Silver: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 82: | Line 82: | ||
|20x5 Shots | |20x5 Shots | ||
|1x5.5 + Self | |1x5.5 + Self | ||
|~0. | |~0.15s | ||
|360 | |360 | ||
|No | |No | ||
Line 96: | Line 96: | ||
* Press the skill button once to chamber 5 bullets, press the skill button again to fire(up to 5 times) | * Press the skill button once to chamber 5 bullets, press the skill button again to fire(up to 5 times) | ||
* Cooldown starts after all 5 shots are fired. | * Cooldown starts after all 5 shots are fired. | ||
* Bullets can travel over (blocks/walls/allies/ally structures) | * Bullets can travel over (blocks/walls/allies/ally structures). | ||
* Bullets will get sucked if it damages an enemy player/minbo/structure | * Damage is halved against enemy structures. | ||
* Bullets will get sucked if it damages an enemy player/minbo/structure. | |||
|} | |} | ||
<br /> | <br /> | ||
Line 144: | Line 145: | ||
|10x21 tics | |10x21 tics | ||
|5x8 Ahead | |5x8 Ahead | ||
|~1. | |~1.66s | ||
|4 Directions | |4 Directions | ||
|Yes | |Yes | ||
Line 156: | Line 157: | ||
|[[File:SilverOmegaDestroyRange.png|thumb|201x201px|left]] | |[[File:SilverOmegaDestroyRange.png|thumb|201x201px|left]] | ||
| | | | ||
* After the initial 1.66 seconds cast time, keeps firing bullets for 3 seconds. | |||
* If Silver gets damaged after Gatling Guns stop firing, damage will be taken after animation ends. | |||
* Damage is halved against enemy structures. | |||
* Bullets goes over everything. (no worries of it getting sucked) | * Bullets goes over everything. (no worries of it getting sucked) | ||
* Bullets Penetrates. (All enemies/structures in the path of the beam gets harmed) | * Bullets Penetrates. (All enemies/structures in the path of the beam gets harmed) | ||
Line 205: | Line 209: | ||
|50 | |50 | ||
|1x5.5 + Self | |1x5.5 + Self | ||
|~0. | |~0.15s | ||
|360 | |360 | ||
|No | |No | ||
Line 218: | Line 222: | ||
* Works a lot like Emera's Sigma Thread | * Works a lot like Emera's Sigma Thread | ||
* Cooldown starts after the bullet shots has been fired. | * Cooldown starts after the bullet shots has been fired. | ||
* Damage is halved against enemy structures. | |||
* Bullets can travel over (blocks/walls/allies/ally structures) | * Bullets can travel over (blocks/walls/allies/ally structures) | ||
* Bullets will get sucked if it damages an enemy player/minbo/structure | * Bullets will get sucked if it damages an enemy player/minbo/structure |
Revision as of 05:17, 6 May 2023
Silver(シルヴァ)
Lap Pillow
She became available to unlock on the PC version with the premier of the 04/26/2023 banner.
Bomb | Fire | Speed | Health | |
---|---|---|---|---|
Min | 2 | 1 | 2 | 110 |
Max | 3 | 6 | 3 | 150 |
THE SKILLS
Epsilon Barrett(εバレット) - Default Skill #1 Load 5 bullets into your gun. pew pew pew.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 17s | 16.83s | 16.66s | 16.49s | 16.32s | 16.15s | 15.98s | 15.81s | 15.64s | 15.47s | 15.3s |
Team lvl | Damage | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
1 | 20x5 Shots | 1x5.5 + Self | ~0.15s | 360 | No |
|
Omega Destroy(Ωデストロイ) - Default Skill #2 Pull out the big guns and destroy everything in front of you.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 45s | 44.55s | 44.1s | 43.65s | 43.2s | 42.75s | 42.3s | 41.85s | 41.4s | 40.95s | 40.5s |
Team lvl | Damage | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
5 | 10x21 tics | 5x8 Ahead | ~1.66s | 4 Directions | Yes |
|
Sigma Barrett(Σバレット) - Alt Skill #1
TBD
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 21s | 20.79s | 20.58s | 20.37s | 20.16s | 19.95s | 19.74s | 19.53s | 19.32s | 19.11s | 18.9s |
Team Lvl | Damage | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
4 | 50 | 1x5.5 + Self | ~0.15s | 360 | No |
|
Strategy and Tactics
- TBD