Silver: Difference between revisions

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Line 82: Line 82:
|20x5 Shots
|20x5 Shots
|1x5.5 + Self
|1x5.5 + Self
|~0.3s
|~0.15s
|360
|360
|No
|No
Line 96: Line 96:
* Press the skill button once to chamber 5 bullets, press the skill button again to fire(up to 5 times)
* Press the skill button once to chamber 5 bullets, press the skill button again to fire(up to 5 times)
* Cooldown starts after all 5 shots are fired.
* Cooldown starts after all 5 shots are fired.
* Bullets can travel over (blocks/walls/allies/ally structures)
* Bullets can travel over (blocks/walls/allies/ally structures).
* Bullets will get sucked if it damages an enemy player/minbo/structure
* Damage is halved against enemy structures.
* Bullets will get sucked if it damages an enemy player/minbo/structure.
|}
|}
<br />
<br />
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|10x21 tics
|10x21 tics
|5x8 Ahead
|5x8 Ahead
|~1.6s
|~1.66s
|4 Directions
|4 Directions
|Yes
|Yes
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|[[File:SilverOmegaDestroyRange.png|thumb|201x201px|left]]
|[[File:SilverOmegaDestroyRange.png|thumb|201x201px|left]]
|
|
* After the initial 1.66 seconds cast time, keeps firing bullets for 3 seconds.
* If Silver gets damaged after Gatling Guns stop firing, damage will be taken after animation ends.
* Damage is halved against enemy structures.
* Bullets goes over everything. (no worries of it getting sucked)
* Bullets goes over everything. (no worries of it getting sucked)
* Bullets Penetrates. (All enemies/structures in the path of the beam gets harmed)
* Bullets Penetrates. (All enemies/structures in the path of the beam gets harmed)
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|50
|50
|1x5.5 + Self
|1x5.5 + Self
|~0.3s
|~0.15s
|360
|360
|No
|No
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* Works a lot like Emera's Sigma Thread
* Works a lot like Emera's Sigma Thread
* Cooldown starts after the bullet shots has been fired.
* Cooldown starts after the bullet shots has been fired.
* Damage is halved against enemy structures.
* Bullets can travel over (blocks/walls/allies/ally structures)
* Bullets can travel over (blocks/walls/allies/ally structures)
* Bullets will get sucked if it damages an enemy player/minbo/structure
* Bullets will get sucked if it damages an enemy player/minbo/structure

Revision as of 05:17, 6 May 2023

Silver
Birthday September 19th
Type Shooter
V.A. Yukiyo Fujii (藤井 ゆきよ)

ContructionWIP.png

Silver(シルヴァ)

Lap Pillow

She became available to unlock on the PC version with the premier of the 04/26/2023 banner.

Stats
Bomb Fire Speed Health
Min 2 1 2 110
Max 3 6 3 150

THE SKILLS

SilvaEpisilonBullets.png

Epsilon Barrett(εバレット) - Default Skill #1 Load 5 bullets into your gun. pew pew pew.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 17s 16.83s 16.66s 16.49s 16.32s 16.15s 15.98s 15.81s 15.64s 15.47s 15.3s
Team lvl Damage Range Cast time Angle I-frame(s)
1 20x5 Shots 1x5.5 + Self ~0.15s 360 No





SilverEpsilonBarrettRange.png
  • Press the skill button once to chamber 5 bullets, press the skill button again to fire(up to 5 times)
  • Cooldown starts after all 5 shots are fired.
  • Bullets can travel over (blocks/walls/allies/ally structures).
  • Damage is halved against enemy structures.
  • Bullets will get sucked if it damages an enemy player/minbo/structure.





SilvaOmegaDestroy.png

Omega Destroy(Ωデストロイ) - Default Skill #2 Pull out the big guns and destroy everything in front of you.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 45s 44.55s 44.1s 43.65s 43.2s 42.75s 42.3s 41.85s 41.4s 40.95s 40.5s
Team lvl Damage Range Cast time Angle I-frame(s)
5 10x21 tics 5x8 Ahead ~1.66s 4 Directions Yes





SilverOmegaDestroyRange.png
  • After the initial 1.66 seconds cast time, keeps firing bullets for 3 seconds.
  • If Silver gets damaged after Gatling Guns stop firing, damage will be taken after animation ends.
  • Damage is halved against enemy structures.
  • Bullets goes over everything. (no worries of it getting sucked)
  • Bullets Penetrates. (All enemies/structures in the path of the beam gets harmed)





SilvaSigmaMaleBullet.png

Sigma Barrett(Σバレット) - Alt Skill #1

TBD

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 21s 20.79s 20.58s 20.37s 20.16s 19.95s 19.74s 19.53s 19.32s 19.11s 18.9s
Team Lvl Damage Range Cast time Angle I-frame(s)
4 50 1x5.5 + Self ~0.15s 360 No



SilverEpsilonBarrettRange.png
  • Can be obtained from Gacha (or Events)
  • Works a lot like Emera's Sigma Thread
  • Cooldown starts after the bullet shots has been fired.
  • Damage is halved against enemy structures.
  • Bullets can travel over (blocks/walls/allies/ally structures)
  • Bullets will get sucked if it damages an enemy player/minbo/structure




Strategy and Tactics

  • TBD