Pastel: Difference between revisions
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[[File:PastelSD.png|thumb|289x289px]] | [[File:PastelSD.png|thumb|289x289px| | ||
{| class="wikitable" style="width: 100%;" | |||
|+ | |||
! colspan="2" |Pastel | |||
|- | |||
|Birthday | |||
|March 21st | |||
|- | |||
|Type | |||
|Shooter | |||
|- | |||
|V.A. | |||
|Hekiru Shiina (椎名へきる) | |||
|}]] | |||
='''Pastel(パステル)'''= | ='''Pastel(パステル)'''= | ||
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Gameplay-wise, Pastel has a charged shot and makes frequent use of her Winbee mech. | Gameplay-wise, Pastel has a charged shot and makes frequent use of her Winbee mech. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| | |||
{| class="wikitable" | |||
|+Stat decrease priority | |||
! | ! | ||
! | ![[File:Icon bomb.png|center|frameless|25x25px]] | ||
! | ![[File:Icon fire.png|center|frameless|25x25px]] | ||
! | ![[File:Icon speed.png|center|frameless|25x25px]] | ||
! | |- | ||
!<big>6</big> | |||
| | |||
|<big>①</big> | |||
| | |||
|- | |||
!<big>5</big> | |||
| | |||
|<big>②</big> | |||
| | |||
|- | |||
!<big>4</big> | |||
| | |||
|<big>③</big> | |||
| | |||
|- | |||
!<big>3</big> | |||
|<big>⑤</big> | |||
|<big>④</big> | |||
|<big>⑦</big> | |||
|- | |||
!<big>2</big> | |||
| | |||
|<big>⑥</big> | |||
| | |||
|- | |||
!<big>1</big> | |||
| | |||
| | |||
| | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+Team Level Max HP | |||
!Lv | |||
!Max HP | |||
|- | |- | ||
|1 | |1 | ||
|110 | |||
|- | |||
|2 | |2 | ||
| | |120 | ||
|- | |||
|3 | |||
|130 | |||
|- | |||
|4 | |||
|140 | |||
|- | |||
|5 | |||
|150 | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+Character stats | |||
!Stat | |||
!Min | |||
!Max | |||
|- | |- | ||
| | |Bombs | ||
|2 | |||
|3 | |3 | ||
|- | |||
|Fire | |||
|1 | |||
|6 | |6 | ||
|- | |||
|Speed | |||
|2 | |||
|3 | |3 | ||
|} | |} | ||
|} | |||
=='''THE SKILLS'''== | |||
[[File:SKILL SHOOT AIMED SHOT.png|thumb|359x359px]] | [[File:SKILL SHOOT AIMED SHOT.png|thumb|359x359px]] | ||
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!Team Lvl | !Team Lvl | ||
!Cooldown(R10) | !Cooldown(R10) | ||
!Cast time | ! Cast time | ||
|- | |- | ||
|1 | |1 | ||
|6s(5.4s) | |6s(5.4s) | ||
|Immediate | |Immediate | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!Charge lvl | !Charge lvl | ||
!Charge time | !Charge time | ||
!Penetration | !Penetration | ||
!Range | !Range | ||
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|1 | |1 | ||
|none | |none | ||
|No | | No | ||
|1x6 ahead + self | |1x6 ahead + self | ||
|30(15) | |30(15) | ||
|- | |- | ||
|2 | |2 | ||
|8s+ | | 8s+ | ||
|No | |No | ||
|1x6 ahead + self | |1x6 ahead + self | ||
Line 67: | Line 143: | ||
Diagonal?: '''Yes''' | Diagonal?: '''Yes''' | ||
I-frame(s)?: '''No''' | |||
Triggers | Triggers I-frame on Hit?: '''No''' | ||
[[File:PastelAimedShotBETA0001.png|none|thumb|400x400px]] | [[File:PastelAimedShotBETA0001.png|none|thumb|400x400px]] | ||
'''Additional info:''' | '''Additional info:''' | ||
* Always activate the skill when it is off cooldown, as it will charge during every actions you do including WinBee Scramble, and will keep its charge after death. | *Always activate the skill when it is off cooldown, as it will charge during every actions you do including WinBee Scramble, and will keep its charge after death. | ||
* Aimed Shot at lvl 1/2 is able to travel over walls/allies/ally structures, but will get sucked if it damages an enemy player/minbo/structure | *Aimed Shot at lvl 1/2 is able to travel over walls/allies/ally structures, but will get sucked if it damages an enemy player/minbo/structure | ||
* Aimed Shot at lvl 1/2 travels twice as fast as lvl 3. | *Aimed Shot at lvl 1/2 travels twice as fast as lvl 3. | ||
* Aimed Shot lvl 3 pierces, so it won't stop after damaging something. | * Aimed Shot lvl 3 pierces, so it won't stop after damaging something. | ||
* Thanks to being 3 blocks wide, Aimed shot lvl 3 can cover the entire bridges in Panic Island. However, be mindful that due to the slow projectile speed, enemies retreating are very likely to outrun the shot. | *Thanks to being 3 blocks wide, Aimed shot lvl 3 can cover the entire bridges in Panic Island. However, be mindful that due to the slow projectile speed, enemies retreating are very likely to outrun the shot. | ||
[[File:SKILL SHOOT WINBEE.png|thumb|359x359px]] | [[File:SKILL SHOOT WINBEE.png|thumb|359x359px]] | ||
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Diagonal?: '''Yes''' | Diagonal?: '''Yes''' | ||
I-frame(s)?: '''No''' | |||
Triggers | Triggers I-frame on Hit?: '''No''' | ||
[[File:PastelWinbeeSupportBETA0001.png|none|thumb|457x457px]] | [[File:PastelWinbeeSupportBETA0001.png|none|thumb|457x457px]] | ||
'''Additional info:''' | '''Additional info:''' | ||
*This airstrike goes over everything. (no worries of it getting sucked) | * This airstrike goes over everything. (no worries of it getting sucked) | ||
*It is good to equip this skill at the start of the game on maps where your team can consistently hit level 4 fast enough to have the skill available before colliding with the enemies. | *It is good to equip this skill at the start of the game on maps where your team can consistently hit level 4 fast enough to have the skill available before colliding with the enemies. | ||
*A hit from this skill combined with Aimed Shot lvl 2 will guarantee a kill on a level 5 enemy Shooter. | *A hit from this skill combined with Aimed Shot lvl 2 will guarantee a kill on a level 5 enemy Shooter. | ||
[[File:SKILL SHOOT SCRAMBLE.png|thumb|359x359px]] | [[File:SKILL SHOOT SCRAMBLE.png|thumb|359x359px]] | ||
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!Damage(Structure) | !Damage(Structure) | ||
!Range | !Range | ||
!Cooldown(R10) | !Cooldown(R10) | ||
!Cast time | !Cast time | ||
|- | |- | ||
|5 | | 5 | ||
|25(12)x33 shots | |25(12)x33 shots | ||
|1x6, Ahead | |1x6, Ahead | ||
|45s(40.5s) | |45s(40.5s) | ||
|~2.66s?? | |~2.66s?? | ||
|} | |} | ||
Diagonal?: '''Yes''' | Diagonal?: '''Yes''' | ||
I-frame(s)?: '''Invincible during skill activation (Once skill starts you gain pseudo-invincibility)''' | |||
Triggers I-frame on Hit?: '''No''' | |||
[[File:PastelWinbeeScrambleBETA0001.png|none|thumb|550x550px]] | [[File:PastelWinbeeScrambleBETA0001.png|none|thumb|550x550px]] | ||
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'''Additional info:''' | '''Additional info:''' | ||
* Can be obtained from Gacha (or Events) | *Can be obtained from Gacha (or Events) | ||
* You are unable to drop bombs while piloting Winbee, so be wary of bombs/soft blocks. | *You are unable to drop bombs while piloting Winbee, so be wary of bombs/soft blocks. | ||
* You become immortal for the skills duration, but will receive the accumulated damage inflicted upon the skills end. | *You become immortal for the skills duration, but will receive the accumulated damage inflicted upon the skills end. | ||
* Speed will be set fixed to 3. | *Speed will be set fixed to 3. | ||
* Winbee's shots is able to travel over walls/allies/ally structures, but will get sucked if it damages an enemy player/minbo/structure | * Winbee's shots is able to travel over walls/allies/ally structures, but will get sucked if it damages an enemy player/minbo/structure | ||
* Winbee's range of attack does not include itself, so humping Winbee is a good way to dodge the bullets 😏 | * Winbee's range of attack does not include itself, so humping Winbee is a good way to dodge the bullets 😏 | ||
* A train will not kill you instantly, but the damage is stored as normal. | *A train will not kill you instantly, but the damage is stored as normal. | ||
* A bridge collapsing kills you instantly, stopping the ability and starting the cooldown. | *A bridge collapsing kills you instantly, stopping the ability and starting the cooldown. | ||
* [[Aqua]]'s Aquablue Moon skill still sends Winbee back to spawn, and if the slow timer is not over, it will affect Pastel after she is back out. | *[[Aqua]]'s Aquablue Moon skill still sends Winbee back to spawn, and if the slow timer is not over, it will affect Pastel after she is back out. | ||
* Before activating this skill, it is good to use the よろしく ("Nice to meet you", by default 1) voiceline, or pinging ココに来て ("Please head to this spot!", top right after clicking a marker-less spot on the minimap) on the enemies respawn, in order to tell the allied Blocker to either block the enemies in or to go block the midway respawn point. | *Before activating this skill, it is good to use the よろしく ("Nice to meet you", by default 1) voiceline, or pinging ココに来て ("Please head to this spot!", top right after clicking a marker-less spot on the minimap) on the enemies respawn, in order to tell the allied Blocker to either block the enemies in or to go block the midway respawn point. | ||
=='''Tips & Tricks'''== | =='''Tips & Tricks'''== | ||
* If you got aimed shot equipped. Make sure to always having it charging. It'll keep charge, even when respawning! | *If you got aimed shot equipped. Make sure to always having it charging. It'll keep charge, even when respawning! | ||
* While its usually recommended to get aimed shot to at least lvl 3 before using it, It's still usable at lvl 2/1. | *While its usually recommended to get aimed shot to at least lvl 3 before using it, It's still usable at lvl 2/1. | ||
* WinBee Scramble is a good way to scare off enemies. Just pray they don't know its weakness... | *WinBee Scramble is a good way to scare off enemies. Just pray they don't know its weakness... | ||
=='''Future features'''== | =='''Future features'''== | ||
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* Birthday: March 21st | * Birthday: March 21st | ||
* In her home series, Pastel is a 157 cm tall 13 years old girl weighing 42 kg. | * In her home series, Pastel is a 157 cm tall 13 years old girl weighing 42 kg. | ||
** It is unknown if she still has those traits in Bombergirl, and she is not on [https://twitter.com/bombergirl573/status/1400723262099771396?s=20&t=qvka2F69pBlS3S8zin0w3A|the concept height chart] despite later characters being on it. | **It is unknown if she still has those traits in Bombergirl, and she is not on [https://twitter.com/bombergirl573/status/1400723262099771396?s=20&t=qvka2F69pBlS3S8zin0w3A|the concept height chart] despite later characters being on it. | ||
* Instead of a fuse, Pastel's tail is more like a ribbon. | *Instead of a fuse, Pastel's tail is more like a ribbon. | ||
* While wearing either SchoolSwimsuits as well as the original Buruma, her nametag has WinBee's stylized W on it, while the one on Buruma (Navy Blue) has the number 27 in pink. | *While wearing either SchoolSwimsuits as well as the original Buruma, her nametag has WinBee's stylized W on it, while the one on Buruma (Navy Blue) has the number 27 in pink. | ||
** She is the only Bombergirl who does not have her name on the nametag, and the only one to use two nametags. | **She is the only Bombergirl who does not have her name on the nametag, and the only one to use two nametags. |
Latest revision as of 09:41, 6 May 2023
Pastel(パステル)[edit | edit source]
Pastel is the famous idol with pink hair with the large blue w on her shirt.
Beloved by all... even Momoko!
Gameplay-wise, Pastel has a charged shot and makes frequent use of her Winbee mech.
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THE SKILLS[edit | edit source]
Aimed Shot(ためショット) - Default Skill #1[edit | edit source]
Skill Description: When activated, she will enter the aiming state. While in this state, the power of her shots increases up to 3 grades.
Team Lvl | Cooldown(R10) | Cast time |
---|---|---|
1 | 6s(5.4s) | Immediate |
Charge lvl | Charge time | Penetration | Range | Damage(Structure) |
---|---|---|---|---|
1 | none | No | 1x6 ahead + self | 30(15) |
2 | 8s+ | No | 1x6 ahead + self | 70(35) |
3 | 18s+ | Yes | 3x6 ahead + self | 100(50) |
Diagonal?: Yes
I-frame(s)?: No
Triggers I-frame on Hit?: No
Additional info:
- Always activate the skill when it is off cooldown, as it will charge during every actions you do including WinBee Scramble, and will keep its charge after death.
- Aimed Shot at lvl 1/2 is able to travel over walls/allies/ally structures, but will get sucked if it damages an enemy player/minbo/structure
- Aimed Shot at lvl 1/2 travels twice as fast as lvl 3.
- Aimed Shot lvl 3 pierces, so it won't stop after damaging something.
- Thanks to being 3 blocks wide, Aimed shot lvl 3 can cover the entire bridges in Panic Island. However, be mindful that due to the slow projectile speed, enemies retreating are very likely to outrun the shot.
WinBee Backup Attack(ウインビー援護攻撃) - Default Skill #2[edit | edit source]
Skill Description: Executes a ranged attack. WinBee executes an airstrike on the ground in front of pastel.
Team Lvl | Damage(Structure) | Range | Cooldown(R10) | Cast time |
---|---|---|---|---|
4 | 60(30) | 4.5 Ahead, 2.5 Radius | 16s(14.4s) | ~1s |
Diagonal?: Yes
I-frame(s)?: No
Triggers I-frame on Hit?: No
Additional info:
- This airstrike goes over everything. (no worries of it getting sucked)
- It is good to equip this skill at the start of the game on maps where your team can consistently hit level 4 fast enough to have the skill available before colliding with the enemies.
- A hit from this skill combined with Aimed Shot lvl 2 will guarantee a kill on a level 5 enemy Shooter.
WinBee Scramble(ウインビースクランブル) - Alt Skill #1[edit | edit source]
Skill Description: Pilot Winbee to devastate enemies. Fire a succession of shots while moving. Damage taken while activated is received all at once afterwards.
Team Lvl | Damage(Structure) | Range | Cooldown(R10) | Cast time |
---|---|---|---|---|
5 | 25(12)x33 shots | 1x6, Ahead | 45s(40.5s) | ~2.66s?? |
Diagonal?: Yes
I-frame(s)?: Invincible during skill activation (Once skill starts you gain pseudo-invincibility)
Triggers I-frame on Hit?: No
Additional info:
- Can be obtained from Gacha (or Events)
- You are unable to drop bombs while piloting Winbee, so be wary of bombs/soft blocks.
- You become immortal for the skills duration, but will receive the accumulated damage inflicted upon the skills end.
- Speed will be set fixed to 3.
- Winbee's shots is able to travel over walls/allies/ally structures, but will get sucked if it damages an enemy player/minbo/structure
- Winbee's range of attack does not include itself, so humping Winbee is a good way to dodge the bullets 😏
- A train will not kill you instantly, but the damage is stored as normal.
- A bridge collapsing kills you instantly, stopping the ability and starting the cooldown.
- Aqua's Aquablue Moon skill still sends Winbee back to spawn, and if the slow timer is not over, it will affect Pastel after she is back out.
- Before activating this skill, it is good to use the よろしく ("Nice to meet you", by default 1) voiceline, or pinging ココに来て ("Please head to this spot!", top right after clicking a marker-less spot on the minimap) on the enemies respawn, in order to tell the allied Blocker to either block the enemies in or to go block the midway respawn point.
Tips & Tricks[edit | edit source]
- If you got aimed shot equipped. Make sure to always having it charging. It'll keep charge, even when respawning!
- While its usually recommended to get aimed shot to at least lvl 3 before using it, It's still usable at lvl 2/1.
- WinBee Scramble is a good way to scare off enemies. Just pray they don't know its weakness...
Future features[edit | edit source]
- When the arcade updated to Rainbow, Charged Shot was buffed as it now charges faster during Rush.
Fun Facts[edit | edit source]
- Birthday: March 21st
- In her home series, Pastel is a 157 cm tall 13 years old girl weighing 42 kg.
- It is unknown if she still has those traits in Bombergirl, and she is not on concept height chart despite later characters being on it.
- Instead of a fuse, Pastel's tail is more like a ribbon.
- While wearing either SchoolSwimsuits as well as the original Buruma, her nametag has WinBee's stylized W on it, while the one on Buruma (Navy Blue) has the number 27 in pink.
- She is the only Bombergirl who does not have her name on the nametag, and the only one to use two nametags.