Kuro: Difference between revisions
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Revision as of 19:08, 6 May 2023
Kuro(クロ)
Based on the Black Bomber.
Kuro is a girl with a massive appetite, loves to eat and finds Shiro very cute.
Gameplay-wise, she is focused on demolition of structures.
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THE SKILLS
Pile Bunker Bomb(パイルバンカーボム) - Default Skill #1
"I'm not gonna sugar coat it."
Place a bomb that explodes twice.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 15s | 14.85s | 14.7s | 14.55s | 14.4s | 14.25s | 14.1s | 13.95s | 13.8s | 13.65s | 13.5s |
Team lvl | Damage (Far) | Range | Cooldown | I-frame(s) | Gate Hits |
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2 | 100(50)x2 | Stat Dependent | 15s | No | Mutliple |
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Gigantic Bomb(ギガンティックボム) - Default Skill #2
Place a very dangerous bomb that deals massive damage in a small area.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 48s | 47.52s | 47.04s | 46.56s | 46.08s | 45.60s | 45.12s | 44.64s | 44.16s | 43.68s | 43.2s |
Team lvl | Damage (Far) | Range | Cooldown | I-frame(s) | Gate Hits |
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5 | 500(500) | 3x3 | 48s | Yes | Once |
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Kuro Kick(クロキック) - Alt Skill #1
Kick a bomb straight forward, breaking soft blocks that are in the way.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 10s | 9.9s | 9.8s | 9.7s | 9.6s | 9.5s | 9.4s | 9.3s | 9.2s | 9.1s | 9s |
Team lvl | Damage (Far) | Range | Cooldown | I-frame(s) |
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4 | 0 | Up to 5 ahead | 10s | No |
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Kuro Endurance(クロがまん) - Alt Skill #2
Damage taken is reduced for a fixed period of time.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 27s | 26.73s | 26.46s | 26.19s | 25.92s | 25.65s | 25.38s | 25.11s | 24.84s | 24.57s | 24.3s |
Team lvl | Damage Reduction | Duration | Cooldown | I-frame(s) | Cast Time |
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4 | 50% | 7s | 27s | No | 1.1s |
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Strategy and Tactics
- Kuro lacks any form of penetration by default, Kuro Kick is a must pull if you intend to play her. Kuro kick enables to her to play more in-line with her other bomber peers.
- Kuro Kick is a good defensive and offensive tool, however it has many things that can stop its skill activation, a wary opponent will make sure to leave little room for Kuro to use her kick.
- Kuro's Gigantic Bomb has a very high cd, keep an eye on the clock, if when you last used the skill there is around 45-50 seconds remaining, you are not likely to get another use from the skill. In this instance it is better to swap into one of her two other skills, bunker bomb or Kuro endurance.
Fun Facts
Birthday: September 6th