Oren: Difference between revisions

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She tends to be happy go-lucky like Shiro, but not quite as dumb.
She tends to be happy go-lucky like Shiro, but not quite as dumb.


Gameplay-wise, Oren has the unique ability to '''jump''' over terrain and has a self healing skill. However, there are some terrain she's unable to jump over such as high walls.
As an attacker, Oren's defining skill allows her to jump over terrain. She is also a character that relies somewhat on switching skills mid-match making her a good fit for practicing swapping in the beginning, middle, and endgame.  
{| class="wikitable"
{| class="wikitable"
|+Stats
|+
|
{| class="wikitable"
|+Stat decrease priority
!
!
!Bomb
![[File:Icon bomb.png|center|frameless|25x25px]]
!Fire
![[File:Icon fire.png|center|frameless|25x25px]]
!Speed
![[File:Icon speed.png|center|frameless|25x25px]]
!Health
|-
!<big>7</big>
|
|
|<big>①</big>
|-
!<big>6</big>
|
|
|<big>②</big>
|-
!<big>5</big>
|
|
|<big>③</big>
|-
!<big>4</big>
|
|
|<big>⑤</big>
|-
!<big>3</big>
|
|<big>④</big>
|<big>⑦</big>
|-
!<big>2</big>
|
|<big>⑥</big>
|
|-
!<big>1</big>
|
|
|
|}
|
{| class="wikitable"
|+Team Level Max HP
!Lv
!Max HP
|-
|-
|Min
|2
|1
|1
|100
|-
|2
|2
|100
|110
|-
|3
|120
|-
|4
|130
|-
|5
|130
|}
|
{| class="wikitable"
|+Character stats
!Stat
!Min
!Max
|-
|-
|Max
|Bombs
|2
|2
|2
|-
|Fire
|1
|3
|3
|-
|Speed
|2
|7
|7
| 130
|}
|}
|}
=='''THE SKILLS'''==
=='''THE SKILLS'''==
[[File:SKILL ATTACK DUNK BLADE.png|thumb|215x215px|left]]'''Dunk Blade(ダンクブレイド) - ''Default Skill #1'' '''
[[File:SKILL ATTACK DUNK BLADE.png|215x215px|left|thumb|''Dunk Blade'']]'''Dunk Blade(ダンクブレイド) - ''Default Skill #1'' '''
''Skill Description: Jump forward a little and deal damage to the surroundings. Jump 2 blocks forward.''
''Skill Description: Jump forward a little and deal damage to the surroundings. Jump 2 blocks forward.''
{| class="wikitable"
{| class="wikitable"
Line 81: Line 147:
|3x3; Jumps 2 squares ahead
|3x3; Jumps 2 squares ahead
|10 seconds
|10 seconds
|From Start Until Landing (1 second)
|Yes (I-frame works until landing, damage occurs after animation)
|}
|}
<br />
<br />
<br />
<br />
{| style="text-align:left;"
{| style="text-align:left;"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[File:OrenDunkBladeBETA0001.png|thumb|201x201px|left]]
|[[File:OrenDunkBladeBETA0001.png|border|left|frameless|201x201px]]
*Triggers I-frame on Hit?: '''No'''
|
*Can jump over gates and blocks. There are also buildings that cannot be jumped over. (Railway crossing guardrails, etc.)
*Can jump over gates and blocks, but there are some buildings that cannot be jumped over. (Railway crossing guardrails, etc.)
*Using this from the start of the animation until the end, you will '''NOT''' recieve any damage
*This skill is extremely telegraphed and it is easy for opponent players to  surround you with bombs before you recover from the landing animation.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="float:left; margin-left:10px;"
|+Edit/Revisions
!
|-
!Page revised by Booger on 4/16/2023
|}
|}
<br />
<br />
Line 102: Line 165:
<br />
<br />
----
----
[[File:SKILL ATTACK REVOL SLASH.png|thumb|215x215px|left]]'''Revol Slash(リヴォルスラッシュ) - ''Default Skill #2'' '''
[[File:SKILL ATTACK REVOL SLASH.png|215x215px|left|thumb|''Revol Slash'']]'''Revol Slash(リヴォルスラッシュ) - ''Default Skill #2'' '''
''Skill Description: Move forward without stopping and deal damage.''
''Skill Description: Move forward without stopping and deal damage.''
{| class="wikitable"
{| class="wikitable"
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|5x 3x6; 1 square behind
|5x 3x6; 1 square behind
|25 seconds
|25 seconds
|From start Until Movement End (1.5 seconds)
|Yes (Invulnerable for the entire animation)
|}
|}
<br />
<br />
<br />
<br />
{| style="text-align:left;"
{| style="text-align:left;"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[File:OrenRevolSlashBETA0001.png|thumb|201x201px|left]]
|[[File:OrenRevolSlashBETA0001.png|border|left|frameless|200x200px]]
|
*Can phase through any placed bombs in its way.
*Can phase through any placed bombs in its way.
*Interupted if blocks are placed in front of Oren
*Interupted if blocks are placed in front of Oren.
*Allows Oren to move five squares in front of her in a 3x6 area.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="float:left; margin-left:10px;"
|+Edit/Revisions
!
|-
!Page revised by Booger on 4/16/2023
|}
|}
<br />
<br />
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<br />
<br />
----
----
[[File:SKILL ATTACK SMASH BLADE.png|thumb|359x359px]]
[[File:SKILL ATTACK SMASH BLADE.png|215x215px|left|thumb|''Instant parry'']]'''Smash Blade(スマッシュブレード) - ''Alt Skill #1'' '''
 
''Skill Description: Deal damage to enemies in front of her.''
=='''Smash Blade(スマッシュブレード) - ''Alt Skill #1'''''==
{| class="wikitable"
Skill Description: Deal damage to enemies in front of her.
!Rank
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|3.50
|3.47
|3.43
|3.40
|3.36
|3.33
|3.29
|3.26
|3.22
|3.19
|3.15
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team Lvl
!Damage
!Damage
!Range
!Range
!Cooldown(R10)
!Cooldown
!I-Frame(s)
|-
|-
|1
|1
|35
|35
|1x3
|1x3
| 3.5s(3.15s)
|3.5 seconds
|Yes (I-frames end around 0.3 seconds before animation ends)
|}
|}
I-frame(s)?: '''1 second'''
<br />


Triggers I-frame on Hit?: '''No'''
[[File:OrenSmashBladeBETA0001.png|none|thumb|533x533px]]


<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:OrenSmashBladeBETA0001.png|border|left|frameless|201x201px]]
|
*Does damage in a straight line in Oren's front facing direction.
*Often used to dodge incoming damage from bomb explosions or shooter projectiles.
*Smash Blade will not neglect effects from Tsugaru's Apple Stun Cider and Papuru's Judgement/Cerberus/Orthrus.
|}
<br />
<br /><br />
----
[[File:SKILL ATTACK LUNCHTIME.png|214x214px|left|thumb|''Lunchtime'']]'''Lunchtime(ランチタイム) - ''Alt Skill #2'''''


'''Additional info:'''
''Skill Description: Restores a little of her HP.''
*Can be obtained from Gacha (or Events)
{| class="wikitable"
[[File:SKILL ATTACK LUNCHTIME.png|thumb|359x359px]]
!Rank
 
!0
=='''Lunchtime(ランチタイム) - ''Alt Skill #2'''''==
!1
Skill Description: Restores a little of her HP.
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|25
|24.75
|24.50
|24.25
|24.00
|23.75
|23.50
|23.25
|23.00
|22.75
|22.50
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team Lvl
!Heal
!HP Heal
!Cooldown(R10)
!Cooldown
!I-Frame(s)
|-
|-
|3
|3
| 70
|70
|25s(22.5s)
|25 seconds
|'''No'''
|}
|}
I-frame(s)?: '''No'''
<br />
 
{| style="text-align:left;"
|- style="vertical-align:top;"
*Using ability prevents movement for the duration of the animation.
|}
<br />
<br />
<br />
----
=='''Strategy and Tactics'''==
[[File:Oren image.png|frameless|500x500px]]


Triggers I-frame on Hit?: '''No'''


'''<big>BUT HERE'S THE JUMPER</big>'''


* Dunk Blade is oren's vital skill. Having it on your loadout is a must to compliment with her 7 speed, never switch it off your two skills because there are many situations you can escape from using Dunk Blade as well as getting in.
* Getting in as the attacker is important and Oren can easily bypass enemy defense with her default skills. Get to 7 speed and level 5 before you move out to give yourself access to both skills. Depending on the map you can arrive to the middle and jump over the enemy gate to stall the blocker and shooter away from the bomber while they're destroying the gate or moving to the tower.
* Don't forget about your own survivalibility! Enemy players can easily counter a recklessly used Revol Slash.
* Beware of the opponent shooter. Paparu is often used to kill Oren's momentum in a match. It's better to switch if this occurs but if you have no other attackers then the fight will be tough. Analyze your position and options and act accordingly, assisting the bomber to attack the base.
* Compared to other attackers, Oren has the most difficult [https://youtu.be/FoyzWM7qRmA I-frame attacks.]
* Smash Blade is your best bet when breaking choke points outside the base and when in the base. Dunk Blade is the second to go to but not as effective.
* When you enter the enemy base its best to clear blocks for yourself and bomber before you start bombing the base itself. Blockers will prioritize the side walls to prevent you from jumping in and having more space makes the escape from being surrounded easier.
* Even when you're dead don't forget to switch skills when needed to start the timer for longer cooldown skills.
* Overall Oren's a solid characters with high highs and low lows. Her strength greatly depends on the user, YOU, and you can master her with practice. Master the art of jump and you'll be an unstoppable thorn in the enemy's side.


'''Additional info:'''
*Can be obtained from Gacha (or Events)
=='''Tips & Tricks'''==
*TBD
=='''Fun Facts'''==
=='''Fun Facts'''==
Birthday: April 14th
Birthday: April 14th

Latest revision as of 07:35, 4 July 2023

Oren
Birthday April 14th
Type Attacker
V.A. Nakamura Sakura (中村桜)

Oren(オレン)[edit | edit source]

Oren is the tanned one with the brown ponytail, has an eye patch on and is wearing orange camo.

She tends to be happy go-lucky like Shiro, but not quite as dumb.

As an attacker, Oren's defining skill allows her to jump over terrain. She is also a character that relies somewhat on switching skills mid-match making her a good fit for practicing swapping in the beginning, middle, and endgame.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
7
6
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 100
2 110
3 120
4 130
5 130
Character stats
Stat Min Max
Bombs 2 2
Fire 1 3
Speed 2 7

THE SKILLS[edit | edit source]

Dunk Blade

Dunk Blade(ダンクブレイド) - Default Skill #1

Skill Description: Jump forward a little and deal damage to the surroundings. Jump 2 blocks forward.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 10 9.90 9.80 9.70 9.60 9.50 9.40 9.30 9.20 9.10 9
Team Lvl Damage Range Cooldown I-Frame(s)
2 60 3x3; Jumps 2 squares ahead 10 seconds Yes (I-frame works until landing, damage occurs after animation)




OrenDunkBladeBETA0001.png
  • Can jump over gates and blocks, but there are some buildings that cannot be jumped over. (Railway crossing guardrails, etc.)
  • This skill is extremely telegraphed and it is easy for opponent players to surround you with bombs before you recover from the landing animation.





Revol Slash

Revol Slash(リヴォルスラッシュ) - Default Skill #2

Skill Description: Move forward without stopping and deal damage.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 25 24.75 24.50 24.25 24.00 23.75 23.50 23.25 23.00 22.75 22.50
Team Lvl Damage Range Cooldown I-Frame(s)
4 120 5x 3x6; 1 square behind 25 seconds Yes (Invulnerable for the entire animation)




OrenRevolSlashBETA0001.png
  • Can phase through any placed bombs in its way.
  • Interupted if blocks are placed in front of Oren.





Instant parry

Smash Blade(スマッシュブレード) - Alt Skill #1

Skill Description: Deal damage to enemies in front of her.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 3.50 3.47 3.43 3.40 3.36 3.33 3.29 3.26 3.22 3.19 3.15
Team Lvl Damage Range Cooldown I-Frame(s)
1 35 1x3 3.5 seconds Yes (I-frames end around 0.3 seconds before animation ends)




OrenSmashBladeBETA0001.png
  • Does damage in a straight line in Oren's front facing direction.
  • Often used to dodge incoming damage from bomb explosions or shooter projectiles.
  • Smash Blade will not neglect effects from Tsugaru's Apple Stun Cider and Papuru's Judgement/Cerberus/Orthrus.





Lunchtime

Lunchtime(ランチタイム) - Alt Skill #2

Skill Description: Restores a little of her HP.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 25 24.75 24.50 24.25 24.00 23.75 23.50 23.25 23.00 22.75 22.50
Team Lvl HP Heal Cooldown I-Frame(s)
3 70 25 seconds No


  • Using ability prevents movement for the duration of the animation.





Strategy and Tactics[edit | edit source]

Oren image.png


BUT HERE'S THE JUMPER

  • Dunk Blade is oren's vital skill. Having it on your loadout is a must to compliment with her 7 speed, never switch it off your two skills because there are many situations you can escape from using Dunk Blade as well as getting in.
  • Getting in as the attacker is important and Oren can easily bypass enemy defense with her default skills. Get to 7 speed and level 5 before you move out to give yourself access to both skills. Depending on the map you can arrive to the middle and jump over the enemy gate to stall the blocker and shooter away from the bomber while they're destroying the gate or moving to the tower.
  • Don't forget about your own survivalibility! Enemy players can easily counter a recklessly used Revol Slash.
  • Beware of the opponent shooter. Paparu is often used to kill Oren's momentum in a match. It's better to switch if this occurs but if you have no other attackers then the fight will be tough. Analyze your position and options and act accordingly, assisting the bomber to attack the base.
  • Compared to other attackers, Oren has the most difficult I-frame attacks.
  • Smash Blade is your best bet when breaking choke points outside the base and when in the base. Dunk Blade is the second to go to but not as effective.
  • When you enter the enemy base its best to clear blocks for yourself and bomber before you start bombing the base itself. Blockers will prioritize the side walls to prevent you from jumping in and having more space makes the escape from being surrounded easier.
  • Even when you're dead don't forget to switch skills when needed to start the timer for longer cooldown skills.
  • Overall Oren's a solid characters with high highs and low lows. Her strength greatly depends on the user, YOU, and you can master her with practice. Master the art of jump and you'll be an unstoppable thorn in the enemy's side.

Fun Facts[edit | edit source]

Birthday: April 14th