Emera/Overview: Difference between revisions

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Gameplay-wise, Emera is able to burst opponents down quickly with her Delta Thread and Sigma Thread.
Gameplay-wise, Emera is able to burst opponents down quickly with her Delta Thread and Sigma Thread.
{| class="wikitable"
{| class="wikitable"
|+Stats
|+
|
{| class="wikitable"
|+Stat decrease priority
!
!
!Bomb
![[File:Icon bomb.png|center|frameless|25x25px]]
!Fire
![[File:Icon fire.png|center|frameless|25x25px]]
!Speed
![[File:Icon speed.png|center|frameless|25x25px]]
!Health
|-
!<big>6</big>
|
|<big>①</big>
|
|-
!<big>5</big>
|
|<big>②</big>
|
|-
!<big>4</big>
|
|<big>③</big>
|
|-
!<big>3</big>
|<big>⑤</big>
|<big>④</big>
|<big>⑦</big>
|-
!<big>2</big>
|
|<big>⑥</big>
|
|-
!<big>1</big>
|
|
|
|}
|
{| class="wikitable"
|+Team Level Max HP
!Lv
!Max HP
|-
|-
|Min
|2
|1
|1
|110
|-
|2
|2
|110
|120
|-
|3
|130
|-
|4
|140
|-
|5
|150
|}
|
{| class="wikitable"
|+Character stats
!Stat
!Min
!Max
|-
|-
|Max
|Bombs
|2
|3
|3
|-
|Fire
|1
|6
|6
|-
|Speed
|2
|3
|3
|150
|}
|}
 
|}
=='''THE SKILLS'''==
=='''THE SKILLS'''==


[[File:SKILL SHOOT DELTA THREAD.png|thumb|215x215px|left]]'''Delta Thread(Δスレッド) - ''Default Skill #1'' '''
[[File:SKILL SHOOT DELTA THREAD.png|215x215px|left|border|frameless]]'''Delta Thread(Δスレッド) - ''Default Skill #1'' '''
''Skill Description: Charges three energy shots, then fires them one-by-one to deal damage.''
''Skill Description: Charges three energy shots, then fires them one-by-one to deal damage.''
{| class="wikitable"
{| class="wikitable"
!Rank
!Rank
!0
!1
!1
!2
!2
Line 60: Line 121:
|Cooldown
|Cooldown
|15s
|15s
|
|14.85s
|
|14.7s
|
|14.55s
|
|14.4s
|
|14.25s
|
|14.1s
|
|13.95s
|
|13.8s
|13.65s
|13.5s
|13.5s
|}
|}
{| class="wikitable"
{| class="wikitable"
!Team lvl
!Team lvl
!Damage
!Damage (Structures)
!Range
!Range
!Cast time
!Cast time
Line 79: Line 141:
|-
|-
|1
|1
|30 x 3
|30 x 3(15 x 3)  
(half on facility)  
|5.5 ahead + self
|5.5 ahead + self
|can fire 0.3s after casting
|can fire 0.3s after casting
Line 89: Line 150:
{| style="text-align:left;"
{| style="text-align:left;"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[File:EmeraDeltaThreadBETA0001.png|thumb|201x201px|left|=]]
|[[File:EmeraDeltaThreadBETA0001.png|201x201px|left|=|border|frameless]]
|
|
* Press the skill button once to activate the 3 charges, press the skill button again to fire(up to 3 times)
* Press the skill button once to activate the 3 charges, press the skill button again to fire(up to 3 times)
Line 95: Line 156:
* Energy shots can travel over (blocks/walls/allies/ally structures)
* Energy shots can travel over (blocks/walls/allies/ally structures)
* The shot will get sucked if it damages an enemy player/minbo/structure
* The shot will get sucked if it damages an enemy player/minbo/structure
|}
{| class="wikitable mw-collapsible mw-collapsed" style="float:left; margin-left:10px;"
|+Edit/Revisions
!
|-
!Page revised by Meowmaster on 4/14/2023
|}
|}
<br />
<br />
Line 106: Line 161:
<br />
<br />
----
----
[[File:SKILL SHOOT OMEGA DELETE.png|thumb|215x215px|left]]'''Omega Delete(Ωデリート) - ''Default Skill #2'''''
[[File:SKILL SHOOT OMEGA DELETE.png|215x215px|left|border|frameless]]'''Omega Delete(Ωデリート) - ''Default Skill #2'''''
''Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.''
''Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.''
{| class="wikitable"
{| class="wikitable"
!Rank
!Rank
!0
!1
!1
!2
!2
Line 123: Line 179:
|Cooldown
|Cooldown
|50s
|50s
|
|49.5s
|
|49s
|
|48.5s
|
|48s
|
|47.5s
|
|47s
|
|46.5s
|
|46s
|45.5s
|45s
|45s
|}
|}
{| class="wikitable"
{| class="wikitable"
!Team lvl
!Team lvl
!Damage
!Damage (Structures)
!Range
!Range
!Cast time
!Cast time
Line 142: Line 199:
|-
|-
|5
|5
|20x15
|20 x 15 (10 x 15)
(half on facility)
|3x20 ahead
|3x20  
ahead
|1s
|1s
|4 directions
|4 directions
|4 seconds
|Yes (4 seconds)
|}
|}
<br />
<br />
{| style="text-align:left;"
{| style="text-align:left;"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[File:EmeraOmegaDeleteBETA0001.png|thumb|201x201px|left]]
|[[File:EmeraOmegaDeleteBETA0001.png|201x201px|left|border|frameless]]
|
|
*Will be stunned for 1 second after skill is finished
*Will be stunned for 1 second after skill is finished
* Beam goes over everything. (no worries of it getting sucked)
* Beam goes over everything. (no worries of it getting sucked)
* Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)
* Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)
|}
{| class="wikitable mw-collapsible mw-collapsed" style="float:left; margin-left:10px;"
|+Edit/Revisions
!
|-
!Page revised by Meowmaster on 4/14/2023
|}
|}
<br />
<br />
Line 169: Line 218:
<br />
<br />
----
----
[[File:SKILL SHOOT ALPHA BLAST.png|thumb|215x215px|left]]'''Alpha Blast(αブラスト) - ''Alt Skill #1'' '''
[[File:SKILL SHOOT ALPHA BLAST.png|215x215px|left|border|frameless]]'''Alpha Blast(αブラスト) - ''Alt Skill #1'' '''
''Skill Description: Fires a beam forward.''
''Skill Description: Fires a beam forward.''
{| class="wikitable"
{| class="wikitable"
!Rank
!Rank
!0
!1
!1
!2
!2
Line 186: Line 236:
|Cooldown
|Cooldown
|25s
|25s
|
|24.75s
|
|24.5s
|
|24.25s
|
|24s
|
|23.75s
|
|23.5s
|
|23.25s
|
|23s
|22.75s
|22.5s
|22.5s
|}
|}
{| class="wikitable"
{| class="wikitable"
!Team lvl
!Team lvl
!Damage
!Damage (Structures)
!Range
!Range
!Cast time
!Cast time
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|-
|-
|3
|3
|70 (half on facility)
|70 (35)
|7 ahead
|7 ahead
|0.3s
|0.3s
|4 directions
|4 directions
|Yes, while shooting
|Yes (while shooting)
|}
|}
<br />
<br />
{| style="text-align:left;"
{| style="text-align:left;"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[File:EmeraAlphaBlastBETA0001.png|thumb|201x201px|left]]
|[[File:EmeraAlphaBlastBETA0001.png|201x201px|left|border|frameless]]
|
|
*Can be obtained from Gacha (or Events)
*Can be obtained from Gacha (or Events)
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* Beam goes over everything. (no worries of it getting sucked)
* Beam goes over everything. (no worries of it getting sucked)
* Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)
* Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)
|}
{| class="wikitable mw-collapsible mw-collapsed" style="float:left; margin-left:10px;"
|+Edit/Revisions
!
|-
!Page revised by Meowmaster on 4/14/2023
|}
|}
<br />
<br />
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<br />
<br />
----
----
[[File:SKILL SHOOT SIGMA THREAD.png|thumb|215x215px|left]]'''Sigma Thread(Σスレッド) - ''Alt Skill #2'''''
[[File:SKILL SHOOT SIGMA THREAD.png|215x215px|left|border|frameless]]'''Sigma Thread(Σスレッド) - ''Alt Skill #2'''''
''Skill Description: Charges one big energy shot, then fires it to deal damage''
''Skill Description: Charges one big energy shot, then fires it to deal damage''
{| class="wikitable"
{| class="wikitable"
!Rank
!Rank
!0
!1
!1
!2
!2
Line 248: Line 294:
|Cooldown
|Cooldown
|25s
|25s
|
|24.75s
|
|24.5s
|
|24.25s
|
|24s
|
|23.75s
|
|23.5s
|
|23.25s
|
|23s
|22.75s
|22.5s
|22.5s
|}
|}
{| class="wikitable"
{| class="wikitable"
!Team lvl
!Team lvl
!Damage
!Damage (Structures)
!Range
!Range
!Cast time
!Cast time
Line 267: Line 314:
|-
|-
|4
|4
|60  
|60(30)
(half on facility)
|5.5 ahead + self
|5.5 ahead
|can fire 0.3s after casting
+ self
|360
|can fire 0.3s  
after casting
|4 directions
|None
|None
|}
|}
Line 279: Line 323:
{| style="text-align:left;"
{| style="text-align:left;"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[File:EmeraDeltaThreadBETA0001.png|thumb|201x201px|left]]
|[[File:EmeraDeltaThreadBETA0001.png|201x201px|left|border|frameless]]
|
|
*Can be obtained from Gacha (or Events)
*Can be obtained from Gacha (or Events)
Line 287: Line 331:
* Energy shots can travel over (blocks/walls/allies/ally structures)
* Energy shots can travel over (blocks/walls/allies/ally structures)
* The shot will get sucked if it damages an enemy player/minbo/structure
* The shot will get sucked if it damages an enemy player/minbo/structure
|}
{| class="wikitable mw-collapsible mw-collapsed" style="float:left; margin-left:10px;"
|+Edit/Revisions
!
|-
!Page revised by Meowmaster on 4/14/2023
|}
|}
<br />
<br />
<br />
<br />
<br />
<br />
== '''Tips & Tricks'''==
== '''Strategy and Tactics'''==
[[File:Emera image.jpg|frameless]]
 
'''''<big>Sirvienta verde con cuatro bolas!</big>'''''


*If all 3 charges Delta Thread hit an attacker or bomber, it'll reduce their hp below 101. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50)
* Emera is a rather basic shooter from the start. Her slow speed and long second skill often don't work in conjunction and the further she is from base, the worse off. She's best used turtling against enemy players.
* On long narrow maps that push through a narrow choke point, Emera's Omega Delete is a good way to push through. (ex: most Cyber space maps)
* Her first skill, Delta Thread, can chip down player's HP fast and it's difficult to dodge in close proximity. Because of the short range of Delta Thread, Emera wants to get max flame stat first, but be wary not to take extra speed or bomb drops because your team may need it.
* Often shooters are tasked with getting to the middle of the map first. Emera is no exception to this and with sigma and delta thread, she can intercept the opponent offense's HP making it easier for your team's offense to breach the middle line and take the initial advantage. Afterwards its best to return to base or stay near the blocker.
* Delta thread is this character's best skill and there's little reason to switch skills once you acquire it. In niche circumstances Emera can use Omega Delete to help the offensive players destroy enemy gates but these circumstances are few and far between, and heavily dependent on the map (Cyberspace 4 for example). Alpha Blast is lesser used and its angles of firing are limited to 4 directions. If you have nothing else then this skill could be used but its not something you should rely on compared to Delta Thread.
* If all 3 charges Delta Thread hit an attacker or bomber, it'll reduce their hp below 101. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50)


=='''Fun Facts'''==
=='''Fun Facts'''==
Birthday: May 24th
Birthday: May 24th

Latest revision as of 16:21, 17 January 2024

Emera
Birthday May 24th
Type Shooter
V.A. Yōko Hikasa (日笠 陽子)

Emera(エメラ)[edit | edit source]

Emera is the green Robo-maid who shoots fireballs & lasers.

Hopes to one day pass the dreaded "CAPTCHA", so she can access the internet.

Gameplay-wise, Emera is able to burst opponents down quickly with her Delta Thread and Sigma Thread.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
6
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 110
2 120
3 130
4 140
5 150
Character stats
Stat Min Max
Bombs 2 3
Fire 1 6
Speed 2 3

THE SKILLS[edit | edit source]

SKILL SHOOT DELTA THREAD.png

Delta Thread(Δスレッド) - Default Skill #1

Skill Description: Charges three energy shots, then fires them one-by-one to deal damage.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 15s 14.85s 14.7s 14.55s 14.4s 14.25s 14.1s 13.95s 13.8s 13.65s 13.5s
Team lvl Damage (Structures) Range Cast time Angle I-frame(s)
1 30 x 3(15 x 3) 5.5 ahead + self can fire 0.3s after casting 360 None


=
  • Press the skill button once to activate the 3 charges, press the skill button again to fire(up to 3 times)
  • Cooldown starts after all 3 shots are fired.
  • Energy shots can travel over (blocks/walls/allies/ally structures)
  • The shot will get sucked if it damages an enemy player/minbo/structure





SKILL SHOOT OMEGA DELETE.png

Omega Delete(Ωデリート) - Default Skill #2

Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 50s 49.5s 49s 48.5s 48s 47.5s 47s 46.5s 46s 45.5s 45s
Team lvl Damage (Structures) Range Cast time Angle I-frame(s)
5 20 x 15 (10 x 15) 3x20 ahead 1s 4 directions Yes (4 seconds)


EmeraOmegaDeleteBETA0001.png
  • Will be stunned for 1 second after skill is finished
  • Beam goes over everything. (no worries of it getting sucked)
  • Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)





SKILL SHOOT ALPHA BLAST.png

Alpha Blast(αブラスト) - Alt Skill #1

Skill Description: Fires a beam forward.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 25s 24.75s 24.5s 24.25s 24s 23.75s 23.5s 23.25s 23s 22.75s 22.5s
Team lvl Damage (Structures) Range Cast time Angle I-frame(s)
3 70 (35) 7 ahead 0.3s 4 directions Yes (while shooting)


EmeraAlphaBlastBETA0001.png
  • Can be obtained from Gacha (or Events)
  • Can be used to I-frame a bomb explosion
  • Beam goes over everything. (no worries of it getting sucked)
  • Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)





SKILL SHOOT SIGMA THREAD.png

Sigma Thread(Σスレッド) - Alt Skill #2

Skill Description: Charges one big energy shot, then fires it to deal damage

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 25s 24.75s 24.5s 24.25s 24s 23.75s 23.5s 23.25s 23s 22.75s 22.5s
Team lvl Damage (Structures) Range Cast time Angle I-frame(s)
4 60(30) 5.5 ahead + self can fire 0.3s after casting 360 None


EmeraDeltaThreadBETA0001.png
  • Can be obtained from Gacha (or Events)
  • Press the skill button once to activate the charge, press the skill button again to fire
  • Cooldown starts after the shot is fired.
  • Energy shots can travel over (blocks/walls/allies/ally structures)
  • The shot will get sucked if it damages an enemy player/minbo/structure




Strategy and Tactics[edit | edit source]

Emera image.jpg

Sirvienta verde con cuatro bolas!

  • Emera is a rather basic shooter from the start. Her slow speed and long second skill often don't work in conjunction and the further she is from base, the worse off. She's best used turtling against enemy players.
  • Her first skill, Delta Thread, can chip down player's HP fast and it's difficult to dodge in close proximity. Because of the short range of Delta Thread, Emera wants to get max flame stat first, but be wary not to take extra speed or bomb drops because your team may need it.
  • Often shooters are tasked with getting to the middle of the map first. Emera is no exception to this and with sigma and delta thread, she can intercept the opponent offense's HP making it easier for your team's offense to breach the middle line and take the initial advantage. Afterwards its best to return to base or stay near the blocker.
  • Delta thread is this character's best skill and there's little reason to switch skills once you acquire it. In niche circumstances Emera can use Omega Delete to help the offensive players destroy enemy gates but these circumstances are few and far between, and heavily dependent on the map (Cyberspace 4 for example). Alpha Blast is lesser used and its angles of firing are limited to 4 directions. If you have nothing else then this skill could be used but its not something you should rely on compared to Delta Thread.
  • If all 3 charges Delta Thread hit an attacker or bomber, it'll reduce their hp below 101. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50)

Fun Facts[edit | edit source]

Birthday: May 24th