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[[File:PruneSD.png|thumb|290x290px]]
[[File:PruneSD.png|thumb|290x290px|
{| class="wikitable" style="width: 100%;"
|+
! colspan="2" |Prune
|-
|Birthday
|November 26th
|-
|Type
|Blocker
|-
|V.A.
|Karin Takahashi (高橋 花林)
|}
{| class="wikitable"
!Blocker Comparison Statistics
!eff. Rank 0


!eff. Rank 10
|-
|Blocks Per Second
|0.45 bp/s
|0.48 bp/s
|-
|Heals Per Second
|9.47 hp/s to Core
|10.43 hp/s to Core
|}
]]
='''Prune(プルーン)'''=
='''Prune(プルーン)'''=
The leader of the Pretty bombers! Prune is the blocker with Purple hair.
The leader of the Pretty bombers! Prune is the blocker with Purple hair.
Line 8: Line 35:
Gameplay-wise, Prune is somewhat unorthodox since she generates blocks away from her, and her heal is projectile based.
Gameplay-wise, Prune is somewhat unorthodox since she generates blocks away from her, and her heal is projectile based.
{| class="wikitable"
{| class="wikitable"
|+Stats
|+
|
{| class="wikitable"
|+Stat decrease priority
!
!
!Bomb
![[File:Icon bomb.png|center|frameless|25x25px]]
!Fire
![[File:Icon fire.png|center|frameless|25x25px]]
!Speed
![[File:Icon speed.png|center|frameless|25x25px]]
!Health
|-
!<big>5</big>
|
|
|<big>②</big>
|-
!<big>4</big>
|
|<big>①</big>
|<big>④</big>
|-
!<big>3</big>
|<big>⑤</big>
|<big>③</big>
|<big>⑦</big>
|-
!<big>2</big>
|
|<big>⑥</big>
|
|-
!<big>1</big>
|
|
|
|}
|
{| class="wikitable"
|+Team Level Max HP
!Lv
!Max HP
|-
|-
|Min
|2
|1
|1
|200
|-
|2
|2
|150
|220
|-
|-
|Max
|3
|3
|230
|-
|4
|4
|250
|-
|5
|260
|}
|
{| class="wikitable"
|+Character stats
!Stat
!Min
!Max
|-
|Bombs
|2
|3
|-
|Fire
|1
|4
|-
|Speed
|2
|5
|5
|210
|}
|}
[[File:SKILL BLOCK PRUNE WALL.png|thumb|359x359px]]
|}
=='''THE SKILLS'''==


=='''Prune Wall(ウォール・プルーン) - ''Default Skill #1'''''==
[[File:SKILL BLOCK PRUNE WALL.png|thumb|215x215px|left|''Prune Wall'']]
Skill Description: Generate 3 horizontal blocks a little further forward.
'''Prune Wall(ウォール・プルーン) - Default Skill #1'' '''
 
''Skill Description: Generate 3 horizontal blocks a little further forward.''
{| class="wikitable"
!Rank
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|5s
|4.95s
|4.9s
|4.85s
|4.8s
|4.75s
|4.7s
|4.65s
|4.6s
|4.55s
|4.5s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Range
!Range
!Cooldown(R10)
!Cooldown
!Cast time
!I-frame(s)
|-
|-
|1
|1
|2 Ahead
|2 Ahead, 3x1
|5s(4.5s)
|5s
|1.66s
|No
|}
|}
i-frames?: '''None'''
<br />
 
<br />
Triggers i-frame on hit?: '''No'''
<br />
[[File:PruneWallBETA0001.png|none|thumb|350x350px]]
<br />
 
{| style="text-align:left;"
 
|- style="vertical-align:top;"
'''Additional info:'''
|[[File:PruneWallBETA0001.png|201x201px|left|border|frameless]]
 
|
* Keep in mind that Prune places horizontal blocks a space away from her current position when installing blocks in your base. Her block installation process is a little different from other blockers.
* Keep in mind that Prune places horizontal blocks a space away from her current position when installing blocks in your base. Her block installation process is a little different from other blockers.
* Blocks cannot be created ontop of existing blocks.
* Blocks cannot be created ontop of existing blocks.
Line 57: Line 169:
* Blocks can be created on top of bomb explosions.
* Blocks can be created on top of bomb explosions.
* Blocks created on a respawn point will prevent any further respawns, (until cleared).
* Blocks created on a respawn point will prevent any further respawns, (until cleared).
|}
<br />
<br />
<br />
----
[[File:SKILL BLOCK HEALING INJECTION VOICE.png|thumb|215x215px|left|''Healing Injection Voice'' ]]
'''Healing Injection Voice(癒しのお注射ボイス) - Default Skill #2'' '''


[[File:SKILL BLOCK HEALING INJECTION VOICE.png|thumb|359x359px]]
''Skill Description: Charge 3 syringes. Fire 1 syringe at a time to restore your team's players' HP and structures' durability.''
 
{| class="wikitable"
=='''Healing Injection Voice(癒しのお注射ボイス) - ''Default Skill #2'''''==
!Rank
Skill Description: Charge 3 syringes. Fire 1 syringe at a time to restore your team's players' HP and structures' durability.
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|35s
|34.65s
|34.3s
|33.95s
|33.6s
|33.25s
|32.9s
|32.55s
|32.20s
|31.85s
|31.5s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Heal for Base(Character)
!Heal for Structures(Characters)
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
!Cooldown
!I-frame(s)
|-
|-
|5
|5
|120(80)x3
|120(80)x3 Syringes
|5.5 Infront
|5.5 Infront
|35s(31.5s)
|3s
|3s
|35s
|Yes
|}
|}
i-frame(s)?: '''About 3 seconds, only for the initial skill cast, not while launching the syringes'''
<br />
 
<br />
Triggers iframe on hit?: '''No'''
<br />
[[File:PruneHealingBETA0001.png|none|thumb|700x700px]]
<br />
 
{| style="text-align:left;"
 
|- style="vertical-align:top;"
'''Additional info:'''
|[[File:PruneHealingBETA0001.png|201x201px|left|border|frameless]]
 
|
* Cooldown doesn't begin until all syringes have been thrown.
* Cooldown doesn't begin until all syringes have been thrown.
* Syringes will stay on Prune through death.
* Syringes will stay on Prune through death.
* These needles pierce, meaning if they touch the gate or teammate, they will keep going and heal any allied structure/player it comes in contact with.
* These needles pierce, meaning if they touch the gate or teammate, they will keep going and heal any allied structure/player it comes in contact with.
* Since the syringes have a wide hitbox, you are able to stand on the north or south part of your base, and fire a syringe facing away from the base to heal both the base and the gate.
* Since the syringes have a wide hitbox, you are able to stand on the north or south part of your base, and fire a syringe facing away from the base to heal both the base and the gate.
|}
<br />
<br />
<br />
----
[[File:SKILL BLOCK STUN POISON.png|left|thumb|214x214px|''The brraaapp attack. Good luck hitting it.'' ]]
'''Stun Poison(スタンポイズン) - Alt Skill #1'' '''


[[File:SKILL BLOCK STUN POISON.png|thumb|359x359px]]
''Skill Description: Stun the enemy in front of you.''


=='''Stun Poison(スタンポイズン) - ''Alt Skill #1'''''==
Skill Description: Stun the enemy in front of you.
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Rank
!Damage(Status)
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|6s
|5.94s
|5.88s
|5.82s
|5.76s
|5.7s
|5.64s
|5.58s
|5.52s
|5.46s
|5.4s
|}
{| class="wikitable"
!Team lvl
!Damage (Status)
!Stun Duration
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
!Cooldown
!I-frame(s)
|-
|-
|2
|2
|0(Stun)
|0 (Stun)
|1.5s
|1.7 Radius
|1.7 Radius
|6s(5.4s)
|1.5s
|1.5s
|6s
|No
|}
|}
i-frame(s)?: '''No'''
<br />
 
<br />
Triggers iframe on hit?: '''No'''
<br />
[[File:PruneStunPoisonBETA0001.png|none|thumb|400x400px]]
<br />
 
{| style="text-align:left;"
 
|- style="vertical-align:top;"
'''Additional info:'''
|[[File:PruneStunPoisonBETA0001.png|201x201px|left|border|frameless]]
 
|
* Can be obtained from Gacha (or Events)
* Can be obtained from Gacha (or Events)
* The stun is very short, with a long cast animation, and a long recovery. All of this means Prune cannot take advantage of the stun by herself.
* The stun is very short, with a long cast animation, and a long recovery. All of this means Prune cannot take advantage of the stun by herself.
* Using this is not recommended unless you are disrespecting your opponent.
* Using this is not recommended unless you are disrespecting your opponent.
* Seriously, there is not even a niche reason to use this! Even in an all Prune game, you're better off with blocks and syringes.
* Seriously, there is not even a niche reason to use this! Even in an all Prune game, you're better off with blocks and syringes.
 
|}
=='''Tips & Tricks'''==
<br />
<br />
<br />
=='''Strategy and Tactics'''==


* Prune has a special technique that allows you place blocks just as a bomb explodes, further increasing her stall abilities. A video demonstration is here.
* Prune has a special technique that allows you place blocks just as a bomb explodes, further increasing her stall abilities. A video demonstration is here.
* Be wary rush time can be triggered from heals. Before casting a heal, make sure to note the health difference, and ideally make sure it is when you can toss all of the syringes at once to start the CD on them rolling.
* Be wary rush time can be triggered from heals. Before casting a heal, make sure to note the health difference, and ideally make sure it is when you can toss all of the syringes at once to start the CD on them rolling.
* If you feel rush time is inevitable, it's best to have Prune's syringes out before rush time begins. This way, you can immediately throw the syringes and take advantage of the decreased cooldowns from rush time.
* If you feel rush time is inevitable, it's best to have Prune's syringes out before rush time begins. This way, you can immediately throw the syringes and take advantage of the decreased cooldowns from rush time.
 
* Prune has an additional 50 hp compared other blockers, but she is unable to heal herself. Utilizing recall is paramount to succeeding on Prune.
=='''Fun Facts'''==
Birthday: November 26th

Latest revision as of 04:11, 19 September 2024

Prune
Birthday November 26th
Type Blocker
V.A. Karin Takahashi (高橋 花林)
Blocker Comparison Statistics eff. Rank 0 eff. Rank 10
Blocks Per Second 0.45 bp/s 0.48 bp/s
Heals Per Second 9.47 hp/s to Core 10.43 hp/s to Core

Prune(プルーン)[edit | edit source]

The leader of the Pretty bombers! Prune is the blocker with Purple hair.

Prune is a genius doctor, who holds two jobs, but uses her smarts to be lazier.

Gameplay-wise, Prune is somewhat unorthodox since she generates blocks away from her, and her heal is projectile based.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 200
2 220
3 230
4 250
5 260
Character stats
Stat Min Max
Bombs 2 3
Fire 1 4
Speed 2 5

THE SKILLS[edit | edit source]

Prune Wall

Prune Wall(ウォール・プルーン) - Default Skill #1

Skill Description: Generate 3 horizontal blocks a little further forward.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 5s 4.95s 4.9s 4.85s 4.8s 4.75s 4.7s 4.65s 4.6s 4.55s 4.5s
Team lvl Range Cooldown I-frame(s)
1 2 Ahead, 3x1 5s No





PruneWallBETA0001.png
  • Keep in mind that Prune places horizontal blocks a space away from her current position when installing blocks in your base. Her block installation process is a little different from other blockers.
  • Blocks cannot be created ontop of existing blocks.
  • Blocks will not form where players are standing.
  • Blocks will not form where power ups are.
  • Blocks can be created on top of minbos.
  • Blocks can be created on top of bomb explosions.
  • Blocks created on a respawn point will prevent any further respawns, (until cleared).





Healing Injection Voice

Healing Injection Voice(癒しのお注射ボイス) - Default Skill #2

Skill Description: Charge 3 syringes. Fire 1 syringe at a time to restore your team's players' HP and structures' durability.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 35s 34.65s 34.3s 33.95s 33.6s 33.25s 32.9s 32.55s 32.20s 31.85s 31.5s
Team lvl Heal for Structures(Characters) Range Cast time Cooldown I-frame(s)
5 120(80)x3 Syringes 5.5 Infront 3s 35s Yes





PruneHealingBETA0001.png
  • Cooldown doesn't begin until all syringes have been thrown.
  • Syringes will stay on Prune through death.
  • These needles pierce, meaning if they touch the gate or teammate, they will keep going and heal any allied structure/player it comes in contact with.
  • Since the syringes have a wide hitbox, you are able to stand on the north or south part of your base, and fire a syringe facing away from the base to heal both the base and the gate.





The brraaapp attack. Good luck hitting it.

Stun Poison(スタンポイズン) - Alt Skill #1

Skill Description: Stun the enemy in front of you.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 6s 5.94s 5.88s 5.82s 5.76s 5.7s 5.64s 5.58s 5.52s 5.46s 5.4s
Team lvl Damage (Status) Stun Duration Range Cast time Cooldown I-frame(s)
2 0 (Stun) 1.5s 1.7 Radius 1.5s 6s No





PruneStunPoisonBETA0001.png
  • Can be obtained from Gacha (or Events)
  • The stun is very short, with a long cast animation, and a long recovery. All of this means Prune cannot take advantage of the stun by herself.
  • Using this is not recommended unless you are disrespecting your opponent.
  • Seriously, there is not even a niche reason to use this! Even in an all Prune game, you're better off with blocks and syringes.




Strategy and Tactics[edit | edit source]

  • Prune has a special technique that allows you place blocks just as a bomb explodes, further increasing her stall abilities. A video demonstration is here.
  • Be wary rush time can be triggered from heals. Before casting a heal, make sure to note the health difference, and ideally make sure it is when you can toss all of the syringes at once to start the CD on them rolling.
  • If you feel rush time is inevitable, it's best to have Prune's syringes out before rush time begins. This way, you can immediately throw the syringes and take advantage of the decreased cooldowns from rush time.
  • Prune has an additional 50 hp compared other blockers, but she is unable to heal herself. Utilizing recall is paramount to succeeding on Prune.