Olive: Difference between revisions

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m (After more play and doing Urushi (me) vs Olive I find these tips to not only be misleading but untrue.)
(→‎Olive(オリーヴ): See https://p.eagate.573.jp/game/eacbg/bg/news/update/2/update240918.html for recent changes)
 
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[[File:OliveSD.png|thumb|289x289px]]
[[File:OliveSD.png|thumb|289x289px|
{| class="wikitable" style="width: 100%;"
|+
! colspan="2" |Olive
|-
|Birthday
|September 24th
|-
|Type
|Shooter
|-
|V.A.
|Akari Kitō (鬼頭 明里)
|}]]


='''Olive(オリーヴ)'''=
='''Olive(オリーヴ)'''=
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Gameplay-wise, Olive boasts high firepower with her shotgun and a homing missile. Her flamethrower is also a great area denial skill.
Gameplay-wise, Olive boasts high firepower with her shotgun and a homing missile. Her flamethrower is also a great area denial skill.
{| class="wikitable"
{| class="wikitable"
|+Stats
|+
|
{| class="wikitable"
|+Stat decrease priority
!
!
!Bomb
![[File:Icon bomb.png|center|frameless|25x25px]]
!Fire
![[File:Icon fire.png|center|frameless|25x25px]]
!Speed
![[File:Icon speed.png|center|frameless|25x25px]]
!Health
|-
!<big>6</big>
|
|<big>①</big>
|
|-
!<big>5</big>
|
|<big>②</big>
|
|-
!<big>4</big>
|
|<big>③</big>
|
|-
!<big>3</big>
|<big>⑤</big>
|<big>④</big>
|<big>⑦</big>
|-
!<big>2</big>
|
|<big>⑥</big>
|
|-
!<big>1</big>
|
|
|
|}
|
{| class="wikitable"
|+Team Level Max HP
!Lv
!Max HP
|-
|-
|Min
|2
|1
|1
|110
|-
|2
|2
|110
|120
|-
|3
|130
|-
|4
|140
|-
|5
|150
|}
|
{| class="wikitable"
|+Character stats
!Stat
!Min
!Max
|-
|-
|Max
|Bombs
|2
|3
|3
|-
|Fire
|1
|6
|6
|-
|Speed
|2
|3
|3
|150
|}
|}
[[File:SKILL SHOOT HOMING.png|thumb|359x359px]]
|}
=='''THE SKILLS'''==
 
[[File:SKILL SHOOT HOMING.png|thumb|215x215px|left|''Act Homing'']]
'''Act Homing(アクトホーミング) - Default Skill #1'' '''


=='''Act Homing(アクトホーミング) - ''Default Skill #1'''''==
''Skill Description: Fires a missile that pursues the enemy.''
Skill Description: Fires a missile that pursues the enemy.
{| class="wikitable"
!Rank
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|10s
|9.9s
|9.8s
|9.7s
|9.6s
|9.5s
|9.4s
|9.3s
|9.2s
|9.1s
|9s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Damage
!Damage
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
!Angle
!I-frame(s)
|-
|-
|2
|2
|50
|50
|11?
|11?
|10s(9s)
|~0.5s
|~0.5s
|360
|No
|}
|}
Diagonal?: '''Yes'''
<br />


i-frame(s)?: '''No'''
<br />
 
<br />
Triggers iframe on hit?: '''No'''
<br />
[[File:OliveActHomingBETA0002.png|none|thumb|400x400px]]
{| style="text-align:left;"
'''Additional info:'''
|- style="vertical-align:top;"
 
|[[File:OliveActHomingBETA0002.png|thumb|201x201px|left]]
* The missile is able to pursue invisible RATS
|
* The missile is able to pursue invisible RATS.
* If there is no enemy player pursue, it'll just travel straight.
* If there is no enemy player pursue, it'll just travel straight.
* The missile will have issues pursuing a target if its too close.
* The missile will have issues pursuing a target if its too close.
* The missile acts like a autonomous summon. (so its less prone to getting lag shielded... unless their real location is to close to ya lol)
* The missile acts like a autonomous summon. (so its less prone to getting lag shielded... unless their real location is to close to ya lol)
* missile can travel over walls/blocks
* Missile can travel over walls/blocks
* missile pierces through all minbos☠️
* Missile pierces through all minbos☠️
* missile will get sucked if it damages an enemy player/structure
* Missile will get sucked if it damages an enemy player/structure
|}
<br />
<br />
<br />
----
[[File:SKILL SHOOT ACTFIRE.png|thumb|215x215px|left|''HANS GET ZE FLAMMENWERFER'']]
'''Act Fire(アクトファイアー) - Default Skill #2'' '''


[[File:SKILL SHOOT ACTFIRE.png|thumb|359x359px]]
''Skill Description: Performs a continuous ranged attack in front of herself for a period of time.''
 
{| class="wikitable"
=='''Act Fire(アクトファイアー) - ''Default Skill #2'''''==
!Rank
Skill Description: Performs a continuous ranged attack in front of herself for a period of time. <s>HANS GET ZE FLAMMENWERFER</s>
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|35s
|34.65s
|34.3s
|33.95s
|33.6s
|33.25s
|32.9s
|32.55s
|32.20s
|31.85s
|31.5s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Damage
!Damage
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
!Angle
!I-frame(s)
|-
|-
|5
|5
|30x12 tics
|24x12 tics
|5 Ahead, 3.5 Radius
|5 Ahead, 3.5 Radius
|35s(31.5s)
|~1.4s
|~1.4s
|360
|Yes, for the Full Duration
|}
|}
Diagonal?: '''Yes'''
<br />
 
<br />
i-frame(s)?: '''Yes, for the full skill duration'''
<br />
 
Triggers iframe on hit?: '''No'''
[[File:OliveActFireBETA0001.png|none|thumb|400x400px]]
'''Additional info:'''


<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:OliveActFireBETA0001.png|thumb|201x201px|left]]
|
* <s>Good for killing about everything</s>
* <s>Good for killing about everything</s>
* The flamethrower goes over everything. (no worries of it getting sucked)
* The flamethrower goes over everything. (no worries of it getting sucked)
* If shot centered on your own base, it'll hit almost everything in the base. There will be tiny safe spots near the outer corners though....
* If shot centered on your own base, it'll hit almost everything in the base. There will be tiny safe spots near the outer corners though....
* Whole thing is an iframe. You can dodge a whole train if you time it correctly 🚄.
* Whole thing is an iframe. You can dodge a whole train if you time it correctly 🚄.
|}
<br />
<br />
<br />
----
[[File:SKILL SHOOT ACTSPREAD.png|left|thumb|214x214px|''Act Spread'']]
'''Act Spread(アクトスプレッド) - Alt Skill #1'' '''


[[File:SKILL SHOOT ACTSPREAD.png|thumb|359x359px]]
''Skill Description: Performs a forward cone-shaped attack. The damage dealt is greater at close range.''
 
{| class="wikitable"
=='''Act Spread(アクトスプレッド) - ''Alt Skill #1'''''==
!Rank
Skill Description: Performs a forward cone-shaped attack. The damage dealt is greater at close range.
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|20s
|19.8s
|19.6s
|19.4s
|19.2s
|19s
|18.8s
|18.6s
|18.4s
|18.2s
|18s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team Lvl
!Damage: Close(Far)
!Damage: Close(Far)  
!Range: Close(Far)
!Range: Close(Far)
!Cooldown(R10)
!Cast time
!Cast time
!Angle
!I-frame(s)
|-
|-
|4
|4
|80(60)
|90(60)
|3(6)
|3(6)
|20s(18s)
|~0.75s
|~0.75s
|360
|No
|}
|}
Diagonal?: '''No'''
<br />
 
<br />
iframes?: '''No'''
{| style="text-align:left;"
 
|- style="vertical-align:top;"
triggers iframe on hit?: '''No'''
|[[File:OliveActSpreadBETA0001.png|thumb|201x201px|left]]
[[File:OliveActSpreadBETA0001.png|none|thumb|400x400px]]
|
'''Additional info:'''
 
* Can be obtained from Gacha (or Events)
* Can be obtained from Gacha (or Events)
* Can hit multiple enemies.
* Can hit multiple enemies.
Line 120: Line 291:
* Attack range is telegraphed to enemy players after pressing the skill button.
* Attack range is telegraphed to enemy players after pressing the skill button.
* Skill gets buffed in Bombergirl Rainbow
* Skill gets buffed in Bombergirl Rainbow
 
|}
=='''Tips & Tricks'''==
<br />
 
<br />
*
<br />
 
=='''Strategy and Tactics'''==
=='''Fun Facts'''==
* TBD
Birthday: September 24th

Latest revision as of 04:00, 19 September 2024

Olive
Birthday September 24th
Type Shooter
V.A. Akari Kitō (鬼頭 明里)

Olive(オリーヴ)[edit | edit source]

Olive is the pink tipped blonde with the sussy green pants.

Her bio says "cleaner", but I don't think she's a janitor...

Gameplay-wise, Olive boasts high firepower with her shotgun and a homing missile. Her flamethrower is also a great area denial skill.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
6
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 110
2 120
3 130
4 140
5 150
Character stats
Stat Min Max
Bombs 2 3
Fire 1 6
Speed 2 3

THE SKILLS[edit | edit source]

Act Homing

Act Homing(アクトホーミング) - Default Skill #1

Skill Description: Fires a missile that pursues the enemy.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 10s 9.9s 9.8s 9.7s 9.6s 9.5s 9.4s 9.3s 9.2s 9.1s 9s
Team lvl Damage Range Cast time Angle I-frame(s)
2 50 11? ~0.5s 360 No





OliveActHomingBETA0002.png
  • The missile is able to pursue invisible RATS.
  • If there is no enemy player pursue, it'll just travel straight.
  • The missile will have issues pursuing a target if its too close.
  • The missile acts like a autonomous summon. (so its less prone to getting lag shielded... unless their real location is to close to ya lol)
  • Missile can travel over walls/blocks
  • Missile pierces through all minbos☠️
  • Missile will get sucked if it damages an enemy player/structure





HANS GET ZE FLAMMENWERFER

Act Fire(アクトファイアー) - Default Skill #2

Skill Description: Performs a continuous ranged attack in front of herself for a period of time.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 35s 34.65s 34.3s 33.95s 33.6s 33.25s 32.9s 32.55s 32.20s 31.85s 31.5s
Team lvl Damage Range Cast time Angle I-frame(s)
5 24x12 tics 5 Ahead, 3.5 Radius ~1.4s 360 Yes, for the Full Duration





OliveActFireBETA0001.png
  • Good for killing about everything
  • The flamethrower goes over everything. (no worries of it getting sucked)
  • If shot centered on your own base, it'll hit almost everything in the base. There will be tiny safe spots near the outer corners though....
  • Whole thing is an iframe. You can dodge a whole train if you time it correctly 🚄.





Act Spread

Act Spread(アクトスプレッド) - Alt Skill #1

Skill Description: Performs a forward cone-shaped attack. The damage dealt is greater at close range.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 20s 19.8s 19.6s 19.4s 19.2s 19s 18.8s 18.6s 18.4s 18.2s 18s
Team Lvl Damage: Close(Far) Range: Close(Far) Cast time Angle I-frame(s)
4 90(60) 3(6) ~0.75s 360 No



OliveActSpreadBETA0001.png
  • Can be obtained from Gacha (or Events)
  • Can hit multiple enemies.
  • This attack pierces everything.
  • Attack range is telegraphed to enemy players after pressing the skill button.
  • Skill gets buffed in Bombergirl Rainbow




Strategy and Tactics[edit | edit source]

  • TBD