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* Mind Bind, being her ultimate skill, is best used at the start of the match to gain an advantage for Hiiro's team to pass through the midpoint. Afterwards, its best to swap as she will only have access to one wall with this skill in her loadout, and both walls better work in conjunction with each other rather than alone.
* Mind Bind, being her ultimate skill, is best used at the start of the match to gain an advantage for Hiiro's team to pass through the midpoint. Afterwards, its best to swap as she will only have access to one wall with this skill in her loadout, and both walls better work in conjunction with each other rather than alone.


=='''Gallery'''==
note
=='''Fun Facts'''==
=='''Fun Facts'''==
Birthday: November 6th
Birthday: November 6th

Revision as of 12:37, 4 October 2024

This page is still being constructed
Hiiro(ヒイロ)
Birthday November 6th
Type Blocker
V.A. Hina Yōmiya(羊宮 妃那)
Blocker Comparison Statistics eff. Rank
0
eff. Rank
10
Blocks Per Second ? bp/s ? bp/s
Heals Per Second ? hp/s to Core ? hp/s to Core

Hiiro(ヒイロ)

Hiiro became available to unlock on the PC version with the premier of the 09/19/2024 banner.

Hiiro is a youkai hunter with half youkai blood. She insists that her youkai blood caused her to become extremely tall (222cm!). It's definitely not due to overeating.

Unlike other blockers, Hiiro's blocks have special effects when placed down giving her a unique place in the roster. Because of this, and the lack of a dedicated healing skill, she has to ensure enemy offensive don't break through to the base else the cracks in her abilities start showing.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
7
6
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 150
2 170
3 180
4 200
5 210
Character
stats
Stat Min Max
Bombs 2 3
Fire 1 4
Speed 2 5

THE SKILLS

Healing Wall(治癒の石垣) - Default Skill #1

'
Skill Description: Creates 3 sideways blocks ahead. One block will heal the surrounding areas.
Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 7s 6.93s 6.86s 6.79s 6.72s 6.65s 6.58s 6.51s 6.44s 6.37s 6.3s


Team Lvl Range Angle Cast time I-frame(s) Heal amount
1 2 Ahead, 3x1 4 directions 1.6s No 5x10?
HiiroHealingWall.png
  • Blocks cannot be created ontop of existing blocks.
  • Blocks will not form where players are standing.
  • Blocks can be created on top of minbos.
  • Blocks created on a respawn point will prevent any further respawns, (until cleared).

Heart Blocks:

  • Heart Blocks have an on them.
  • After 10th heal, Heart Blocks will become a normal soft block.
  • Placing Healing Wall over existing blocks will NOT change a block into a heal block



Whirlwind Wall(旋風の石垣) - Default Skill #2

'
Skill Description: Creates 3 sideways blocks. Also creates a whirlwind blowing away and stunning enemies.
Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 7s 6.93s 6.86s 6.79s 6.72s 6.65s 6.58s 6.51s 6.44s 6.37s 6.3s


Team Lvl Range Angle Cast time I-frame(s) Stun duration
3 3 across 4 directions 1.6s No 0.8s
HiiroWhirlwindWall.png
  • Blocks cannot be created ontop of existing blocks.
  • Blocks will not form where players are standing.
  • Blocks can be created on top of minbos.
  • Blocks created on a respawn point will prevent any further respawns, (until cleared).
  • Will stun enemies even if the block didn't spawn
  • Enemies hit will not be damaged but will trigger invincibility frames.
  • Has lengthy ending lag, enemies that manage to dodge the stun will be able to pass Hiiro.



Mind Bind(念縛の術) - Alt Skill #1

'
Skill Description: Creates an area that slows down enemy movement speed.
Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 30.00s 29.70s 29.40s 29.10s 28.80s 28.50s 28.20s 27.90s 27.60s 27.30s 27.00s


Team Lvl Damage Range Cast time Duration I-frame(s)
5 None 4.5 radius ~3s 5s Yes
HiiroMindBind.png
  • Enemies in the area will be slow until they leave the field


Strategy and Tactics

Bigbombburgers.png I AM THE WALL

  • Hiiro having access to two walls allows her turtle on par with Melon. She's able to double layer walls from a single spot, although Shiron's Sunlight Bomb and Kuro's Kick are still big threats to her defenses.
  • Hiiro's Whirlwind Wall may not do damage but its utility show not be overlooked. It's possible to surprise the enemy offensive by placing these walls before they cross and blow them away to reset their progress to the Tower.
  • Mind Bind, being her ultimate skill, is best used at the start of the match to gain an advantage for Hiiro's team to pass through the midpoint. Afterwards, its best to swap as she will only have access to one wall with this skill in her loadout, and both walls better work in conjunction with each other rather than alone.

Gallery

note

Fun Facts

Birthday: November 6th