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=='''THE SKILLS'''== | =='''THE SKILLS'''== | ||
[[File:SKILL BLOCK MOMOKO WALL.png|thumb|215x215px|left]]'''Horn Sniper Rifle(ホーンスナイパーライフル) - ''Default Skill #1'''''[[File:MomokoWallBETA0001.png|thumb|201x201px|left]]'' | [[File:SKILL BLOCK MOMOKO WALL.png|thumb|215x215px|left]]'''Horn Sniper Rifle(ホーンスナイパーライフル) - ''Default Skill #1'''''[[File:MomokoWallBETA0001.png|thumb|201x201px|left]]''Skill Description: Generate 3 blocks in a straight line.'' | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
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|- | |- | ||
!'''Team Lvl''' | !'''Team Lvl''' | ||
| | |1 | ||
|- | |- | ||
!Range | !Range | ||
| | |3 Ahead | ||
|- | |- | ||
!Cooldown | !Cooldown | ||
| | |6s | ||
|- | |- | ||
!Cast time | !Cast time | ||
| | |1.73s | ||
|- | |- | ||
!Angle | !Angle | ||
| | |4 directions | ||
|- | |- | ||
!I-frame(s) | !I-frame(s) | ||
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|- | |- | ||
!Cooldown | !Cooldown | ||
| | |6 | ||
| | | | ||
| | | | ||
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| | | | ||
| | | | ||
| | |5.4s | ||
|} | |} | ||
* | *Blocks cannot be created on top of existing blocks. | ||
*Blocks will not form where players are standing. | |||
*Blocks can be created on top of minbos. | |||
*Blocks created on a respawn point will prevent any further respawns, (until cleared). | |||
* | |||
* | |||
* | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Edit/Revisions | |+Edit/Revisions |
Revision as of 01:11, 14 April 2023
Momoko(モモコ)
The leader of the Pretty bombers! Momoko is the pink haired short one with pink and red all over.
She is NOT a cheap woman, and WILL dance in your blood.
Gameplay-wise, Momoko is a straight forward, no-nonsense blocker with all the skills needed to perform the job.
Bomb | Fire | Speed | Health | |
---|---|---|---|---|
Min | 2 | 1 | 2 | 150 |
Max | 3 | 4 | 5 | 210 |
THE SKILLS
Horn Sniper Rifle(ホーンスナイパーライフル) - Default Skill #1
Skill Description: Generate 3 blocks in a straight line.
Team Lvl | 1 |
---|---|
Range | 3 Ahead |
Cooldown | 6s |
Cast time | 1.73s |
Angle | 4 directions |
I-frame(s) | None |
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 6 | 5.4s |
- Blocks cannot be created on top of existing blocks.
- Blocks will not form where players are standing.
- Blocks can be created on top of minbos.
- Blocks created on a respawn point will prevent any further respawns, (until cleared).
Page revised by NukiNuki on 4/13/2023 |
---|
Hyper-Electromagnetic Launcher(ハイパーエレクトロマグネティックランチャー) - Default Skill #2
"Target locked. Firing!"
Team Lvl | 5 |
---|---|
Damage(Structure) | 300(150) |
Range | 3x22(Starts 2 spaces ahead) |
Cooldown | 50(45s) |
Cast time | 2.66s |
Angle | 4 directions |
I-frame(s) | Yes |
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 50s | 45s |
Tsugaru fires an instense, ultra long distance beam forward. She's immobile during and after the attack.
The beam pierces through everything making it strong in tight corridors during the beginning phase digging.
Because of the brief recovery after the skill is finished, it is not wise to use this near enemy players as they will use the chance to surround you with bombs.
On certain maps, it is advantageous for Tsugaru to move from her defensive position to attack the enemy's gate or base. *will be added later
Page revised by NukiNuki on 4/13/2023 |
---|
Apple Stun Cider(アップルスタンサイダー) - Alt Skill #1
"THINK FAST!"
Team Lvl | 3 |
---|---|
Damage | 0 (2.53 stun duration) |
Range | 2.5 (thrown 5 squares ahead) |
Cooldown | 15s |
Cast time | 1s |
Angle | 8 directions |
I-frame(s) | Yes |
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 15 | 13.5 |
Tsugaru throws an apple bomb that stuns enemies for a brief time. The grenade goes over everything so don't
worry about it getting sucked.
Combos well into horn sniper rifle.
Page revised by NukiNuki on 4/13/2023 |
---|
Holy Night Mass(ホーリィナイト・ミサ) - Alt Skill #2
"Firing mah lasers!"
Damage(Structure) | |
---|---|
Team Lvl | 4 |
Damage(Structure) | 60(30) x 8 |
Range | 3x9 Ahead |
Cooldown | 25s |
Cast time | ~0.5s |
Angle | 16 directions (360) |
I-frame(s) | Yes (triggers on hit) |
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 25s | 22.5s |
- Fires a quick succession of shots at the enemy with both rifles. Multiple enemies can be harmed if they are in the line of fire.
- Like Horn Sniper Rifle, Bullets interact the same with blocks, walls, allies, allied structures and are absorbed by enemy mimbos/servants and sturctures.
- While the ability can fire multiple shots in a general area, enemies can only be harmed ONCE.
- Contrary to Horn Sniper Rifle, enemy structures can be hit multiple times by this skill.
NOTE: Damage to structures depend on the amount of squares taken covered in front of it. 120 damage for 1 square, 180 for 2 squares, and 240 damage for 3 squares.
Page revised by NukiNuki on 4/13/2023 |
---|
Holy Night Mass(ホーリィナイト・ミサ) - Alt Skill #2
"Firing mah lasers!"
Damage(Structure) | |
---|---|
Team Lvl | 4 |
Damage(Structure) | 60(30) x 8 |
Range | 3x9 Ahead |
Cooldown | 25s |
Cast time | ~0.5s |
Angle | 16 directions (360) |
I-frame(s) | Yes (triggers on hit) |
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 25s | 22.5s |
- Fires a quick succession of shots at the enemy with both rifles. Multiple enemies can be harmed if they are in the line of fire.
- Like Horn Sniper Rifle, Bullets interact the same with blocks, walls, allies, allied structures and are absorbed by enemy mimbos/servants and sturctures.
- While the ability can fire multiple shots in a general area, enemies can only be harmed ONCE.
- Contrary to Horn Sniper Rifle, enemy structures can be hit multiple times by this skill.
NOTE: Damage to structures depend on the amount of squares taken covered in front of it. 120 damage for 1 square, 180 for 2 squares, and 240 damage for 3 squares.
Page revised by NukiNuki on 4/13/2023 |
---|
Strategy and Tactics
- Will be expanded on**
- (At least in BG konaste*) a single shot from Horn Sniper Rifle is enough to bring shooters/bombers/attackers below 101 hp. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50.)
- Shots tend to come out quickly compared to other shooters. Use this to your advantage.
- Horn Sniper Rifle has ridiculous range. You can shoot people off screen if you use the mini-map as your guide.
Fun Facts
Birthday: December 24th
Momoko Wall(ウォール・モモコ) - Default Skill #1
Skill Description: Generate 3 blocks in a straight line.
Team Lvl | Range | Cooldown(R10) | Cast time |
---|---|---|---|
1 | 3 Ahead | 6s(5.4s) | 1.73s |
I-frame(s)?: None
Triggers I-frame on Hit?: No
Additional info:
- Blocks cannot be created ontop of existing blocks.
- Blocks will not form where players are standing.
- Blocks can be created on top of minbos.
- Blocks created on a respawn point will prevent any further respawns, (until cleared).
Healing Idol Voice(癒しのアイドルボイス) - Default Skill #2
Skill Description: Restore the HP and durability of surrounding allied players and structures, respectively.
Team Lvl | Heal for Base(Character) | Range | Cooldown(R10) | Cast time |
---|---|---|---|---|
5 | 360(100) | 7x7 | 45s(40.5s) | ~3s |
I-frame(s)?: About 3 seconds
Triggers I-frame on Hit?: No
Additional info:
- Buffs the speed of all allies (yourself included) within the skill range for 10 seconds.
Momoko Best Wall(極上ウォール・モモコ) - Alt Skill #1
Skill Description: Generate 3 blocks in a straight line while attacking the enemy with ice pillars. Enemies hit will receive a slow debuff.
Team Lvl | Damage | Range | Cooldown(R10) | Cast time |
---|---|---|---|---|
3 | 20 | 3 Ahead | 20s(18s) | 1.43s |
I-frame(s)?: No
Triggers I-frame on Hit?: No
Additional info:
- Can be obtained from Gacha (or Events)
- Invincible enemies hit will be afflicted with the slow debuff.
- Blocks cannot be created ontop of existing blocks.
- Blocks will not form where players are standing but will hurt them.
- Blocks can be created on top of minbos.
Tips & Tricks
- Momoko wants to have both block generating skills to start the game, and later swap ice blocks with heals.
- Momoko has a big burst of heals as one of her core skills. The skill is will come in clutch in many situations however, rush can be triggered from heals. Before casting a heal, make sure to note the health difference.
Fun Facts
Birthday: March 3rd