Shiro/Overview: Difference between revisions
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*Bombs and hard blocks are not penetrated. | *Bombs and hard blocks are not penetrated. | ||
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[[File:SKILL BOMB SUPER ULTRA BOMB.png|215x215px|left|border|frameless]]'''Super Ultra Bomb!!(スーパーウルトラボム!!) - ''Default Skill #2'' ''' | [[File:SKILL BOMB SUPER ULTRA BOMB.png|215x215px|left|border|frameless]]'''Super Ultra Bomb!!(スーパーウルトラボム!!) - ''Default Skill #2'' ''' | ||
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*Useful to clear massive amounts of soft blocks. | *Useful to clear massive amounts of soft blocks. | ||
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[[File:SKILL BOMB SOARING BOMB.png|left|214x214px|border|frameless]] | [[File:SKILL BOMB SOARING BOMB.png|left|214x214px|border|frameless]] | ||
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* Bombs thrown will have their fuse reset. | * Bombs thrown will have their fuse reset. | ||
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[[File:SKILL BOMB SUPER ULTRA FAKE BOMB.png|left|214x214px|border|frameless]] | [[File:SKILL BOMB SUPER ULTRA FAKE BOMB.png|left|214x214px|border|frameless]] | ||
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* It can be used to block enemy bomb explosions. | * It can be used to block enemy bomb explosions. | ||
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=='''Strategy and Tactics'''== | =='''Strategy and Tactics'''== | ||
Revision as of 16:43, 22 April 2023
Shiro(シロ)
The main character and based on White Bomber.
Shiro is very dumb but she does her best.
Gameplay-wise, she is an all rounder with dependable and straight forward skills.
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THE SKILLS
Screw Bomb!(スクリューボム!) - Default Skill #1
"Press this skill to become a master digger!"
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 10s | 9.9s | 9.8s | 9.7s | 9.6s | 9.5s | 9.4s | 9.3s | 9.2s | 9.1s | 9s |
Team lvl | Damage (Far) | Range | Cooldown | Angle | I-frame(s) | Gate Hits |
---|---|---|---|---|---|---|
2 | 100(100) | State dependant | 10s | 4 directions | No | Mutliple |
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Super Ultra Bomb!!(スーパーウルトラボム!!) - Default Skill #2
"Everyone knows it's coming, but they just don't know when."
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 38s | 37.62s | 37.24s | 36.86s | 36.48s | 36.1s | 35.72s | 35.34s | 34.96s | 34.58s | 34.2s |
Team lvl | Damage (Far) | Range | Cooldown | Angle | I-frame(s) | Gate Hits |
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5 | 200(200) | 7x7 | 38s | Everywhere | Yes | Once |
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Soaring Bomb!(飛んでけボム!) - Alt Skill #1
"Fuck it. We ball."
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 7s | 6.93s | 6.86s | 6.79s | 6.72s | 6.65s | 6.58s | 6.51s | 6.44s | 6.37s | 6.3s |
Team lvl | Damage (Far) | Range | Cooldown | Angle | I-frame(s) | Gate Hits |
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4 | 0 | 2 ahead | 7s | 4 directions | No | 0 |
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Super Ultra Fake Bomb♪(スーパーウルトラなんちゃってボム♪) - Alt Skill #2
"Wait a second... this isn't a bomb..."
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 10s | 9.9s | 9.8s | 9.7s | 9.6s | 9.5s | 9.4s | 9.3s | 9.2s | 9.1s | 9s |
Team lvl | Damage (Far) | Range | Cooldown | I-frame(s) |
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4 | 0 | None | 10s | No |
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Strategy and Tactics
- Super Ultra Bomb has a wide radius, which often results in Shiro getting stunned. It's very difficult to prevent this during in-base fighting. You can circumvent most of the stun by priming bombs, then using Super Ultra Bomb away from the planted bombs. This will stun you, but since the primed bombs hit you first, you will suffer from a shorter self-stun.
- It's important to know when to switch from Screw Bomb! to Soaring Bomb! as the game progresses.
Fun Facts
Birthday: April 6th