Tsugaru: Difference between revisions

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=='''THE SKILLS'''==
=='''THE SKILLS'''==


[[File:SKILL SHOOT SNIPER.png|thumb|215x215px|left]]'''Horn Sniper Rifle(ホーンスナイパーライフル) - ''Default Skill #1'''''[[File:TsugaruSniperRifleBETA0001.png|thumb|201x201px|left]]''"This horn sniper rifle isn't just for show!"''
[[File:SKILL SHOOT SNIPER.png|left|214x214px|thumb|''"This Horn Sniper Rifle isn't just for show!"'']]
'''Horn Sniper Rifle(ホーンスナイパーライフル) - Default Skill #1'''
 
''Skill Description: Shoot at the enemy with a sniper rifle.''
{| class="wikitable"
{| class="wikitable"
!
!Rank
!
!0
|-
! 1
!'''Team Lvl'''
|2
|-
!Damage(Structures)
|80(40)
|-
!Range
|1x11 Infront
|-
!Cooldown
|12s
|-
!Cast time
|~0.4s
|-
!Angle
|16 directions (360)
|-
!I-frame(s)
|None
|}
{| class="wikitable"
|+
!Rank
!1
!2
!2
!3
!3
!4
! 4
!5
!5
!6
!6
Line 143: Line 121:
!10
!10
|-
|-
|Cooldown
|12s
|11.88
|11.76
|11.64
|11.52
|11.4
|11.28
|11.16
|11.04
|10.92
|10.8s
|}
{| class="wikitable"
!Team lvl
!Damage (Structure)
!Range
!Cooldown
!Cooldown
|12
!Cast Time
|
!Angle
|
!I-frame(s)
|
|-
|
|2
|
|90 (45)
|
|1x12 in front
|
|12s
|
|~0.4s
|10.8
|16 Directions (360)
|None
|}
|}
*A faster shooting attack. Tsugaru holds the rifles for a split second before shooting two shots.
<br />


*The range is immense. The bullets can travel over blocks, walls, allies, and allied structures but will be sucked if it damages an enemy or enemy structure. However,


*If an enemy is at low HP and nearby another, the bullets will pierce and hit both players. 


*The best way to use this skill is in narrow pathways and when the enemy is standing still. The opportune moment to strike is after the attacker places a bomb then retreats behind a block.
<br />
 
{| style="text-align:left;"
*Most importantly, do not panic shoot.  
|- style="vertical-align:top;"
{| class="wikitable mw-collapsible mw-collapsed"
|[[File:TsugaruSniperRifleBETA0001.png|border|left|frameless|201x201px]]
|+Edit/Revisions
|
!
* A fast shooting attack. Tsugaru holds the rifles for a split second before shooting two shots.
|-
* The range is immense. The bullets can travel over blocks, walls, allies, and allied structures but will be sucked if it damages an enemy or enemy structure.
!Page revised by NukiNuki on 4/13/2023
*If an enemy is at low HP and nearby another, the bullets will pierce and hit both players.
*The best way to use this skill is in narrow pathways and when the enemy is standing still. The opportune moment to strike is after the attacker places a bomb then retreats behind a block.
*Most importantly, do not panic shoot.
|}
|}


[[File:SKILL SHOOT LAUNCHER.png|left|thumb|214x214px]]
----
[[File:TsugaruEMLBETA0001.png|thumb|250x250px|left]]
[[File:SKILL SHOOT LAUNCHER.png|left|214x214px|thumb|''"Target locked. Firing!"'']]
'''Hyper-Electromagnetic Launcher(ハイパーエレクトロマグネティックランチャー) - ''Default Skill #2'''''
'''Hyper-Electromagnetic Launcher(ハイパーエレクトロマグネティックランチャー) - ''Default Skill #2'''''


''"Target locked. Firing!"''  
''Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.''
{| class="wikitable"
!
!
|-
!Team Lvl
|5
|-
!Damage(Structure)
|300(150)
|-
!Range
|3x22(Starts 2 spaces ahead)
|-
!Cooldown
|50(45s)
|-
!Cast time
|2.66s
|-
!Angle
|4 directions
|-
!I-frame(s)
|Yes
|}
{| class="wikitable"
{| class="wikitable"
|+
!Rank
!Rank
!0
!1
!1
!2
!2
Line 215: Line 186:
!10
!10
|-
|-
!Cooldown
|Cooldown
|50s
| 50s
|
|
|
|
|
Line 227: Line 199:
|45s
|45s
|}
|}
Tsugaru fires an instense, ultra long distance beam forward. She's immobile during and after the attack.
The beam pierces through everything making it strong in tight corridors during the beginning phase digging.
Because of the brief recovery after the skill is finished, it is not wise to use this near enemy players as they will use the chance to surround you with bombs.
On certain maps, it is advantageous for Tsugaru to move from her defensive position to attack the enemy's gate or base. *will be added later
{| class="wikitable mw-collapsible mw-collapsed"
|+Edit/Revisions
!Page revised by NukiNuki on 4/13/2023
|}
[[File:SKILL SHOOT APPLE.png|thumb|214x214px|left]]'''Apple Stun Cider(アップルスタンサイダー) - ''Alt Skill #1'''''
''"THINK FAST!"''
{| class="wikitable"
{| class="wikitable"
!
! Team lvl
!
!Damage (Structures)
|-
! Team Lvl
| 3
|-
!Damage
|0 (2.53 stun duration)
|-
!Range
!Range
|2.5 (thrown 5 squares ahead)
|-
!Cooldown
!Cooldown
|15s
!Cast Time
|-
!Cast time
|1s
|-
!Angle
!Angle
|8 directions
! I-frame(s)
|-
|-
!I-frame(s)
|5
|Yes  
|300 (150)
|3x22 in front
|50s
|2.66s
|4 Directions
|Yes
|}
<br />
 
<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:TsugaruEMLBETA0001.png|border|left|frameless|255x255px]]
|
*Tsugaru fires an intense ultra long distance beam forward. She's immobile during and after the attack.
*The beam pierce through everything making it strong in tight corridors during the beginning digging phase.
*Because of the brief recovery after the skill is finished, it is not wise to use this near enemy players as they will use the chance to surround Tsugaru with bombs.
*On certain maps, it is advantageous for Tsugaru to move from her defensive position to attack the enemy's gate or base.
|}
|}
[[File:TsugaruApuruPieBETA0001.png|thumb|114x114px|left]]
 
----
[[File:SKILL SHOOT APPLE.png|left|214x214px|thumb|''"Think fast!"'']]
'''Apple Stun Cider(アップルスタンサイダー) - ''Alt Skill #1'''''
 
''Skill Description: Throw a Apple-Grenade forward that creates a stun field.''
{| class="wikitable"
{| class="wikitable"
|+
!Rank
!Rank
! 0
!1
!1
!2
!2
Line 283: Line 248:
!10
!10
|-
|-
!Cooldown
|Cooldown
|15
|15s
|
|
|
|
|
Line 293: Line 259:
|
|
|
|
|13.5
|13.5s
|}
Tsugaru throws an apple bomb that stuns enemies for a brief time. The grenade goes over everything so don't
 
worry about it getting sucked.
 
 
 
Combos well into horn sniper rifle.
{| class="wikitable mw-collapsible mw-collapsed"
|+Edit/Revisions
!Page revised by NukiNuki on 4/13/2023
|}
|}
[[File:SKILL SHOOT HOLYNIGHTMASS.png|thumb|214x214px|left]]'''Holy Night Mass(ホーリィナイト・ミサ) - Alt Skill #2'''
''"Firing mah lasers!"''
{| class="wikitable"
{| class="wikitable"
!
!Team lvl
!Damage(Structure)
!Damage
|-
!Team Lvl
|4
|-
!Damage(Structure)
|60(30) x 8
|-
!Range
!Range
|3x9 Ahead
|-
!Cooldown
!Cooldown
|25s
!Cast Time
|-
!Cast time
|~0.5s
|-
!Angle
!Angle
|16 directions (360)
!I-frame(s)  
|-
|-
!I-frame(s)
|3
|Yes (triggers on hit)
|0 (2.53s stun)
|2.5 Radius (thrown 5 spaces)
|15s
|1s
|8 Directions
|Yes (on startup)
|}
<br />
 
<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:TsugaruApuruPieBETA0001.png|border|left|frameless|229x229px]]
|
*Tsugaru throws an apple bomb that stuns for a brief time. The grenade goes over everything so don't worry about it getting sucked.
*Combos well into her horn sniper rifle skills.
|}
|}
[[File:TsugaruHNMBETA0001.png|thumb|200x200px|left]]
----
[[File:SKILL SHOOT HOLYNIGHTMASS.png|left|214x214px|thumb|''"Firing mah lasers!"'']]
'''Holy Night Mass(ホーリィナイト・ミサ) - Alt Skill #2'''
 
''Skill Description: Fire a succession of shots at the enemy with a sniper rifle.''
{| class="wikitable"
{| class="wikitable"
|+
!Rank
!Rank
!0
!1
!1
!2
! 2
!3
!3
!4
! 4
!5
!5
!6
!6
Line 349: Line 307:
!10
!10
|-
|-
!Cooldown
|Cooldown
|25s
|12s
|
|
|
|
|
Line 359: Line 318:
|
|
|
|
|22.5s
|19.8s
|}
{| class="wikitable"
!Team lvl
!Damage (Structures)
!Range
!Cooldown
!Cast Time
!Angle
!I-frame(s)
|-
|4
|60 (30) x 8
|3x9 in front
|25s
|~0.5s
|16 Directions (360)
|Yes (triggers on hit)
|}
|}
*Fires a quick succession of shots at the enemy with both rifles. Multiple enemies can be harmed if they are in the line of fire.
<br />
*Like Horn Sniper Rifle, Bullets interact the same with blocks, walls, allies, allied structures and are absorbed by enemy mimbos/servants and sturctures.
*While the ability can fire multiple shots in a general area, enemies can only be harmed '''ONCE'''.
*Contrary to Horn Sniper Rifle, enemy structures can be hit multiple times by this skill.
<blockquote>'''NOTE:''' Damage to structures depend on the amount of squares taken covered in front of it. 120 damage for 1 square, 180 for 2 squares, and 240 damage for 3 squares.</blockquote>


{| class="wikitable mw-collapsible mw-collapsed"
<br />
|+Edit/Revisions
{| style="text-align:left;"
!Page revised by NukiNuki on 4/13/2023
|- style="vertical-align:top;"
|[[File:TsugaruHNMBETA0001.png|border|frameless|300x300px]]
|
*Fires a quick succession of shots at the enemy with both rifles. Multiple enemies can be harmed if they are in the line of fire.
*Like Horn Sniper Rifle, Bullets interact the same with blocks, walls, allies, allied structures and are absorbed by enemy mimbos/servants and sturctures.
*While the ability can fire multiple shots in a general area, enemies can only be harmed '''ONCE'''.
*Contrary to Horn Sniper Rifle, enemy structures can be hit multiple times by this skill.<blockquote>'''NOTE:''' Damage to structures depend on the amount of squares taken covered in front of it. 120 damage for 1 square, 180 for 2 squares, and 240 damage for 3 squares.</blockquote>
|}
|}


Line 377: Line 355:
*Will be expanded on**
*Will be expanded on**
*Shots tend to come out quickly compared to other shooters. Use this to your advantage.
*Shots tend to come out quickly compared to other shooters. Use this to your advantage.
* Horn Sniper Rifle has ridiculous range. You can shoot people off screen if you use the mini-map as your guide.
*Horn Sniper Rifle has ridiculous range. You can shoot people off screen if you use the mini-map as your guide.
{| class="wikitable mw-collapsible mw-collapsed" style="width:600px;"
|+<big>Hyper Electronic Launcher optimal shot locations</big>
!
{| class="wikitable mw-collapsible mw-collapsed" style="width:600px;"
|+Bomb Town
|[[File:Tsugaru EML1.png|frameless]]Bomb Town 2.1
|-
|[[File:Tsugaru EML2.png|frameless]]Bomb Town 4
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:600px;"
|+Aqua Castle
|[[File:Tsugaru eml 14.png|frameless]]Aqua Castle 2
|-
|[[File:Tsugaru eml 15.png|frameless]]Aqua Castle 3
|-
|Aqua Castle 5
Strongly not recommended to use EML
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:600px;"
|+KakaKuri
|[[File:Tsugaru eml3.png|frameless]]Kakakuri 1
|-
|[[File:Tsugaru eml4.png|left|frameless]]Kakakuri 2
<small>Not a recommended snipe to take as it puts burden on Tsugaru's blocker. The EML is better used to ward off the enemy offensive arriving from the left, then use Apple Stun Cider or Holy Night Mass.</small>
|-
|[[File:Tsugaru eml5.png|left|frameless]]Kakakuri 3
<small>A toss up whether or not Tsugaru gets this shot. EXP is sparse and often the enemy offensive will have an easy time getting to the respawn tower and gate. If possible, snipe using plan B position. After the stones are cleared Tsugaru will have an easier time getting in position for plan A where she can assist the offensive team assault the tower and gates.</small>
|-
|Kakakuri 4.1
Strongly not recommended to use EML
|-
|[[File:Tsugaru eml6.png|left|frameless]]Kakakuri Twilight
<small>Highly recommended shot for Tsugaru to take. Getting to the middle and damaging the enemy gates eases the job of getting in for Tsugaru's offensive team. If the middle section is too heated then the shot can be made from plan B.</small>
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:600px;"
|+Panic Island
|[[File:Tsugaru eml7.png|frameless]]Panic Island 1
|-
|[[File:Tsugaru eml 8.png|frameless]]Panic Island 2.1
|-
|Panic Island 6
Strongly not recommend to use EML
|}
{| class="wikitable mw-collapsible mw-collapsed"  style="width:600px;"
|+Cyber Space
|[[File:Tsugaru eml9.png|frameless]]Cyber Space 1
|-
|[[File:Tsugaru eml10.png|frameless]]Cyber Space 2
|-
|[[File:Tsugaru eml11.png|frameless]]Cyber Space 3
|-
|[[File:Tsugaru eml 16.png|left|frameless]]Cyber Space 4
<small>Considered Tsugaru's best map for EML because of its strong opening. Reaching level 5 first is a must to take the advantage. It is an easy snipe so the enemy Tsugaru may retaliate.</small>
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:600px;"
|+Bomb Desert
|[[File:Tsugaru eml12.png|left|frameless]]Bomb Desert 1
<small>Possible, very easy, but Tsugaru has to go out of her way to snipe from here. The map is small and the blocker will need Tsugaru to cover her blind spots. This shot has to be planned and the team must reach level 5 first early in the beginning of the match.</small>
|-
|[[File:Tsugaru eml 13.png|left|frameless]]Bomb Desert 2
<small>It is easy to collect EXP and reach level 5. this shot is highly recommended to create an opening for Tsugaru's offensive team. However be wary that the enemy shooter will return this snipe (Tsugaru EML, Emera Omega Delete, Olive Act Homing, etc)</small>
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:600px;"
|+Chilly Village
|Strongly not recommended to use EML
|}
|-
|
|}


=='''Fun Facts'''==
=='''Fun Facts'''==
Birthday: December 24th
Birthday: December 24th

Latest revision as of 04:00, 19 September 2024

Tsugaru
Birthday December 24th
Type Shooter
V.A. Rie Kugimiya (釘宮 理恵)

Tsugaru(ツガル)[edit | edit source]

Tsugaru is a guest character from the beatmania IIDX series that plays the role of a Shooter in Bombergirl.

She boasts incredible range with her Horn Sniper Rifle Skill and Holy Night Mass, and is currently the fastest mobile shooter in the game with 4 max speed.

Compared to other shooters, Tsugaru's kit is deceiving. While it may look like she excels in close(bombs) and long range(guns) combat, her default skills against the ever increasing roster leaves a lot to be desired. To play this character effective, a controller is necessary to take advantage of her movement and angles.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
6
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 110
2 120
3 130
4 140
5 150
Character stats
Stat Min Max
Bombs 2 3
Fire 1 6
Speed 2 4

THE SKILLS[edit | edit source]

"This Horn Sniper Rifle isn't just for show!"

Horn Sniper Rifle(ホーンスナイパーライフル) - Default Skill #1

Skill Description: Shoot at the enemy with a sniper rifle.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 12s 11.88 11.76 11.64 11.52 11.4 11.28 11.16 11.04 10.92 10.8s
Team lvl Damage (Structure) Range Cooldown Cast Time Angle I-frame(s)
2 90 (45) 1x12 in front 12s ~0.4s 16 Directions (360) None




TsugaruSniperRifleBETA0001.png
  • A fast shooting attack. Tsugaru holds the rifles for a split second before shooting two shots.
  • The range is immense. The bullets can travel over blocks, walls, allies, and allied structures but will be sucked if it damages an enemy or enemy structure.
  • If an enemy is at low HP and nearby another, the bullets will pierce and hit both players.
  • The best way to use this skill is in narrow pathways and when the enemy is standing still. The opportune moment to strike is after the attacker places a bomb then retreats behind a block.
  • Most importantly, do not panic shoot.

"Target locked. Firing!"

Hyper-Electromagnetic Launcher(ハイパーエレクトロマグネティックランチャー) - Default Skill #2

Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 50s 45s
Team lvl Damage (Structures) Range Cooldown Cast Time Angle I-frame(s)
5 300 (150) 3x22 in front 50s 2.66s 4 Directions Yes



TsugaruEMLBETA0001.png
  • Tsugaru fires an intense ultra long distance beam forward. She's immobile during and after the attack.
  • The beam pierce through everything making it strong in tight corridors during the beginning digging phase.
  • Because of the brief recovery after the skill is finished, it is not wise to use this near enemy players as they will use the chance to surround Tsugaru with bombs.
  • On certain maps, it is advantageous for Tsugaru to move from her defensive position to attack the enemy's gate or base.

"Think fast!"

Apple Stun Cider(アップルスタンサイダー) - Alt Skill #1

Skill Description: Throw a Apple-Grenade forward that creates a stun field.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 15s 13.5s
Team lvl Damage Range Cooldown Cast Time Angle I-frame(s)
3 0 (2.53s stun) 2.5 Radius (thrown 5 spaces) 15s 1s 8 Directions Yes (on startup)



TsugaruApuruPieBETA0001.png
  • Tsugaru throws an apple bomb that stuns for a brief time. The grenade goes over everything so don't worry about it getting sucked.
  • Combos well into her horn sniper rifle skills.

"Firing mah lasers!"

Holy Night Mass(ホーリィナイト・ミサ) - Alt Skill #2

Skill Description: Fire a succession of shots at the enemy with a sniper rifle.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 12s 19.8s
Team lvl Damage (Structures) Range Cooldown Cast Time Angle I-frame(s)
4 60 (30) x 8 3x9 in front 25s ~0.5s 16 Directions (360) Yes (triggers on hit)



TsugaruHNMBETA0001.png
  • Fires a quick succession of shots at the enemy with both rifles. Multiple enemies can be harmed if they are in the line of fire.
  • Like Horn Sniper Rifle, Bullets interact the same with blocks, walls, allies, allied structures and are absorbed by enemy mimbos/servants and sturctures.
  • While the ability can fire multiple shots in a general area, enemies can only be harmed ONCE.
  • Contrary to Horn Sniper Rifle, enemy structures can be hit multiple times by this skill.

    NOTE: Damage to structures depend on the amount of squares taken covered in front of it. 120 damage for 1 square, 180 for 2 squares, and 240 damage for 3 squares.


Strategy and Tactics[edit | edit source]

  • Will be expanded on**
  • Shots tend to come out quickly compared to other shooters. Use this to your advantage.
  • Horn Sniper Rifle has ridiculous range. You can shoot people off screen if you use the mini-map as your guide.
Hyper Electronic Launcher optimal shot locations
Bomb Town
Tsugaru EML1.pngBomb Town 2.1
Tsugaru EML2.pngBomb Town 4
Aqua Castle
Tsugaru eml 14.pngAqua Castle 2
Tsugaru eml 15.pngAqua Castle 3
Aqua Castle 5

Strongly not recommended to use EML

KakaKuri
Tsugaru eml3.pngKakakuri 1
Tsugaru eml4.png
Kakakuri 2

Not a recommended snipe to take as it puts burden on Tsugaru's blocker. The EML is better used to ward off the enemy offensive arriving from the left, then use Apple Stun Cider or Holy Night Mass.

Tsugaru eml5.png
Kakakuri 3

A toss up whether or not Tsugaru gets this shot. EXP is sparse and often the enemy offensive will have an easy time getting to the respawn tower and gate. If possible, snipe using plan B position. After the stones are cleared Tsugaru will have an easier time getting in position for plan A where she can assist the offensive team assault the tower and gates.

Kakakuri 4.1

Strongly not recommended to use EML

Tsugaru eml6.png
Kakakuri Twilight

Highly recommended shot for Tsugaru to take. Getting to the middle and damaging the enemy gates eases the job of getting in for Tsugaru's offensive team. If the middle section is too heated then the shot can be made from plan B.

Panic Island
Tsugaru eml7.pngPanic Island 1
Tsugaru eml 8.pngPanic Island 2.1
Panic Island 6

Strongly not recommend to use EML

Cyber Space
Tsugaru eml9.pngCyber Space 1
Tsugaru eml10.pngCyber Space 2
Tsugaru eml11.pngCyber Space 3
Tsugaru eml 16.png
Cyber Space 4

Considered Tsugaru's best map for EML because of its strong opening. Reaching level 5 first is a must to take the advantage. It is an easy snipe so the enemy Tsugaru may retaliate.

Bomb Desert
Tsugaru eml12.png
Bomb Desert 1

Possible, very easy, but Tsugaru has to go out of her way to snipe from here. The map is small and the blocker will need Tsugaru to cover her blind spots. This shot has to be planned and the team must reach level 5 first early in the beginning of the match.

Tsugaru eml 13.png
Bomb Desert 2

It is easy to collect EXP and reach level 5. this shot is highly recommended to create an opening for Tsugaru's offensive team. However be wary that the enemy shooter will return this snipe (Tsugaru EML, Emera Omega Delete, Olive Act Homing, etc)

Chilly Village
Strongly not recommended to use EML

Fun Facts[edit | edit source]

Birthday: December 24th