Papuru: Difference between revisions

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=='''THE SKILLS'''==
=='''THE SKILLS'''==
[[File:SKILL SHOOT JUDGEMENT.png|border|left|frameless|214x214px]]
[[File:SKILL SHOOT JUDGEMENT.png|left|214x214px|thumb|''Judgement'']]
'''Judgement(ジャッジメント) - ''Default Skill #1'''''
'''Judgement(ジャッジメント) - ''Default Skill #1'''''


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|No
|No
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{| style="text-align:left;"
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* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure
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|+Edit/Revisions
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!Page revised by Nukinuki on 4/20/2023
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----
----
[[File:SKILL SHOOT REQUIEM.png|border|left|frameless|214x214px]]
[[File:SKILL SHOOT REQUIEM.png|left|214x214px|thumb|''Requiem'']]
'''Requiem(レクイエム) - ''Default Skill #2'''''
'''Requiem(レクイエム) - ''Default Skill #2'''''


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| Yes (1 second)
| Yes (1 second)
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{| style="text-align:left;"
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*Skill hits three times.
*Skill hits three times.
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!Page revised by Nukinuki on 4/20/2023
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----
----
[[File:SKILL SHOOT CERBERUS.png|border|left|frameless|214x214px]]
[[File:SKILL SHOOT CERBERUS.png|left|214x214px|thumb|''Cerberus'']]
'''Cerberus(ケルベロス) - ''Alt Skill #1'''''
'''Cerberus(ケルベロス) - ''Alt Skill #1'''''


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|Yes (while shooting)
|Yes (while shooting)
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{| style="text-align:left;"
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* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.
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!Page revised by Meowmaster on 4/20/2023
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----
----
[[File:SKILL SHOOT ORTHRUS.png|border|left|frameless|214x214px]]
[[File:SKILL SHOOT ORTHRUS.png|left|214x214px|thumb|''Orthrus'']]
'''Orthrus(オルトロス) - ''Alt Skill #2'''''
'''Orthrus(オルトロス) - ''Alt Skill #2'''''


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* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="float:left; margin-left:10px;"
|+Edit/Revisions
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!Page revised by Nukinuki on 4/20/2023
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Latest revision as of 06:49, 12 May 2023

Papuru
Birthday October 5th
Type Shooter
V.A. Akane Fujita (藤田 茜)

Only unlockable by playing the arcade version of Bombergirl

Papuru[edit | edit source]

Papuru is the fallen angel in purple stripes. (Her partner's name is Seija「セイジャ」。)

She will endlessly consume desserts if given the opportunity.(Don't call her fat, else you'll probably die.)

As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
6
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 110
2 120
3 130
4 140
5 150
Character stats
Stat Min Max
Bombs 2 3
Fire 1 6
Speed 2 3

THE SKILLS[edit | edit source]

Judgement

Judgement(ジャッジメント) - Default Skill #1

Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 12s 10.8s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
3 65 (40) 8 ahead + self immediate 360 No




=
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure




Requiem

Requiem(レクイエム) - Default Skill #2

Skill Description: Generate multiple pillars that deal damage on collision.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 50s 45s
Team lvl Damage (Structures) Range Cast time Angle I-frame(s)
5 50 x 3 (25 x 3) 4 Radius 2s 4 directions Yes (1 second)



PapuruRequiemRainbow0001.png
  • Skill hits three times.





Cerberus

Cerberus(ケルベロス) - Alt Skill #1

Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 30s 27s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
4 50 x 3 (30 x 3) 7-8 ahead in three directions 0.6s 360 Yes (while shooting)



PapuruCerberusBETA0001.png
  • Can be obtained from Gacha (or Events)
  • Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target.
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.





Orthrus

Orthrus(オルトロス) - Alt Skill #2

Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 25s 22.5s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
4 50 x 2 (30 x 2) 0.6s 360 Yes (0.6 while shooting)



PapuruOrthrusBETA0001.png
  • Can be obtained from Gacha (or Events)
  • the circular arc that these arrows fire in are a perfect fit for the inside of a base.
  • Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target.
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.




Tips & Tricks[edit | edit source]

  • Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
  • Papuru's ability to slow down enemies with her arrows is her main selling point.
  • Around Team Level 2-5 consider healing up an ally with an arrow or two.
  • while your own base will suck up arrows, The blocks around it do not 😉

Fun Facts[edit | edit source]

Birthday: October 5th