Papuru: Difference between revisions
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* Can be obtained from Gacha (or Events) | * Can be obtained from Gacha (or Events) | ||
* | * The circular arc that these arrows fire in are a perfect fit for the inside of a base. | ||
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target. | * Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target. | ||
* Arrows have about 0.6s air time(assuming it hits nothing). | * Arrows have about 0.6s air time(assuming it hits nothing). | ||
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*Papuru's ability to slow down enemies with her arrows is her main selling point. | *Papuru's ability to slow down enemies with her arrows is her main selling point. | ||
*Around Team Level 2-5 consider healing up an ally with an arrow or two. | *Around Team Level 2-5 consider healing up an ally with an arrow or two. | ||
* | *While your own base will suck up arrows, The blocks around it do not 😉 | ||
=='''Fun Facts'''== | =='''Fun Facts'''== | ||
Birthday: October 5th | Birthday: October 5th | ||
Latest revision as of 21:16, 22 September 2026
Only unlockable by playing the arcade version of Bombergirl
Papuru
Papuru is the fallen angel in purple stripes. (Her partner's name is Seija「セイジャ」。)
She will endlessly consume desserts if given the opportunity.(Don't call her fat, else you'll probably die.)
As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.
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THE SKILLS

Judgement(ジャッジメント) - Default Skill #1
Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
| Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 13s | 11.7s |
| Team lvl | Damage (Structures/Heal) | Range | Cast time | Angle | I-frame(s) |
|---|---|---|---|---|---|
| 3 | 65 (40) | 8 ahead + self | immediate | 360 | No |

Requiem(レクイエム) - Default Skill #2
Skill Description: Generate multiple pillars that deal damage on collision.
| Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 50s | 45s |
| Team lvl | Damage (Structures) | Range | Cast time | Angle | I-frame(s) |
|---|---|---|---|---|---|
| 5 | 50 x 3 (25 x 3) | 4 Radius | 2s | 4 directions | Yes (1 second) |
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Cerberus(ケルベロス) - Alt Skill #1
Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
| Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 30s | 27s |
| Team lvl | Damage (Structures/Heal) | Range | Cast time | Angle | I-frame(s) |
|---|---|---|---|---|---|
| 4 | 50 x 3 (30 x 3) | 7-8 ahead in three directions | 0.6s | 360 | Yes (while shooting) |

Orthrus(オルトロス) - Alt Skill #2
Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
| Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 25s | 22.5s |
| Team lvl | Damage (Structures/Heal) | Range | Cast time | Angle | I-frame(s) |
|---|---|---|---|---|---|
| 4 | 50 x 2 (30 x 2) | 6° | 0.6s | 360 | Yes (0.6 while shooting) |
Tips & Tricks
- Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
- Papuru's ability to slow down enemies with her arrows is her main selling point.
- Around Team Level 2-5 consider healing up an ally with an arrow or two.
- While your own base will suck up arrows, The blocks around it do not 😉
Fun Facts
Birthday: October 5th






