Oren: Difference between revisions
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| | |Yes (I-frame works until landing, damage occurs after animation) | ||
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|5x 3x6; 1 square behind | |5x 3x6; 1 square behind | ||
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| | |Yes (Invulnerable for the entire animation) | ||
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|3.5 seconds | |3.5 seconds | ||
| | |Yes (I-frames end around 0.3 seconds before animation ends) | ||
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==''' | =='''Strategy and Tactics'''== | ||
* | [[File:Oren image.png|frameless|500x500px]] | ||
'''<big>BUT HERE'S THE JUMPER</big>''' | |||
* Dunk Blade is oren's vital skill. Having it on your loadout is a must to compliment with her 7 speed, never switch it off your two skills because there are many situations you can escape from using Dunk Blade as well as getting in. | |||
* Getting in as the attacker is important and Oren can easily bypass enemy defense with her default skills. Get to 7 speed and level 5 before you move out to give yourself access to both skills. Depending on the map you can arrive to the middle and jump over the enemy gate to stall the blocker and shooter away from the bomber while they're destroying the gate or moving to the tower. | |||
* Don't forget about your own survivalibility! Enemy players can easily counter a recklessly used Revol Slash. | |||
* Beware of the opponent shooter. Paparu is often used to kill Oren's momentum in a match. It's better to switch if this occurs but if you have no other attackers then the fight will be tough. Analyze your position and options and act accordingly, assisting the bomber to attack the base. | |||
* Compared to other attackers, Oren has the most difficult [https://youtu.be/FoyzWM7qRmA I-frame attacks.] | |||
* Smash Blade is your best bet when breaking choke points outside the base and when in the base. Dunk Blade is the second to go to but not as effective. | |||
* When you enter the enemy base its best to clear blocks for yourself and bomber before you start bombing the base itself. Blockers will prioritize the side walls to prevent you from jumping in and having more space makes the escape from being surrounded easier. | |||
* Even when you're dead don't forget to switch skills when needed to start the timer for longer cooldown skills. | |||
* Overall Oren's a solid characters with high highs and low lows. Her strength greatly depends on the user, YOU, and you can master her with practice. Master the art of jump and you'll be an unstoppable thorn in the enemy's side. | |||
=='''Fun Facts'''== | =='''Fun Facts'''== | ||
Birthday: April 14th | Birthday: April 14th |
Latest revision as of 07:35, 4 July 2023
Oren(オレン)[edit | edit source]
Oren is the tanned one with the brown ponytail, has an eye patch on and is wearing orange camo.
She tends to be happy go-lucky like Shiro, but not quite as dumb.
As an attacker, Oren's defining skill allows her to jump over terrain. She is also a character that relies somewhat on switching skills mid-match making her a good fit for practicing swapping in the beginning, middle, and endgame.
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THE SKILLS[edit | edit source]
Dunk Blade(ダンクブレイド) - Default Skill #1
Skill Description: Jump forward a little and deal damage to the surroundings. Jump 2 blocks forward.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 10 | 9.90 | 9.80 | 9.70 | 9.60 | 9.50 | 9.40 | 9.30 | 9.20 | 9.10 | 9 |
Team Lvl | Damage | Range | Cooldown | I-Frame(s) |
---|---|---|---|---|
2 | 60 | 3x3; Jumps 2 squares ahead | 10 seconds | Yes (I-frame works until landing, damage occurs after animation) |
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Revol Slash(リヴォルスラッシュ) - Default Skill #2
Skill Description: Move forward without stopping and deal damage.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 25 | 24.75 | 24.50 | 24.25 | 24.00 | 23.75 | 23.50 | 23.25 | 23.00 | 22.75 | 22.50 |
Team Lvl | Damage | Range | Cooldown | I-Frame(s) |
---|---|---|---|---|
4 | 120 | 5x 3x6; 1 square behind | 25 seconds | Yes (Invulnerable for the entire animation) |
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Smash Blade(スマッシュブレード) - Alt Skill #1
Skill Description: Deal damage to enemies in front of her.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 3.50 | 3.47 | 3.43 | 3.40 | 3.36 | 3.33 | 3.29 | 3.26 | 3.22 | 3.19 | 3.15 |
Team Lvl | Damage | Range | Cooldown | I-Frame(s) |
---|---|---|---|---|
1 | 35 | 1x3 | 3.5 seconds | Yes (I-frames end around 0.3 seconds before animation ends) |
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Lunchtime(ランチタイム) - Alt Skill #2
Skill Description: Restores a little of her HP.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 25 | 24.75 | 24.50 | 24.25 | 24.00 | 23.75 | 23.50 | 23.25 | 23.00 | 22.75 | 22.50 |
Team Lvl | HP Heal | Cooldown | I-Frame(s) |
---|---|---|---|
3 | 70 | 25 seconds | No |
- Using ability prevents movement for the duration of the animation.
Strategy and Tactics[edit | edit source]
BUT HERE'S THE JUMPER
- Dunk Blade is oren's vital skill. Having it on your loadout is a must to compliment with her 7 speed, never switch it off your two skills because there are many situations you can escape from using Dunk Blade as well as getting in.
- Getting in as the attacker is important and Oren can easily bypass enemy defense with her default skills. Get to 7 speed and level 5 before you move out to give yourself access to both skills. Depending on the map you can arrive to the middle and jump over the enemy gate to stall the blocker and shooter away from the bomber while they're destroying the gate or moving to the tower.
- Don't forget about your own survivalibility! Enemy players can easily counter a recklessly used Revol Slash.
- Beware of the opponent shooter. Paparu is often used to kill Oren's momentum in a match. It's better to switch if this occurs but if you have no other attackers then the fight will be tough. Analyze your position and options and act accordingly, assisting the bomber to attack the base.
- Compared to other attackers, Oren has the most difficult I-frame attacks.
- Smash Blade is your best bet when breaking choke points outside the base and when in the base. Dunk Blade is the second to go to but not as effective.
- When you enter the enemy base its best to clear blocks for yourself and bomber before you start bombing the base itself. Blockers will prioritize the side walls to prevent you from jumping in and having more space makes the escape from being surrounded easier.
- Even when you're dead don't forget to switch skills when needed to start the timer for longer cooldown skills.
- Overall Oren's a solid characters with high highs and low lows. Her strength greatly depends on the user, YOU, and you can master her with practice. Master the art of jump and you'll be an unstoppable thorn in the enemy's side.
Fun Facts[edit | edit source]
Birthday: April 14th