Papuru: Difference between revisions

From BomberGirls
Jump to navigation Jump to search
Palinode (talk | contribs)
Image update
FiveCats (talk | contribs)
m Judgement Cooldown - August 28, 2023 Update
 
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[File:PapuruSD.png|thumb|290x290px]]
[[File:PapuruSD.png|thumb|290x290px|
{| class="wikitable" style="width: 100%;"
|+
! colspan="2" |Papuru
|-
|Birthday
|October 5th
|-
|Type
|Shooter
|-
|V.A.
|Akane Fujita (藤田 茜)
|}
]]


'''Only unlockable by playing the arcade version of Bombergirl'''
= '''Papuru''' =
= '''Papuru''' =
Papuru is the fallen angel in purple stripes. (Her partner's name is Seija「セイジャ」。)
Papuru is the fallen angel in purple stripes. (Her partner's name is Seija「セイジャ」。)
Line 8: Line 23:
As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.
As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.
{| class="wikitable"
{| class="wikitable"
|+Stats
|+
|
{| class="wikitable"
|+Stat decrease priority
!
!
!Bomb
![[File:Icon bomb.png|center|frameless|25x25px]]
!Fire
![[File:Icon fire.png|center|frameless|25x25px]]
!Speed
![[File:Icon speed.png|center|frameless|25x25px]]
!Health
|-
!<big>6</big>
|
|<big>①</big>
|
|-
!<big>5</big>
|
|<big>②</big>
|
|-
!<big>4</big>
|
|<big>③</big>
|
|-
!<big>3</big>
|<big>⑤</big>
|<big>④</big>
|<big>⑦</big>
|-
!<big>2</big>
|
|<big>⑥</big>
|
|-
!<big>1</big>
|
|
|
|}
|
{| class="wikitable"
|+Team Level Max HP
!Lv
!Max HP
|-
|-
|Min
|2
|1
|1
|110
|-
|2
|2
|110
|120
|-
|3
|130
|-
|4
|140
|-
|5
|150
|}
|
{| class="wikitable"
|+Character stats
!Stat
!Min
!Max
|-
|-
|Max
|Bombs
|2
|3
|3
|-
|Fire
|1
|6
|6
|-
|Speed
|2
|3
|3
|150
|}
|}
[[File:SKILL SHOOT JUDGEMENT.png|thumb|359x359px]]
|}
=='''THE SKILLS'''==
[[File:SKILL SHOOT JUDGEMENT.png|left|214x214px|thumb|''Judgement'']]
'''Judgement(ジャッジメント) - ''Default Skill #1'''''


== '''Judgement(ジャッジメント) - ''Default Skill #1''''' ==
''Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.''
Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
{| class="wikitable"
!Rank
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
! 10
|-
|Cooldown
|13s
|
|
|
|
|
|
|
|
|
|11.7s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl.
!Team lvl
!Damage(Heal)
!Damage (Structures/Heal)
!Range
!Range  
!Cooldown(R10)
!Cast time
!Cast time
!Angle
!I-frame(s)
|-
|-
|3
|3
|65(40)
|65 (40)
|8 Ahead
|8 ahead + self
|12s(10.8s)
|immediate
|immediate
|360
|No
|}
|}
Diagonal?: '''Yes'''
i-frame(s)?: '''No'''


Triggers iframe on hit?: '''No'''
[[File:PapuruJudgementBETA0001.png|none|thumb|550x550px]]




'''Additional info:'''
<br />
 
<br />
* Arrows have about 0.6s air time(assuming it hits nothing)
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:PapuruJudgementBETA0001.png|border|left|frameless|258x258px|=]]
|
* Arrows have about 0.6s air time(assuming it hits nothing).
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Arrow can travel over walls/blocks
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow pierces through all Minbos☠️
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure
* Arrow will get Sucked if it heals an ally player/structure or damages an enemy player/structure
|}
<br />
<br />
----
[[File:SKILL SHOOT REQUIEM.png|left|214x214px|thumb|''Requiem'']]
'''Requiem(レクイエム) - ''Default Skill #2'''''


[[File:SKILL SHOOT REQUIEM.png|thumb|359x359px]]
''Skill Description: Generate multiple pillars that deal damage on collision.''
 
{| class="wikitable"
== '''Requiem(レクイエム) - ''Default Skill #2'' [Konaste Ver.]''' ==
!Rank
Skill Description: Generate multiple pillars that deal damage on collision.
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
| Cooldown
|50s
|
|
|
|
|
|
|
|
|
|45s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Damage
!Damage (Structures)
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
! Angle
!I-frame(s)
|-
|-
|5
|5
|1st-7th pillars: 130 Final pillar: 500
|50 x 3 (25 x 3)
|5 Radius
|4 Radius  
|50s(45s)
|2s
|~3 seconds
|4 directions
| Yes (1 second)
|}
|}
i-frame(s)?: '''About 1 second'''


Triggers iframe on hit?: '''N/A'''
[[File:PapuruRequiemKONASTEBETA0001.png|none|thumb|400x400px]]




'''Additional info:'''
<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:PapuruRequiemRainbow0001.png|border|left|frameless|230x230px]]
|
*Skill hits three times.
|}
<br />
<br />
<br />
----
[[File:SKILL SHOOT CERBERUS.png|left|214x214px|thumb|''Cerberus'']]
'''Cerberus(ケルベロス) - ''Alt Skill #1'''''


* Where pillars appear is RNG. Last pillar will appear where you casted the skill initially.
''Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.''
* This skill gets revamped/changed in Rainbow Bombergirl.
{| class="wikitable"
 
!Rank
[[File:SKILL SHOOT CERBERUS.png|thumb|359x359px]]
!0
 
! 1
== '''Cerberus(ケルベロス) - ''Alt Skill #1''''' ==
!2
Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
!3
! 4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|30s
|
|
|
|
|
|
|
|
|
| 27s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Damage(Heal)
!Damage (Structures/Heal)
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
!Angle
! I-frame(s)
|-
|-
|4
|4
|50(30) per arrow(3)
|50 x 3 (30 x 3)
|7-8 Ahead in 3 directions
|7-8 ahead in three directions
|30s(27s)
|0.6s
|0.6s
|360
|Yes (while shooting)
|}
|}
Diagonal?: '''Yes'''
i-frame(s)?: '''While firing (about 0.6s)'''
Triggers iframe on hit?: '''No'''
[[File:PapuruCerberusBETA0001.png|none|thumb|400x400px]]




'''Additional info:'''


<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:PapuruCerberusBETA0001.png|border|left|frameless|210x210px]]
|
* Can be obtained from Gacha (or Events)
* Can be obtained from Gacha (or Events)
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target.
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target.
* Arrows have about 0.6s air time(assuming it hits nothing)
* Arrows have about 0.6s air time(assuming it hits nothing).
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Arrow can travel over walls/blocks
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow pierces through all Minbos☠️
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.
* Arrow will get Sucked if it heals an ally player/structure or damages an enemy player/structure
|}
<br />
<br />
<br />
----
[[File:SKILL SHOOT ORTHRUS.png|left|214x214px|thumb|''Orthrus'']]
'''Orthrus(オルトロス) - ''Alt Skill #2'''''


[[File:SKILL SHOOT ORTHRUS.png|thumb|359x359px]]
''Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.''
 
{| class="wikitable"
== '''Orthrus(オルトロス) - ''Alt Skill #2''''' ==
!Rank
Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
!0
!1
! 2
!3
! 4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|25s
|
|
|
|
|
|
|
|
|
|22.5s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Damage(Heal)
!Damage (Structures/Heal)
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
!Angle
!I-frame(s)
|-
|-
|4
|4
|50(30) per arrow(2)
|50 x 2 (30 x 2)
|"6" (abnormal arc)
|6°
|12s(10.8s)
|0.6s
|0.6s
|360
|Yes (0.6 while shooting)
|}
|}
Diagonal?: '''Yes'''
<br />


i-frame(s)?: '''While firing (about 0.6s)'''
Triggers iframe on hit?: '''No'''
[[File:PapuruOrthrusBETA0001.png|none|thumb|400x400px]]
'''Additional info:'''


{| style="text-align:left;"
|- style="vertical-align:top;"
| [[File:PapuruOrthrusBETA0001.png|border|left|frameless|210x210px]]
|
* Can be obtained from Gacha (or Events)
* Can be obtained from Gacha (or Events)
* the circular arc that these arrows fire in are a perfect fit for the inside of a base.
* The circular arc that these arrows fire in are a perfect fit for the inside of a base.
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target.
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target.
* Arrows have about 0.6s air time(assuming it hits nothing)
* Arrows have about 0.6s air time(assuming it hits nothing).
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Arrow can travel over walls/blocks
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow pierces through all Minbos☠️
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.
* Arrow will get Sucked if it heals an ally player/structure or damages an enemy player/structure
|}
<br />
<br />
<br />


== '''Tips & Tricks''' ==
=='''Tips & Tricks'''==


* Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
*Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
* Papuru's ability to slow down enemies with her arrows is her main selling point.
*Papuru's ability to slow down enemies with her arrows is her main selling point.
* Around Team Level 2-5 consider healing up an ally with an arrow or two.
*Around Team Level 2-5 consider healing up an ally with an arrow or two.
* while your own base will suck up arrows, The blocks around it do not 😉
*While your own base will suck up arrows, The blocks around it do not 😉


== '''Fun Facts''' ==
=='''Fun Facts'''==
Birthday: October 5th
Birthday: October 5th

Latest revision as of 21:16, 22 September 2026

Papuru
Birthday October 5th
Type Shooter
V.A. Akane Fujita (藤田 茜)

Only unlockable by playing the arcade version of Bombergirl

Papuru

Papuru is the fallen angel in purple stripes. (Her partner's name is Seija「セイジャ」。)

She will endlessly consume desserts if given the opportunity.(Don't call her fat, else you'll probably die.)

As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.

Stat decrease priority
6 ①
5 ②
4 ③
3 ⑤ ④ ⑦
2 ⑥
1
Team Level Max HP
Lv Max HP
1 110
2 120
3 130
4 140
5 150
Character stats
Stat Min Max
Bombs 2 3
Fire 1 6
Speed 2 3

THE SKILLS

Judgement

Judgement(ジャッジメント) - Default Skill #1

Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 13s 11.7s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
3 65 (40) 8 ahead + self immediate 360 No




=
=
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure




Requiem

Requiem(レクイエム) - Default Skill #2

Skill Description: Generate multiple pillars that deal damage on collision.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 50s 45s
Team lvl Damage (Structures) Range Cast time Angle I-frame(s)
5 50 x 3 (25 x 3) 4 Radius 2s 4 directions Yes (1 second)



  • Skill hits three times.





Cerberus

Cerberus(ケルベロス) - Alt Skill #1

Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 30s 27s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
4 50 x 3 (30 x 3) 7-8 ahead in three directions 0.6s 360 Yes (while shooting)



  • Can be obtained from Gacha (or Events)
  • Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target.
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.





Orthrus

Orthrus(オルトロス) - Alt Skill #2

Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 25s 22.5s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
4 50 x 2 (30 x 2) 6° 0.6s 360 Yes (0.6 while shooting)



  • Can be obtained from Gacha (or Events)
  • The circular arc that these arrows fire in are a perfect fit for the inside of a base.
  • Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target.
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.




Tips & Tricks

  • Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
  • Papuru's ability to slow down enemies with her arrows is her main selling point.
  • Around Team Level 2-5 consider healing up an ally with an arrow or two.
  • While your own base will suck up arrows, The blocks around it do not 😉

Fun Facts

Birthday: October 5th