Papuru: Difference between revisions
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As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players. | As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| | |||
{| class="wikitable" | |||
|+Stat decrease priority | |||
! | ! | ||
! | ![[File:Icon bomb.png|center|frameless|25x25px]] | ||
! | ![[File:Icon fire.png|center|frameless|25x25px]] | ||
! | ![[File:Icon speed.png|center|frameless|25x25px]] | ||
! | |- | ||
!<big>6</big> | |||
| | |||
|<big>①</big> | |||
| | |||
|- | |||
!<big>5</big> | |||
| | |||
|<big>②</big> | |||
| | |||
|- | |||
!<big>4</big> | |||
| | |||
|<big>③</big> | |||
| | |||
|- | |||
!<big>3</big> | |||
|<big>⑤</big> | |||
|<big>④</big> | |||
|<big>⑦</big> | |||
|- | |||
!<big>2</big> | |||
| | |||
|<big>⑥</big> | |||
| | |||
|- | |||
!<big>1</big> | |||
| | |||
| | |||
| | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+Team Level Max HP | |||
!Lv | |||
!Max HP | |||
|- | |- | ||
|1 | |1 | ||
|110 | |||
|- | |||
|2 | |2 | ||
| | |120 | ||
|- | |||
|3 | |||
|130 | |||
|- | |||
|4 | |||
|140 | |||
|- | |||
|5 | |||
|150 | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+Character stats | |||
!Stat | |||
!Min | |||
!Max | |||
|- | |- | ||
| | |Bombs | ||
|2 | |||
|3 | |3 | ||
|- | |||
|Fire | |||
|1 | |||
|6 | |6 | ||
|- | |||
|Speed | |||
|2 | |||
|3 | |3 | ||
|} | |} | ||
[[File:SKILL SHOOT JUDGEMENT.png|thumb| | |} | ||
=='''THE SKILLS'''== | |||
[[File:SKILL SHOOT JUDGEMENT.png|left|214x214px|thumb|''Judgement'']] | |||
'''Judgement(ジャッジメント) - ''Default Skill #1''''' | |||
''Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.'' | |||
Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Team | !Rank | ||
!Damage(Heal) | !0 | ||
!Range | !1 | ||
!2 | |||
!3 | |||
!4 | |||
!5 | |||
!6 | |||
!7 | |||
!8 | |||
!9 | |||
! 10 | |||
|- | |||
|Cooldown | |||
|12s | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|10.8s | |||
|} | |||
{| class="wikitable" | |||
!Team lvl | |||
!Damage (Structures/Heal) | |||
!Range | |||
!Cast time | !Cast time | ||
!Angle | |||
!I-frame(s) | |||
|- | |- | ||
|3 | |3 | ||
|65(40) | |65 (40) | ||
|8 | |8 ahead + self | ||
|immediate | |immediate | ||
|360 | |||
|No | |||
|} | |} | ||
<br /> | |||
<br /> | |||
{| style="text-align:left;" | |||
* Arrows have about 0.6s air time(assuming it hits nothing) | |- style="vertical-align:top;" | ||
|[[File:PapuruJudgementBETA0001.png|border|left|frameless|258x258px|=]] | |||
| | |||
* Arrows have about 0.6s air time(assuming it hits nothing). | |||
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads) | * If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads) | ||
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed. | * Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed. | ||
* Arrow can travel over walls/blocks | * Arrow can travel over walls/blocks and pierces through all Minbos. | ||
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure | |||
* Arrow will | |} | ||
<br /> | |||
<br /> | |||
---- | |||
[[File:SKILL SHOOT REQUIEM.png|left|214x214px|thumb|''Requiem'']] | |||
'''Requiem(レクイエム) - ''Default Skill #2''''' | |||
''Skill Description: Generate multiple pillars that deal damage on collision.'' | |||
{| class="wikitable" | |||
!Rank | |||
Skill Description: Generate multiple pillars that deal damage on collision. | !0 | ||
!1 | |||
!2 | |||
!3 | |||
!4 | |||
!5 | |||
!6 | |||
!7 | |||
!8 | |||
!9 | |||
!10 | |||
|- | |||
| Cooldown | |||
|50s | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|45s | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
!Team | !Team lvl | ||
!Damage | !Damage (Structures) | ||
!Range | !Range | ||
!Cast time | !Cast time | ||
! Angle | |||
!I-frame(s) | |||
|- | |- | ||
|5 | |5 | ||
|50 | |50 x 3 (25 x 3) | ||
|4 Radius | |4 Radius | ||
| | |2s | ||
|4 directions | |||
| Yes (1 second) | |||
|} | |} | ||
''' | <br /> | ||
{| style="text-align:left;" | |||
|- style="vertical-align:top;" | |||
|[[File:PapuruRequiemRainbow0001.png|border|left|frameless|230x230px]] | |||
| | |||
*Skill hits three times. | |||
|} | |||
<br /> | |||
<br /> | |||
<br /> | |||
---- | |||
[[File:SKILL SHOOT CERBERUS.png|left|214x214px|thumb|''Cerberus'']] | |||
'''Cerberus(ケルベロス) - ''Alt Skill #1''''' | |||
''Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.'' | |||
{| class="wikitable" | |||
!Rank | |||
!0 | |||
! 1 | |||
Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed. | !2 | ||
!3 | |||
! 4 | |||
!5 | |||
!6 | |||
!7 | |||
!8 | |||
!9 | |||
!10 | |||
|- | |||
|Cooldown | |||
|30s | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 27s | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
!Team | !Team lvl | ||
!Damage(Heal) | !Damage (Structures/Heal) | ||
!Range | !Range | ||
!Cast time | !Cast time | ||
!Angle | |||
! I-frame(s) | |||
|- | |- | ||
|4 | |4 | ||
|50(30 | |50 x 3 (30 x 3) | ||
|7-8 | |7-8 ahead in three directions | ||
|0.6s | |0.6s | ||
|360 | |||
|Yes (while shooting) | |||
|} | |} | ||
<br /> | |||
{| style="text-align:left;" | |||
|- style="vertical-align:top;" | |||
|[[File:PapuruCerberusBETA0001.png|border|left|frameless|210x210px]] | |||
| | |||
* Can be obtained from Gacha (or Events) | * Can be obtained from Gacha (or Events) | ||
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target. | * Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target. | ||
* Arrows have about 0.6s air time(assuming it hits nothing) | * Arrows have about 0.6s air time(assuming it hits nothing). | ||
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads) | * If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads) | ||
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed. | * Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed. | ||
* Arrow can travel over walls/blocks | * Arrow can travel over walls/blocks and pierces through all Minbos. | ||
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure. | |||
* Arrow will | |} | ||
<br /> | |||
<br /> | |||
<br /> | |||
---- | |||
[[File:SKILL SHOOT ORTHRUS.png|left|214x214px|thumb|''Orthrus'']] | |||
'''Orthrus(オルトロス) - ''Alt Skill #2''''' | |||
''Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.'' | |||
{| class="wikitable" | |||
!Rank | |||
Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed. | !0 | ||
!1 | |||
! 2 | |||
!3 | |||
! 4 | |||
!5 | |||
!6 | |||
!7 | |||
!8 | |||
!9 | |||
!10 | |||
|- | |||
|Cooldown | |||
|25s | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|22.5s | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
!Team | !Team lvl | ||
!Damage(Heal) | !Damage (Structures/Heal) | ||
!Range | !Range | ||
!Cast time | !Cast time | ||
!Angle | |||
!I-frame(s) | |||
|- | |- | ||
|4 | |4 | ||
|50(30 | |50 x 2 (30 x 2) | ||
| | |6° | ||
|0.6s | |0.6s | ||
|360 | |||
|Yes (0.6 while shooting) | |||
|} | |} | ||
<br /> | |||
{| style="text-align:left;" | |||
|- style="vertical-align:top;" | |||
| [[File:PapuruOrthrusBETA0001.png|border|left|frameless|210x210px]] | |||
| | |||
* Can be obtained from Gacha (or Events) | * Can be obtained from Gacha (or Events) | ||
* the circular arc that these arrows fire in are a perfect fit for the inside of a base. | * the circular arc that these arrows fire in are a perfect fit for the inside of a base. | ||
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target. | * Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target. | ||
* Arrows have about 0.6s air time(assuming it hits nothing) | * Arrows have about 0.6s air time(assuming it hits nothing). | ||
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads) | * If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads) | ||
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed. | * Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed. | ||
* Arrow can travel over walls/blocks | * Arrow can travel over walls/blocks and pierces through all Minbos. | ||
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure. | |||
* Arrow will | |} | ||
<br /> | |||
<br /> | |||
<br /> | |||
== '''Tips & Tricks''' == | =='''Tips & Tricks'''== | ||
* Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....) | *Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....) | ||
* Papuru's ability to slow down enemies with her arrows is her main selling point. | *Papuru's ability to slow down enemies with her arrows is her main selling point. | ||
* Around Team Level 2-5 consider healing up an ally with an arrow or two. | *Around Team Level 2-5 consider healing up an ally with an arrow or two. | ||
* while your own base will suck up arrows, The blocks around it do not 😉 | *while your own base will suck up arrows, The blocks around it do not 😉 | ||
== '''Fun Facts''' == | =='''Fun Facts'''== | ||
Birthday: October 5th | Birthday: October 5th |
Latest revision as of 06:49, 12 May 2023
Only unlockable by playing the arcade version of Bombergirl
Papuru[edit | edit source]
Papuru is the fallen angel in purple stripes. (Her partner's name is Seija「セイジャ」。)
She will endlessly consume desserts if given the opportunity.(Don't call her fat, else you'll probably die.)
As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.
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THE SKILLS[edit | edit source]
Judgement(ジャッジメント) - Default Skill #1
Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 12s | 10.8s |
Team lvl | Damage (Structures/Heal) | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
3 | 65 (40) | 8 ahead + self | immediate | 360 | No |
|
Requiem(レクイエム) - Default Skill #2
Skill Description: Generate multiple pillars that deal damage on collision.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 50s | 45s |
Team lvl | Damage (Structures) | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
5 | 50 x 3 (25 x 3) | 4 Radius | 2s | 4 directions | Yes (1 second) |
|
Cerberus(ケルベロス) - Alt Skill #1
Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 30s | 27s |
Team lvl | Damage (Structures/Heal) | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
4 | 50 x 3 (30 x 3) | 7-8 ahead in three directions | 0.6s | 360 | Yes (while shooting) |
|
Orthrus(オルトロス) - Alt Skill #2
Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 25s | 22.5s |
Team lvl | Damage (Structures/Heal) | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
4 | 50 x 2 (30 x 2) | 6° | 0.6s | 360 | Yes (0.6 while shooting) |
|
Tips & Tricks[edit | edit source]
- Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
- Papuru's ability to slow down enemies with her arrows is her main selling point.
- Around Team Level 2-5 consider healing up an ally with an arrow or two.
- while your own base will suck up arrows, The blocks around it do not 😉
Fun Facts[edit | edit source]
Birthday: October 5th