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As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.
As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.
{| class="wikitable"
{| class="wikitable"
|+Stats
|+
|
{| class="wikitable"
|+Stat decrease priority
!
!
!Bomb
![[File:Icon bomb.png|center|frameless|25x25px]]
!Fire
![[File:Icon fire.png|center|frameless|25x25px]]
!Speed
![[File:Icon speed.png|center|frameless|25x25px]]
!Health
|-
!<big>6</big>
|
|<big>①</big>
|
|-
!<big>5</big>
|
|<big>②</big>
|
|-
!<big>4</big>
|
|<big>③</big>
|
|-
!<big>3</big>
|<big>⑤</big>
|<big>④</big>
|<big>⑦</big>
|-
!<big>2</big>
|
|<big>⑥</big>
|
|-
!<big>1</big>
|
|
|
|}
|
{| class="wikitable"
|+Team Level Max HP
!Lv
!Max HP
|-
|-
|Min
|2
|1
|1
|110
|-
|2
|2
|110
|120
|-
|3
|130
|-
|4
|140
|-
|5
|150
|}
|
{| class="wikitable"
|+Character stats
!Stat
!Min
!Max
|-
|-
|Max
|Bombs
|2
|3
|3
|-
|Fire
|1
|6
|6
|-
|Speed
|2
|3
|3
|150
|}
|}
[[File:SKILL SHOOT JUDGEMENT.png|thumb|359x359px]]
|}
=='''THE SKILLS'''==
[[File:SKILL SHOOT JUDGEMENT.png|left|214x214px|thumb|''Judgement'']]
'''Judgement(ジャッジメント) - ''Default Skill #1'''''


== '''Judgement(ジャッジメント) - ''Default Skill #1''''' ==
''Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.''
Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
{| class="wikitable"
{| class="wikitable"
!Team Lvl.
!Rank
!Damage(Heal)
!0
!Range
!1
!Cooldown(R10)
!2
!3
!4
!5
!6
!7
!8
!9
! 10
|-
|Cooldown
|12s
|
|
|
|
|
|
|
|
|
|10.8s
|}
{| class="wikitable"
!Team lvl
!Damage (Structures/Heal)
!Range  
!Cast time
!Cast time
!Angle
!I-frame(s)
|-
|-
|3
|3
|65(40)
|65 (40)
|8 Ahead
|8 ahead + self
|12s(10.8s)
|immediate
|immediate
|360
|No
|}
|}
Diagonal?: '''Yes'''
I-frame(s)?: '''No'''
Triggers I-frame on Hit?: '''No'''
[[File:PapuruJudgementBETA0001.png|none|thumb|550x550px]]




'''Additional info:'''


* Arrows have about 0.6s air time(assuming it hits nothing)
<br />
<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:PapuruJudgementBETA0001.png|border|left|frameless|258x258px|=]]
|
* Arrows have about 0.6s air time(assuming it hits nothing).
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Arrow can travel over walls/blocks
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow pierces through all Minbos☠️
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure
|}
<br />
<br />
----
[[File:SKILL SHOOT REQUIEM.png|left|214x214px|thumb|''Requiem'']]
'''Requiem(レクイエム) - ''Default Skill #2'''''


[[File:SKILL SHOOT REQUIEM.png|thumb|359x359px]]
''Skill Description: Generate multiple pillars that deal damage on collision.''
 
{| class="wikitable"
== '''Requiem(レクイエム) - ''Default Skill #2''''' ==
!Rank
Skill Description: Generate multiple pillars that deal damage on collision.
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
| Cooldown
|50s
|
|
|
|
|
|
|
|
|
|45s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Damage
!Damage (Structures)
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
! Angle
!I-frame(s)
|-
|-
|5
|5
|50 dmg x 3 times
|50 x 3 (25 x 3)
|4 Radius
|4 Radius  
|50s(45s)
|2s
|~2 seconds
|4 directions
| Yes (1 second)
|}
|}
I-frame(s)?: '''About 1 second'''


Triggers I-frame on Hit?: '''No'''
[[File:PapuruRequiemRainbow0001.png|none|thumb|400x400px]]




'''Additional info:'''
<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:PapuruRequiemRainbow0001.png|border|left|frameless|230x230px]]
|
*Skill hits three times.
|}
<br />
<br />
<br />
----
[[File:SKILL SHOOT CERBERUS.png|left|214x214px|thumb|''Cerberus'']]
'''Cerberus(ケルベロス) - ''Alt Skill #1'''''


* This skill strikes three times.
''Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.''
 
{| class="wikitable"
[[File:SKILL SHOOT CERBERUS.png|thumb|359x359px]]
!Rank
 
!0
== '''Cerberus(ケルベロス) - ''Alt Skill #1''''' ==
! 1
Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
!2
!3
! 4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|30s
|
|
|
|
|
|
|
|
|
| 27s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Damage(Heal)
!Damage (Structures/Heal)
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
!Angle
! I-frame(s)
|-
|-
|4
|4
|50(30) per arrow(3)
|50 x 3 (30 x 3)
|7-8 Ahead in 3 directions
|7-8 ahead in three directions
|30s(27s)
|0.6s
|0.6s
|360
|Yes (while shooting)
|}
|}
Diagonal?: '''Yes'''
I-frame(s)?: '''While firing (about 0.6s)'''
Triggers I-frame on Hit?: '''No'''
[[File:PapuruCerberusBETA0001.png|none|thumb|400x400px]]




'''Additional info:'''


<br />
{| style="text-align:left;"
|- style="vertical-align:top;"
|[[File:PapuruCerberusBETA0001.png|border|left|frameless|210x210px]]
|
* Can be obtained from Gacha (or Events)
* Can be obtained from Gacha (or Events)
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target.
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target.
* Arrows have about 0.6s air time(assuming it hits nothing)
* Arrows have about 0.6s air time(assuming it hits nothing).
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Arrow can travel over walls/blocks
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow pierces through all Minbos☠️
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure
|}
<br />
<br />
<br />
----
[[File:SKILL SHOOT ORTHRUS.png|left|214x214px|thumb|''Orthrus'']]
'''Orthrus(オルトロス) - ''Alt Skill #2'''''


[[File:SKILL SHOOT ORTHRUS.png|thumb|359x359px]]
''Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.''
 
{| class="wikitable"
== '''Orthrus(オルトロス) - ''Alt Skill #2''''' ==
!Rank
Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.
!0
!1
! 2
!3
! 4
!5
!6
!7
!8
!9
!10
|-
|Cooldown
|25s
|
|
|
|
|
|
|
|
|
|22.5s
|}
{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team lvl
!Damage(Heal)
!Damage (Structures/Heal)
!Range
!Range
!Cooldown(R10)
!Cast time
!Cast time
!Angle
!I-frame(s)
|-
|-
|4
|4
|50(30) per arrow(2)
|50 x 2 (30 x 2)
|"6" (abnormal arc)
|
|25s(22.5s)
|0.6s
|0.6s
|360
|Yes (0.6 while shooting)
|}
|}
Diagonal?: '''Yes'''
<br />
 
I-frame(s)?: '''While firing (about 0.6s)'''


Triggers I-frame on Hit?: '''No'''
[[File:PapuruOrthrusBETA0001.png|none|thumb|400x400px]]
'''Additional info:'''


{| style="text-align:left;"
|- style="vertical-align:top;"
| [[File:PapuruOrthrusBETA0001.png|border|left|frameless|210x210px]]
|
* Can be obtained from Gacha (or Events)
* Can be obtained from Gacha (or Events)
* the circular arc that these arrows fire in are a perfect fit for the inside of a base.
* the circular arc that these arrows fire in are a perfect fit for the inside of a base.
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target.
* Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target.
* Arrows have about 0.6s air time(assuming it hits nothing)
* Arrows have about 0.6s air time(assuming it hits nothing).
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
* Arrow can travel over walls/blocks
* Arrow can travel over walls/blocks and pierces through all Minbos.
* Arrow pierces through all Minbos☠️
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.
* Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure
|}
<br />
<br />
<br />


== '''Tips & Tricks''' ==
=='''Tips & Tricks'''==


* Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
*Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
* Papuru's ability to slow down enemies with her arrows is her main selling point.
*Papuru's ability to slow down enemies with her arrows is her main selling point.
* Around Team Level 2-5 consider healing up an ally with an arrow or two.
*Around Team Level 2-5 consider healing up an ally with an arrow or two.
* while your own base will suck up arrows, The blocks around it do not 😉
*while your own base will suck up arrows, The blocks around it do not 😉


== '''Fun Facts''' ==
=='''Fun Facts'''==
Birthday: October 5th
Birthday: October 5th

Latest revision as of 06:49, 12 May 2023

Papuru
Birthday October 5th
Type Shooter
V.A. Akane Fujita (藤田 茜)

Only unlockable by playing the arcade version of Bombergirl

Papuru[edit | edit source]

Papuru is the fallen angel in purple stripes. (Her partner's name is Seija「セイジャ」。)

She will endlessly consume desserts if given the opportunity.(Don't call her fat, else you'll probably die.)

As a shooter, her choice of projectile is arrows. These arrows are able to damage/slow enemy players and heal/speed-up ally players.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
6
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 110
2 120
3 130
4 140
5 150
Character stats
Stat Min Max
Bombs 2 3
Fire 1 6
Speed 2 3

THE SKILLS[edit | edit source]

Judgement

Judgement(ジャッジメント) - Default Skill #1

Skill Description: Fire an arrow. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 12s 10.8s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
3 65 (40) 8 ahead + self immediate 360 No




=
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure




Requiem

Requiem(レクイエム) - Default Skill #2

Skill Description: Generate multiple pillars that deal damage on collision.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 50s 45s
Team lvl Damage (Structures) Range Cast time Angle I-frame(s)
5 50 x 3 (25 x 3) 4 Radius 2s 4 directions Yes (1 second)



PapuruRequiemRainbow0001.png
  • Skill hits three times.





Cerberus

Cerberus(ケルベロス) - Alt Skill #1

Skill Description: Fire three arrows in forward directions. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 30s 27s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
4 50 x 3 (30 x 3) 7-8 ahead in three directions 0.6s 360 Yes (while shooting)



PapuruCerberusBETA0001.png
  • Can be obtained from Gacha (or Events)
  • Arrow originate from around Papuru's back. If you are close enough to a target, you can make all 3 arrows hit the same target.
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.





Orthrus

Orthrus(オルトロス) - Alt Skill #2

Skill Description: Fire two arrows arcing from her left and right sides in a circular pattern. Hit allies recover HP & gain a speed buff while hit enemies take damage & their speed de-buffed.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 25s 22.5s
Team lvl Damage (Structures/Heal) Range Cast time Angle I-frame(s)
4 50 x 2 (30 x 2) 0.6s 360 Yes (0.6 while shooting)



PapuruOrthrusBETA0001.png
  • Can be obtained from Gacha (or Events)
  • the circular arc that these arrows fire in are a perfect fit for the inside of a base.
  • Arrow originate from around Papuru's back. If you are close enough to a target, you can make both arrows hit the same target.
  • Arrows have about 0.6s air time(assuming it hits nothing).
  • If it hits an ally, it'll increase their speed by 4, if it hits an enemy, it'll decrease their speed by 4 (buffs/de-buffs will be denoted by small icon above players heads)
  • Will not damage Enemies under the influence of Shiori's legendary tree, but it'll still de-buff their speed.
  • Arrow can travel over walls/blocks and pierces through all Minbos.
  • Arrow will disappear if it heals an ally player/structure or damages an enemy player/structure.




Tips & Tricks[edit | edit source]

  • Always be careful before shooting arrows. About anything can and will suck up your arrows.... (arrows originate from around Papuru's back. so if you are hiding in a gate....)
  • Papuru's ability to slow down enemies with her arrows is her main selling point.
  • Around Team Level 2-5 consider healing up an ally with an arrow or two.
  • while your own base will suck up arrows, The blocks around it do not 😉

Fun Facts[edit | edit source]

Birthday: October 5th