''Skill Description: Generate 3 blocks in a straight line.''
{| class="wikitable"
{| class="wikitable"
|+
!Rank
!Rank
!0
!1
!1
!2
!2
Line 148:
Line 129:
!10
!10
|-
|-
!Cooldown
|Cooldown
|50s
|6s
|
|5.94s
|
|5.88s
|
|5.82s
|
|5.76s
|
|5.7s
|
|5.64s
|
|5.58s
|
|5.52s
|45s
|5.46s
|}
|5.4s
Tsugaru fires an instense, ultra long distance beam forward. She's immobile during and after the attack.
The beam pierces through everything making it strong in tight corridors during the beginning phase digging.
Because of the brief recovery after the skill is finished, it is not wise to use this near enemy players as they will use the chance to surround you with bombs.
On certain maps, it is advantageous for Tsugaru to move from her defensive position to attack the enemy's gate or base. *will be added later
''Skill Description: Restore the HP and durability of surrounding allied players and structures, respectively.''
{| class="wikitable"
{| class="wikitable"
|+
! Rank
!Rank
!0
!1
! 1
!2
!2
!3
!3
!4
!4
!5
!5
!6
! 6
!7
! 7
!8
!8
!9
!9
!10
!10
|-
|-
!Cooldown
|Cooldown
|15
|45s
|
|44.55s
|
|44.1s
|
|43.65s
|
|43.2s
|
|42.75s
|
|42.3s
|
|41.85s
|
|41.4s
|13.5
|40.95s
|}
|40.5s
Tsugaru throws an apple bomb that stuns enemies for a brief time. The grenade goes over everything so don't
worry about it getting sucked.
Combos well into horn sniper rifle.
{| class="wikitable mw-collapsible mw-collapsed"
|+Edit/Revisions
!Page revised by NukiNuki on 4/13/2023
|}
|}
[[File:SKILL SHOOT HOLYNIGHTMASS.png|thumb|214x214px|left]]'''Holy Night Mass(ホーリィナイト・ミサ) - Alt Skill #2'''
''"Firing mah lasers!"''
{| class="wikitable"
{| class="wikitable"
!
!Team lvl
!Damage(Structure)
!Heal amount
Base(Character)
!Range
! Cast time
! Angle
!I-frame(s)
|-
|-
!Team Lvl
|5
|4
|360(100)
|-
|7x7
!Damage(Structure)
|~3s
|60(30) x 8
|4 directions
|-
|~3 seconds
!Range
|}
|3x9 Ahead
<br />
|-
{| style="text-align:left;"
!Cooldown
|- style="vertical-align:top;"
|25s
|[[File:MomokoHealingIdolVoiceBETA0001.png|thumb|201x201px|left|Healing Idol Voice area of effect]]
|-
|
!Cast time
*Buffs the speed of all allies (yourself included) within the skill range for 10 seconds.
|~0.5s
*The cooldown will begin counting down approximately 5.1s after the skill's usage. This later gets shortened to 4.1s, and is at 4.1s in the Arcade version currently.
[[File:SKILL BLOCK MOMOKO BEST WALL.png|thumb|215x215px|left|Momoko Best Wall]]'''Momoko Best Wall(極上ウォール・モモコ) - ''Alt Skill #1'' '''
''Skill Description: Generate 3 blocks in a straight line while attacking the enemy with ice pillars. Enemies hit will receive a slow debuff.''
{| class="wikitable"
{| class="wikitable"
|+
!Rank
!Rank
!0
!1
!1
!2
!2
Line 281:
Line 244:
!10
!10
|-
|-
!Cooldown
| Cooldown
|25s
|15s
|
|14.85s
|
|14.7s
|
| 14.55s
|
|14.4s
|
|14.25s
|
|14.1s
|
|13.95s
|
|13.8s
|22.5s
|13.65s
|}
|13.5s
*Fires a quick succession of shots at the enemy with both rifles. Multiple enemies can be harmed if they are in the line of fire.
*Like Horn Sniper Rifle, Bullets interact the same with blocks, walls, allies, allied structures and are absorbed by enemy mimbos/servants and sturctures.
*While the ability can fire multiple shots in a general area, enemies can only be harmed '''ONCE'''.
*Contrary to Horn Sniper Rifle, enemy structures can be hit multiple times by this skill.
<blockquote>'''NOTE:''' Damage to structures depend on the amount of squares taken covered in front of it. 120 damage for 1 square, 180 for 2 squares, and 240 damage for 3 squares.</blockquote>
{| class="wikitable mw-collapsible mw-collapsed"
|+Edit/Revisions
!Page revised by NukiNuki on 4/13/2023
|}
|}
[[File:SKILL SHOOT HOLYNIGHTMASS.png|thumb|214x214px|left]]'''Holy Night Mass(ホーリィナイト・ミサ) - Alt Skill #2'''
| [[File:MomokoBestWallBETA0001.png|thumb|201x201px|left|Momoko Best Wall area of effect]]
!3
!4
!5
!6
!7
!8
!9
!10
|-
!Cooldown
|25s
|
|
|
*Can be obtained from Gacha (or Events)
|
*Invincible enemies hit will be afflicted with the slow debuff.
|
*Blocks cannot be created ontop of existing blocks.
|
*Blocks will not form where players are standing but will hurt them.
|
*Blocks can be created on top of minbos.
|
|
|22.5s
|}
*Fires a quick succession of shots at the enemy with both rifles. Multiple enemies can be harmed if they are in the line of fire.
*Like Horn Sniper Rifle, Bullets interact the same with blocks, walls, allies, allied structures and are absorbed by enemy mimbos/servants and sturctures.
*While the ability can fire multiple shots in a general area, enemies can only be harmed '''ONCE'''.
*Contrary to Horn Sniper Rifle, enemy structures can be hit multiple times by this skill.
<blockquote>'''NOTE:''' Damage to structures depend on the amount of squares taken covered in front of it. 120 damage for 1 square, 180 for 2 squares, and 240 damage for 3 squares.</blockquote>
{| class="wikitable mw-collapsible mw-collapsed"
|+Edit/Revisions
!Page revised by NukiNuki on 4/13/2023
|}
|}
<br />
<br />
<br />
=='''Strategy and Tactics'''==
=='''Strategy and Tactics'''==
*Will be expanded on**
*Momoko wants to have both block generating skills to start the game, and later swap ice blocks with heals.
*(At least in BG konaste*) a single shot from Horn Sniper Rifle is enough to bring shooters/bombers/attackers below 101 hp. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50.)
*Momoko has a big burst of heals as one of her core skills. The skill is will come in clutch in many situations however, rush can be triggered from heals. Before casting a heal, make sure to note the health difference.
*Shots tend to come out quickly compared to other shooters. Use this to your advantage.
* Horn Sniper Rifle has ridiculous range. You can shoot people off screen if you use the mini-map as your guide.
* Invincible enemies hit will be afflicted with the slow debuff.
* Blocks cannot be created ontop of existing blocks.
* Blocks will not form where players are standing but will hurt them.
* Blocks can be created on top of minbos.
=='''Tips & Tricks'''==
* Momoko wants to have both block generating skills to start the game, and later swap ice blocks with heals.
* Momoko has a big burst of heals as one of her core skills. The skill is will come in clutch in many situations however, rush can be triggered from heals. Before casting a heal, make sure to note the health difference.
The leader of the Pretty bombers! Momoko is the pink haired short one with pink and red all over.
She is NOT a cheap woman, and WILL dance in your blood.
Gameplay-wise, Momoko is a straight forward, no-nonsense blocker with all the skills needed to perform the job.
Stat decrease priority
5
②
4
①
④
3
⑤
③
⑦
2
⑥
1
Team Level Max HP
Lv
Max HP
1
150
2
170
3
180
4
200
5
210
Character stats
Stat
Min
Max
Bombs
2
3
Fire
1
4
Speed
2
5
THE SKILLS
Momoko Wall
Momoko Wall(ウォール・モモコ) - Default Skill #1
Skill Description: Generate 3 blocks in a straight line.
Rank
0
1
2
3
4
5
6
7
8
9
10
Cooldown
6s
5.94s
5.88s
5.82s
5.76s
5.7s
5.64s
5.58s
5.52s
5.46s
5.4s
Team lvl
Range
Cast time
Angle
I-frame(s)
1
3 ahead
1.73s
4 directions
None
Momoko Wall area of effect
Blocks cannot be created on top of existing blocks.
Blocks will not form where players are standing.
Blocks can be created on top of minbos.
Blocks created on a respawn point will prevent any further respawns, (until cleared).
Healing Idol Voice
Healing Idol Voice(癒しのアイドルボイス) - Default Skill #2
Skill Description: Restore the HP and durability of surrounding allied players and structures, respectively.
Rank
0
1
2
3
4
5
6
7
8
9
10
Cooldown
45s
44.55s
44.1s
43.65s
43.2s
42.75s
42.3s
41.85s
41.4s
40.95s
40.5s
Team lvl
Heal amount
Base(Character)
Range
Cast time
Angle
I-frame(s)
5
360(100)
7x7
~3s
4 directions
~3 seconds
Healing Idol Voice area of effect
Buffs the speed of all allies (yourself included) within the skill range for 10 seconds.
The cooldown will begin counting down approximately 5.1s after the skill's usage. This later gets shortened to 4.1s, and is at 4.1s in the Arcade version currently.
Momoko Best Wall
Momoko Best Wall(極上ウォール・モモコ) - Alt Skill #1
Skill Description: Generate 3 blocks in a straight line while attacking the enemy with ice pillars. Enemies hit will receive a slow debuff.
Rank
0
1
2
3
4
5
6
7
8
9
10
Cooldown
15s
14.85s
14.7s
14.55s
14.4s
14.25s
14.1s
13.95s
13.8s
13.65s
13.5s
Team lvl
Damage
Range
Cast time
Angle
I-frame(s)
2
20
3 ahead
1.43s
4 directions
None
Momoko Best Wall area of effect
Can be obtained from Gacha (or Events)
Invincible enemies hit will be afflicted with the slow debuff.
Blocks cannot be created ontop of existing blocks.
Blocks will not form where players are standing but will hurt them.
Blocks can be created on top of minbos.
Strategy and Tactics
Momoko wants to have both block generating skills to start the game, and later swap ice blocks with heals.
Momoko has a big burst of heals as one of her core skills. The skill is will come in clutch in many situations however, rush can be triggered from heals. Before casting a heal, make sure to note the health difference.