Olive: Difference between revisions

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[[File:OliveSD.png|thumb|289x289px]]
[[File:OliveSD.png|thumb|289x289px|
{| class="wikitable" style="width: 100%;"
|+
! colspan="2" |Papuru
|-
|Birthday
|October 5th
|-
|Type
| Shooter
|-
|V.A.
|Akane Fujita (藤田 茜)
|}]]


='''Olive(オリーヴ)'''=
='''Olive(オリーヴ)'''=
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!Bomb
!Bomb
!Fire
!Fire
!Speed
! Speed
!Health
!Health  
|-
|-
|Min
| Min
|2
|2
|1
|1
|2
|2
|110
|110  
|-
|-
|Max
|Max
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* The missile is able to pursue invisible RATS
* The missile is able to pursue invisible RATS
* If there is no enemy player pursue, it'll just travel straight.
*If there is no enemy player pursue, it'll just travel straight.
* The missile will have issues pursuing a target if its too close.
*The missile will have issues pursuing a target if its too close.
* The missile acts like a autonomous summon. (so its less prone to getting lag shielded... unless their real location is to close to ya lol)
*The missile acts like a autonomous summon. (so its less prone to getting lag shielded... unless their real location is to close to ya lol)
* missile can travel over walls/blocks
*missile can travel over walls/blocks
* missile pierces through all minbos☠️
*missile pierces through all minbos☠️
* missile will get sucked if it damages an enemy player/structure
*missile will get sucked if it damages an enemy player/structure


[[File:SKILL SHOOT ACTFIRE.png|thumb|359x359px]]
[[File:SKILL SHOOT ACTFIRE.png|thumb|359x359px]]
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{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team Lvl
!Damage
! Damage  
!Range
!Range
!Cooldown(R10)
!Cooldown(R10)
!Cast time
!Cast time
|-
|-
|5
| 5
|30x12 tics
|30x12 tics
|5 Ahead, 3.5 Radius
|5 Ahead, 3.5 Radius
Line 85: Line 98:
'''Additional info:'''
'''Additional info:'''


* <s>Good for killing about everything</s>
*<s>Good for killing about everything</s>
* The flamethrower goes over everything. (no worries of it getting sucked)
* The flamethrower goes over everything. (no worries of it getting sucked)
* If shot centered on your own base, it'll hit almost everything in the base. There will be tiny safe spots near the outer corners though....
*If shot centered on your own base, it'll hit almost everything in the base. There will be tiny safe spots near the outer corners though....
* Whole thing is an iframe. You can dodge a whole train if you time it correctly 🚄.
*Whole thing is an iframe. You can dodge a whole train if you time it correctly 🚄.


[[File:SKILL SHOOT ACTSPREAD.png|thumb|359x359px]]
[[File:SKILL SHOOT ACTSPREAD.png|thumb|359x359px]]
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{| class="wikitable"
{| class="wikitable"
!Team Lvl
!Team Lvl
!Damage: Close(Far)
!Damage: Close(Far)  
!Range: Close(Far)
!Range: Close(Far)
!Cooldown(R10)
!Cooldown(R10)
Line 115: Line 128:
'''Additional info:'''
'''Additional info:'''


* Can be obtained from Gacha (or Events)
*Can be obtained from Gacha (or Events)
* Can hit multiple enemies.
*Can hit multiple enemies.
* This attack pierces everything.
*This attack pierces everything.
* Attack range is telegraphed to enemy players after pressing the skill button.
*Attack range is telegraphed to enemy players after pressing the skill button.
* Skill gets buffed in Bombergirl Rainbow
*Skill gets buffed in Bombergirl Rainbow


=='''Tips & Tricks'''==
=='''Tips & Tricks'''==

Revision as of 02:38, 16 February 2023

Papuru
Birthday October 5th
Type Shooter
V.A. Akane Fujita (藤田 茜)

Olive(オリーヴ)

Olive is the pink tipped blonde with the sussy green pants.

Her bio says "cleaner", but I don't think she's a janitor...

Gameplay-wise, Olive boasts high firepower with her shotgun and a homing missile. Her flamethrower is also a great area denial skill.

Stats
Bomb Fire Speed Health
Min 2 1 2 110
Max 3 6 3 150
SKILL SHOOT HOMING.png

Act Homing(アクトホーミング) - Default Skill #1

Skill Description: Fires a missile that pursues the enemy.

Team Lvl Damage Range Cooldown(R10) Cast time
2 50 11? 10s(9s) ~0.5s

Diagonal?: Yes

I-frame(s)?: No

Triggers I-frame on Hit?: No

OliveActHomingBETA0002.png

Additional info:

  • The missile is able to pursue invisible RATS
  • If there is no enemy player pursue, it'll just travel straight.
  • The missile will have issues pursuing a target if its too close.
  • The missile acts like a autonomous summon. (so its less prone to getting lag shielded... unless their real location is to close to ya lol)
  • missile can travel over walls/blocks
  • missile pierces through all minbos☠️
  • missile will get sucked if it damages an enemy player/structure
SKILL SHOOT ACTFIRE.png

Act Fire(アクトファイアー) - Default Skill #2

Skill Description: Performs a continuous ranged attack in front of herself for a period of time. HANS GET ZE FLAMMENWERFER

Team Lvl Damage Range Cooldown(R10) Cast time
5 30x12 tics 5 Ahead, 3.5 Radius 35s(31.5s) ~1.4s

Diagonal?: Yes

I-frame(s)?: Yes, for the full skill duration

Triggers I-frame on Hit?: No

OliveActFireBETA0001.png

Additional info:

  • Good for killing about everything
  • The flamethrower goes over everything. (no worries of it getting sucked)
  • If shot centered on your own base, it'll hit almost everything in the base. There will be tiny safe spots near the outer corners though....
  • Whole thing is an iframe. You can dodge a whole train if you time it correctly 🚄.
SKILL SHOOT ACTSPREAD.png

Act Spread(アクトスプレッド) - Alt Skill #1

Skill Description: Performs a forward cone-shaped attack. The damage dealt is greater at close range.

Team Lvl Damage: Close(Far) Range: Close(Far) Cooldown(R10) Cast time
4 80(60) 3(6) 20s(18s) ~0.75s

Diagonal?: No

I-frame(s)?: No

Triggers I-frame on Hit?: No

OliveActSpreadBETA0001.png

Additional info:

  • Can be obtained from Gacha (or Events)
  • Can hit multiple enemies.
  • This attack pierces everything.
  • Attack range is telegraphed to enemy players after pressing the skill button.
  • Skill gets buffed in Bombergirl Rainbow

Tips & Tricks

Fun Facts

Birthday: September 24th