Emera/Overview: Difference between revisions
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Revision as of 07:15, 17 April 2023
Emera(エメラ)
Emera is the green Robo-maid who shoots fireballs & lasers.
Hopes to one day pass the dreaded "CAPTCHA", so she can access the internet.
Gameplay-wise, Emera is able to burst opponents down quickly with her Delta Thread and Sigma Thread.
Bomb | Fire | Speed | Health | |
---|---|---|---|---|
Min | 2 | 1 | 2 | 110 |
Max | 3 | 6 | 3 | 150 |
THE SKILLS
Delta Thread(Δスレッド) - Default Skill #1
Skill Description: Charges three energy shots, then fires them one-by-one to deal damage.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 15s | 14.85s | 14.7s | 14.55s | 14.4s | 14.25s | 14.1s | 13.95s | 13.8s | 13.65s | 13.5s |
Team lvl | Damage | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
1 | 30 x 3
(half on facility) |
5.5 ahead
+ self |
can fire 0.3s
after casting |
360 | None |
|
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Omega Delete(Ωデリート) - Default Skill #2
Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 50s | 49.5s | 49s | 48.5s | 48s | 47.5s | 47s | 46.5s | 46s | 45.5s | 45s |
Team lvl | Damage | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
5 | 20x15
(half on facility) |
3x20
ahead |
1s | 4 directions | 4 seconds |
|
Page revised by Meowmaster on 4/14/2023 |
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Alpha Blast(αブラスト) - Alt Skill #1
Skill Description: Fires a beam forward.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 25s | 24.75s | 24.5s | 24.25s | 24s | 23.75s | 23.5s | 23.25s | 23s | 22.75s | 22.5s |
Team lvl | Damage | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
3 | 70
(half on facility) |
7 ahead | 0.3s | 4 directions | Yes, while shooting |
|
Page revised by Meowmaster on 4/14/2023 |
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Sigma Thread(Σスレッド) - Alt Skill #2
Skill Description: Charges one big energy shot, then fires it to deal damage
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 25s | 24.75s | 24.5s | 24.25s | 24s | 23.75s | 23.5s | 23.25s | 23s | 22.75s | 22.5s |
Team lvl | Damage | Range | Cast time | Angle | I-frame(s) |
---|---|---|---|---|---|
4 | 60
(half on facility) |
5.5 ahead
+ self |
can fire 0.3s
after casting |
360 | None |
|
Page revised by Meowmaster on 4/14/2023 |
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Tips & Tricks
- If all 3 charges Delta Thread hit an attacker or bomber, it'll reduce their hp below 101. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50)
- On long narrow maps that push through a narrow choke point, Emera's Omega Delete is a good way to push through. (ex: most Cyber space maps)
Fun Facts
Birthday: May 24th