Shiro/Overview: Difference between revisions
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|Once | |Once | ||
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{| style="text-align:left;" | {| style="text-align:left;" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[File:Shiro'sBigBombBETA0001.png|thumb|201x201px|left|Super Ultra Bomb!! area of effect]] | |[[File:Shiro'sBigBombBETA0001.png|thumb|201x201px|left|Super Ultra Bomb!! area of effect]] | ||
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*Can be primed to go off instantly with your bombs or enemies' bombs. | *Can be primed to go off instantly with your bombs or enemies' bombs. | ||
*Big AoE causes players to flee. You should flee too because hitting yourself with this skill is too common. A crafty opponent may set traps on their escape so be careful. | *Big AoE causes players to flee. You should flee too because hitting yourself with this skill is too common. A crafty opponent may set traps on their escape so be careful. | ||
*Useful to clear massive amounts of soft blocks. | *Useful to clear massive amounts of soft blocks. | ||
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''Skill Description: Hurl a bomb in front of you a little distance away.'' | ''Skill Description: Hurl a bomb in front of you a little distance away.'' | ||
{| class="wikitable" | {| class="wikitable" | ||
!Rank | ! Rank | ||
!0 | !0 | ||
!1 | !1 | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Team lvl | ! Team lvl | ||
!Damage (Far) | !Damage (Far) | ||
!Range | ! Range | ||
!Cooldown | !Cooldown | ||
!Angle | !Angle | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[File:ShiroBombThrowBETA0001.png|thumb|201x201px|left|Soaring Bomb area of effect]] | |[[File:ShiroBombThrowBETA0001.png|thumb|201x201px|left|Soaring Bomb area of effect]] | ||
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*Shiro hurls a bomb a space ahead. | *Shiro hurls a bomb a space ahead. | ||
* Can be used on Super Ultra Bomb. | *Can be used on Super Ultra Bomb. | ||
* Can't send bombs over double walls. | * Can't send bombs over double walls. | ||
* Bombs thrown will have their fuse reset. | *Bombs thrown will have their fuse reset. | ||
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''Skill Description: Places an imitation "Super Ultra Bomb!!" that does not produce an explosion. Only her team members can see that it is fake.'' | ''Skill Description: Places an imitation "Super Ultra Bomb!!" that does not produce an explosion. Only her team members can see that it is fake.'' | ||
{| class="wikitable" | {| class="wikitable" | ||
!Rank | ! Rank | ||
!0 | !0 | ||
!1 | !1 | ||
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|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!Team lvl | ! Team lvl | ||
!Damage (Far) | !Damage (Far) | ||
!Range | ! Range | ||
!Cooldown | !Cooldown | ||
!I-frame(s) | !I-frame(s) | ||
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*Inflict psychological torture on your enemies, allies and yourself with this bomb! | *Inflict psychological torture on your enemies, allies and yourself with this bomb! | ||
*Allies can tell its a fake but have no way of warning the opponent. | *Allies can tell its a fake but have no way of warning the opponent. | ||
* Shiro is NOT invincible while casting this skill. Enemies can deal damage to you while your casting it, which will let them know it's a fake. | *Shiro is NOT invincible while casting this skill. Enemies can deal damage to you while your casting it, which will let them know it's a fake. | ||
* This skill takes up one of your limited and precious skill slots for something that may not be effective. This skill is not recommended, but it may be useful in niche scenarios. Such as against brats. | * This skill takes up one of your limited and precious skill slots for something that may not be effective. This skill is not recommended, but it may be useful in niche scenarios. Such as against brats. | ||
* It can be used to block enemy bomb explosions. | * It can be used to block enemy bomb explosions. | ||
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* Super Ultra Bomb has a wide radius, which often results in Shiro getting stunned. It's very difficult to prevent this during in-base fighting. You can circumvent most of the stun by priming bombs, then using Super Ultra Bomb away from the planted bombs. This will stun you, but since the primed bombs hit you first, you will suffer from a shorter self-stun. | * Super Ultra Bomb has a wide radius, which often results in Shiro getting stunned. It's very difficult to prevent this during in-base fighting. You can circumvent most of the stun by priming bombs, then using Super Ultra Bomb away from the planted bombs. This will stun you, but since the primed bombs hit you first, you will suffer from a shorter self-stun. | ||
* It's important to know when to switch from Screw Bomb! to Soaring Bomb! as the game progresses. | *It's important to know when to switch from Screw Bomb! to Soaring Bomb! as the game progresses. | ||
=='''Fun Facts'''== | =='''Fun Facts'''== | ||
Birthday: April 6th | Birthday: April 6th |
Revision as of 06:28, 12 May 2023
Shiro(シロ)
The main character and based on White Bomber.
Shiro is very dumb but she does her best.
Gameplay-wise, she is an all rounder with dependable and straight forward skills.
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THE SKILLS
Screw Bomb!(スクリューボム!) - Default Skill #1
Skill Description: Place a special bomb with a blast that pierces through soft blocks.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 10.00s | 9.90s | 9.80s | 9.70s | 9.60s | 9.50s | 9.40s | 9.30s | 9.20s | 9.10s | 9.00s |
Team lvl | Damage (Far) | Range | Cooldown | Angle | I-frame(s) | Gate Hits |
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2 | 100(100) | Stat dependant | 10.00s | 4 directions | No | Mutliple |
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Super Ultra Bomb!!(スーパーウルトラボム!!) - Default Skill #2
Skill Description: Place a very dangerous bomb that deals moderate damage in a big area.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 38.00s | 37.62s | 37.24s | 36.86s | 36.48s | 36.10s | 35.72s | 35.34s | 34.96s | 34.58s | 34.20s |
Team lvl | Damage (Far) | Range | Cooldown | Cast Time | I-frame(s) | Gate Hits |
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5 | 200(200) | 7x7 | 38.00s | 1.50s~ | Yes | Once |
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Soaring Bomb!(飛んでけボム!) - Alt Skill #1
Skill Description: Hurl a bomb in front of you a little distance away.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 7.00s | 6.93s | 6.86s | 6.79s | 6.72s | 6.65s | 6.58s | 6.51s | 6.44s | 6.37s | 6.30s |
Team lvl | Damage (Far) | Range | Cooldown | Angle | I-frame(s) | Gate Hits |
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4 | Bomb dependent | 2 ahead | 7.00s | 4 directions | No | Bomb dependent |
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Super Ultra Fake Bomb♪(スーパーウルトラなんちゃってボム♪) - Alt Skill #2
Skill Description: Places an imitation "Super Ultra Bomb!!" that does not produce an explosion. Only her team members can see that it is fake.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 10.00s | 9.90s | 9.80s | 9.70s | 9.60s | 9.50s | 9.40s | 9.30s | 9.20s | 9.10s | 9.00s |
Team lvl | Damage (Far) | Range | Cooldown | I-frame(s) |
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4 | Psychological | None | 10.00s | No |
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Strategy and Tactics
- Super Ultra Bomb has a wide radius, which often results in Shiro getting stunned. It's very difficult to prevent this during in-base fighting. You can circumvent most of the stun by priming bombs, then using Super Ultra Bomb away from the planted bombs. This will stun you, but since the primed bombs hit you first, you will suffer from a shorter self-stun.
- It's important to know when to switch from Screw Bomb! to Soaring Bomb! as the game progresses.
Fun Facts
Birthday: April 6th