The Numbers: Difference between revisions

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=== '''Character Health Points''' ===
=== '''Character Health Points (Rainbow Update)''' ===
* The HP values of character differ depending on class (sometimes characters), and they can only be increased by raising your team level.
* While inside your own base you gain a defensive buff. This buff halves all incoming damage taken by the player, effectively doubling their current health.
 
{| class="wikitable"
!Role
!Lv.1
!Lv.2
!Lv.3
!Lv.4
!'''Lv.5(max)'''
|-
|'''Bombers(+ ''Sepia'')'''
|120
|130
|140
|160
|'''180'''
|-
|'''Attackers(- ''Sepia'')'''
|100
|110
|120
|130
|'''130'''
|-
|'''Shooter'''
|110
|120
|130
|140
|'''150'''
|-
|'''Blocker'''
|150
|170
|180
|200
|'''210'''
|}
 
=== '''Character Health (Rainbow Update - Arcade only atm)''' ===
 
*The HP values of character differ depending on class (sometimes characters), and they can only be increased by raising your team level.
*The HP values of character differ depending on class (sometimes characters), and they can only be increased by raising your team level.
* While inside your own base you gain a defensive buff. This buff halves all incoming damage taken by the player, effectively doubling their current health.
* While inside your own base you gain a defensive buff. This buff halves all incoming damage taken by the player, effectively doubling their current health.
Line 92: Line 50:
* Both teams start out with structures all around the map. The number and type of structures depends on the map.
* Both teams start out with structures all around the map. The number and type of structures depends on the map.
* It could be said that a Base has 2000HP normally, and then granted an additional 500HP for each corresponding team's Tower present on the map.
* It could be said that a Base has 2000HP normally, and then granted an additional 500HP for each corresponding team's Tower present on the map.
* When a tower is destroyed, the team loses 500 health points to their main base. This health loss however, is not permanent (not on the PC version) the damage taken can be healed back up. '''Health deducted changes from 500 to 300 in Rainbow update.'''
* When a tower is destroyed, the team loses 300 health points to their main base. This health loss is permanent the damage taken can no longer be healed back up.


{| class="wikitable"
{| class="wikitable"
Line 132: Line 90:
|-
|-
|Minbos
|Minbos
|60
|50
|-
|-
|Gate Turrets
|Gate Turrets

Revision as of 17:14, 12 December 2022

Character Health Points (Rainbow Update)

  • The HP values of character differ depending on class (sometimes characters), and they can only be increased by raising your team level.
  • While inside your own base you gain a defensive buff. This buff halves all incoming damage taken by the player, effectively doubling their current health.
Role Lv.1 Lv.2 Lv.3 Lv.4 Lv.5(max)
Bombers 120 130 140 160 190
Sepia 120 130 140 160 180
Attackers(- Sepia) 100 110 120 130 130
Shooter 110 120 130 140 150
Blocker 150 170 180 200 210

Structures Health Points

  • Both teams start out with structures all around the map. The number and type of structures depends on the map.
  • It could be said that a Base has 2000HP normally, and then granted an additional 500HP for each corresponding team's Tower present on the map.
  • When a tower is destroyed, the team loses 300 health points to their main base. This health loss is permanent the damage taken can no longer be healed back up.
Health
Gate 750
Towers 500
Base(One Tower) 2500
Base(Two Towers) 3000

Damage Sources

  • While playing bombergirl you may realize that there are a lot of ways you can take damage.
  • Minbos are small and cute little fellas, but don't let them get too close, they bite >:3
  • Gates have their own form of protection they come equipped with turrets, these turrets will fire at nearby opponents. When the turrets fire, they leave a marker to indicate where the projectile will land. The area where the turret shoots remains harmful until the visuals for it disappear, which is about 0.75 seconds
  • Can't forget BOMBS! Bombs will be around everywhere (This is Bombergirl after all). Enemy bombs (colored red) will deal damage, this damage can vary depending on distance(near or far); While friendly bombs (colored blue) will not inflict damage, they will stun you, this stun duration also varies depending on distance(near or far).
  • A bomb is considered "Near" if you are within one block from it, anything beyond this point and the bomb will be considered "Far".
  • A thing to note, special bombs such as penetration bombs, big bombs, and Shiron's "Sunlight Fire Bomb!" have no fall off damage, everything within it's blast radius will take full damage.
  • Bombs will blow up after about 2.33 seconds(140 frames)
  • Once a bomb detonates, it's flames will remain active for 0.5 seconds(30 frames).
Damage Source Damage
Bomb(Near) 100
Bomb's Flames(Far) 50
Minbos 50
Gate Turrets 40

Stun Durations

(you only get stunned by ally bombs*)

Stun Source Stun Duration
Bomb(Near) 2.53s
Bomb's Flames(Far) 1.26s
Tsugaru Apple 2.53s
Prune Poison 1.5s

Rush

  • What is a Rush? Rush occur when there is a significant health difference between the two teams, 800 HP difference between their bases.
  • Rush can only occur once for each team, this is Bombergirl's comeback mechanic.
  • Two teams cannot experience rush at the same time. This means, if the enemy is in the middle of their rush, and lowers your health to below 800 of theirs, you will have to wait for their rush to end before yours can begin.
  • It is best to hold off on healing or dealing too much damage, if it means giving your enemy a free rush, however, sometimes it can lead to an earlier victory.
  • When rush occurs, for the next 14 seconds you will gain the following buffs:
  • The whole team will be fully healed.
  • The whole team will know what it means TO GO EVEN FURTHER BEYOND! and get all their stats maxed to 7 (7 bomb, 7 flame, 7 skates).
  • If the team level is not 5, for the duration of the rush, you will be allowed access to any skills locked behind higher team levels.
  • Skill cooldowns will be 7 times shorter (A skill that has 70s cd, will now be 10s during rush).