Emera/Overview: Difference between revisions

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[[File:EmeraSD2.png|thumb|289x289px]]
[[File:EmeraSD2.png|thumb|289x289px|
{| class="wikitable" style="width: 100%;"
|+
! colspan="2" |Papuru
|-
|Birthday
|October 5th
|-
|Type
|Shooter
|-
| V.A.
|Akane Fujita (藤田 茜)
|}]]


= '''Emera(エメラ)''' =
='''Emera(エメラ)'''=
Emera is the green Robo-maid who shoots fireballs & lasers.
Emera is the green Robo-maid who shoots fireballs & lasers.


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|1
|1
|2
|2
|110
|110  
|-
|-
|Max
|Max
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[[File:SKILL SHOOT DELTA THREAD.png|thumb|359x359px]]
[[File:SKILL SHOOT DELTA THREAD.png|thumb|359x359px]]


== '''Delta Thread(Δスレッド) - ''Default Skill #1''''' ==
== '''Delta Thread(Δスレッド) - ''Default Skill #1'''''==
Skill Description: Charges three energy shots, then fires them one-by-one to deal damage.
Skill Description: Charges three energy shots, then fires them one-by-one to deal damage.
{| class="wikitable"
{| class="wikitable"
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'''Additional info:'''
'''Additional info:'''


* Press the skill button once to activate the 3 charges, press the skill button again to fire(up to 3 times)
*Press the skill button once to activate the 3 charges, press the skill button again to fire(up to 3 times)
* Cooldown starts after all 3 shots are fired.
*Cooldown starts after all 3 shots are fired.
* Energy shots can travel over (blocks/walls/allies/ally structures)
*Energy shots can travel over (blocks/walls/allies/ally structures)
* The shot will get sucked if it damages an enemy player/minbo/structure
*The shot will get sucked if it damages an enemy player/minbo/structure


[[File:SKILL SHOOT OMEGA DELETE.png|thumb|359x359px]]
[[File:SKILL SHOOT OMEGA DELETE.png|thumb|359x359px]]


== '''Omega Delete(Ωデリート) - ''Default Skill #2''''' ==
=='''Omega Delete(Ωデリート) - ''Default Skill #2'''''==
Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.
Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.
{| class="wikitable"
{| class="wikitable"
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'''Additional info:'''
'''Additional info:'''


* Will be stunned for 1 second after skill is finished
*Will be stunned for 1 second after skill is finished
* Beam goes over everything. (no worries of it getting sucked)
*Beam goes over everything. (no worries of it getting sucked)
* Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)
*Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)


[[File:SKILL SHOOT ALPHA BLAST.png|thumb|359x359px]]
[[File:SKILL SHOOT ALPHA BLAST.png|thumb|359x359px]]


== '''Alpha Blast(αブラスト) - ''Alt Skill #1''''' ==
=='''Alpha Blast(αブラスト) - ''Alt Skill #1'''''==
Skill Description: Fires a beam forward.
Skill Description: Fires a beam forward.
{| class="wikitable"
{| class="wikitable"
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!Damage
!Damage
!Range
!Range
!Cooldown(R10)
! Cooldown(R10)
!Cast time
!Cast time
|-
|-
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* Can be obtained from Gacha (or Events)
* Can be obtained from Gacha (or Events)
* Can be used to I-frame a bomb explosion
*Can be used to I-frame a bomb explosion
* Beam goes over everything. (no worries of it getting sucked)
*Beam goes over everything. (no worries of it getting sucked)
* Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)
*Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)


[[File:SKILL SHOOT SIGMA THREAD.png|thumb|359x359px]]
[[File:SKILL SHOOT SIGMA THREAD.png|thumb|359x359px]]


== '''Sigma Thread(Σスレッド) - ''Alt Skill #2''''' ==
=='''Sigma Thread(Σスレッド) - ''Alt Skill #2'''''==
Skill Description: Charges one big energy shot, then fires it to deal damage.
Skill Description: Charges one big energy shot, then fires it to deal damage.
{| class="wikitable"
{| class="wikitable"
!Team Lvl
! Team Lvl
!Damage
!Damage
!Range
!Range
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!Cast time
!Cast time
|-
|-
|4
| 4
|60 (half on facility)
|60 (half on facility)
|5.5 Ahead + self
|5.5 Ahead + self
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'''Additional info:'''
'''Additional info:'''


* Can be obtained from Gacha (or Events)
*Can be obtained from Gacha (or Events)
* Press the skill button once to activate the charge, press the skill button again to fire
* Press the skill button once to activate the charge, press the skill button again to fire
* Cooldown starts after the shot is fired.
* Cooldown starts after the shot is fired.
* Energy shots can travel over (blocks/walls/allies/ally structures)
*Energy shots can travel over (blocks/walls/allies/ally structures)
* The shot will get sucked if it damages an enemy player/minbo/structure
*The shot will get sucked if it damages an enemy player/minbo/structure


== '''Tips & Tricks''' ==
== '''Tips & Tricks'''==


* If all 3 charges Delta Thread hit an attacker or bomber, it'll reduce their hp below 101. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50)
*If all 3 charges Delta Thread hit an attacker or bomber, it'll reduce their hp below 101. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50)
* On long narrow maps that push through a narrow choke point, Emera's Omega Delete is a good way to push through. (ex: most Cyber space maps)
* On long narrow maps that push through a narrow choke point, Emera's Omega Delete is a good way to push through. (ex: most Cyber space maps)


== '''Fun Facts''' ==
=='''Fun Facts'''==
Birthday: May 24th
Birthday: May 24th

Revision as of 03:37, 16 February 2023

Papuru
Birthday October 5th
Type Shooter
V.A. Akane Fujita (藤田 茜)

Emera(エメラ)

Emera is the green Robo-maid who shoots fireballs & lasers.

Hopes to one day pass the dreaded "CAPTCHA", so she can access the internet.

Gameplay-wise, Emera is able to burst opponents down quickly with her Delta Thread and Sigma Thread.

Stats
Bomb Fire Speed Health
Min 2 1 2 110
Max 3 6 3 150
SKILL SHOOT DELTA THREAD.png

Delta Thread(Δスレッド) - Default Skill #1

Skill Description: Charges three energy shots, then fires them one-by-one to deal damage.

Team Lvl Damage Range Cooldown(R10) Cast time
1 30 x 3 (half on facility) 5.5 Ahead + self 15s(13.5s) can fire 0.3s after casting

Diagonal?: Yes

I-frame(s)?: No

Triggers I-frame on Hit?: No

EmeraDeltaThreadBETA0001.png


Additional info:

  • Press the skill button once to activate the 3 charges, press the skill button again to fire(up to 3 times)
  • Cooldown starts after all 3 shots are fired.
  • Energy shots can travel over (blocks/walls/allies/ally structures)
  • The shot will get sucked if it damages an enemy player/minbo/structure
SKILL SHOOT OMEGA DELETE.png

Omega Delete(Ωデリート) - Default Skill #2

Skill Description: Fires an intense, ultra-long-distance beam forward. She cannot move for a moment due to the shock.

Team Lvl Damage Range Cooldown(R10) Cast time
5 20x15 (half on facility) 3x20 ahead 60s(54s) 1s

Diagonal?: No

I-frame(s)?: 4 seconds

Triggers I-frame on Hit?: No

EmeraOmegaDeleteBETA0001.png


Additional info:

  • Will be stunned for 1 second after skill is finished
  • Beam goes over everything. (no worries of it getting sucked)
  • Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)
SKILL SHOOT ALPHA BLAST.png

Alpha Blast(αブラスト) - Alt Skill #1

Skill Description: Fires a beam forward.

Team Lvl Damage Range Cooldown(R10) Cast time
3 70 (half on facility) 7 Ahead 25s(22.5s) 0.3s

Diagonal?: No

I-frames?: Yes, while shooting

Triggers I-frame on Hit?: Yes

EmeraAlphaBlastBETA0001.png


Additional info:

  • Can be obtained from Gacha (or Events)
  • Can be used to I-frame a bomb explosion
  • Beam goes over everything. (no worries of it getting sucked)
  • Beam Penetrates. (All enemies/structures in the path of the beam gets harmed)
SKILL SHOOT SIGMA THREAD.png

Sigma Thread(Σスレッド) - Alt Skill #2

Skill Description: Charges one big energy shot, then fires it to deal damage.

Team Lvl Damage Range Cooldown(R10) Cast time
4 60 (half on facility) 5.5 Ahead + self 25s(22.5s) can fire 0.3s after casting

Diagonal?: Yes

I-frame(s)?: No

Triggers I-frame on Hit?: No

EmeraDeltaThreadBETA0001.png


Additional info:

  • Can be obtained from Gacha (or Events)
  • Press the skill button once to activate the charge, press the skill button again to fire
  • Cooldown starts after the shot is fired.
  • Energy shots can travel over (blocks/walls/allies/ally structures)
  • The shot will get sucked if it damages an enemy player/minbo/structure

Tips & Tricks

  • If all 3 charges Delta Thread hit an attacker or bomber, it'll reduce their hp below 101. They won't be able to damage boost through a point-blank bomb explosion.("Far" bomb damage only does 50)
  • On long narrow maps that push through a narrow choke point, Emera's Omega Delete is a good way to push through. (ex: most Cyber space maps)

Fun Facts

Birthday: May 24th