Prune: Difference between revisions
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(updating statistics and information for ideally greater accuracy) |
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Gameplay-wise, Prune is somewhat unorthodox since she generates blocks away from her, and her heal is projectile based. | Gameplay-wise, Prune is somewhat unorthodox since she generates blocks away from her, and her heal is projectile based. | ||
=='''THE SKILLS'''== | |||
[[File:SKILL BLOCK PRUNE WALL.png|thumb|215x215px|left]] | |||
'''Prune Wall(ウォール・プルーン) - Default Skill #1'' ''' | |||
Generate 3 horizontal blocks a little further forward. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Team | !Rank | ||
!0 | |||
!1 | |||
!2 | |||
!3 | |||
!4 | |||
!5 | |||
!6 | |||
!7 | |||
!8 | |||
!9 | |||
!10 | |||
|- | |||
|Cooldown | |||
|5s | |||
|4.95s | |||
|4.9s | |||
|4.85s | |||
|4.8s | |||
|4.75s | |||
|4.7s | |||
|4.65s | |||
|4.6s | |||
|4.55s | |||
|4.5s | |||
|} | |||
{| class="wikitable" | |||
!Team lvl | |||
!Range | !Range | ||
!Cooldown( | !Cooldown | ||
!I-frame(s) | |||
|- | |- | ||
|1 | |1 | ||
|2 Ahead | |2 Ahead, 3x1 | ||
|5s | |5s | ||
| | |No | ||
|} | |} | ||
<br /> | |||
<br /> | |||
<br /> | |||
[[File:PruneWallBETA0001.png| | <br /> | ||
{| style="text-align:left;" | |||
|- style="vertical-align:top;" | |||
|[[File:PruneWallBETA0001.png|thumb|201x201px|left]] | |||
| | |||
* Keep in mind that Prune places horizontal blocks a space away from her current position when installing blocks in your base. Her block installation process is a little different from other blockers. | * Keep in mind that Prune places horizontal blocks a space away from her current position when installing blocks in your base. Her block installation process is a little different from other blockers. | ||
* Blocks cannot be created ontop of existing blocks. | * Blocks cannot be created ontop of existing blocks. | ||
Line 86: | Line 114: | ||
* Blocks can be created on top of bomb explosions. | * Blocks can be created on top of bomb explosions. | ||
* Blocks created on a respawn point will prevent any further respawns, (until cleared). | * Blocks created on a respawn point will prevent any further respawns, (until cleared). | ||
|} | |||
[[File:SKILL BLOCK HEALING INJECTION VOICE.png|thumb| | <br /> | ||
<br /> | |||
<br /> | |||
---- | |||
[[File:SKILL BLOCK HEALING INJECTION VOICE.png|thumb|215x215px|left]] | |||
'''Healing Injection Voice(癒しのお注射ボイス) - Default Skill #2'' ''' | |||
Charge 3 syringes. Fire 1 syringe at a time to restore your team's players' HP and structures' durability. | |||
{| class="wikitable" | |||
!Rank | |||
!0 | |||
!1 | |||
!2 | |||
!3 | |||
!4 | |||
!5 | |||
!6 | |||
!7 | |||
!8 | |||
!9 | |||
!10 | |||
|- | |||
|Cooldown | |||
|35s | |||
|34.65s | |||
|34.3s | |||
|33.95s | |||
|33.6s | |||
|33.25s | |||
|32.9s | |||
|32.55s | |||
|32.20s | |||
|31.85s | |||
|31.5s | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
!Team | !Team lvl | ||
!Heal for | !Heal for Structures(Characters) | ||
!Range | !Range | ||
!Cast time | !Cast time | ||
!Cooldown | |||
!I-frame(s) | |||
|- | |- | ||
|5 | |5 | ||
|120(80)x3 | |120(80)x3 Syringes | ||
|5.5 Infront | |5.5 Infront | ||
|3s | |3s | ||
|35s | |||
|Yes | |||
|} | |} | ||
<br /> | |||
<br /> | |||
<br /> | |||
[[File:PruneHealingBETA0001.png| | <br /> | ||
{| style="text-align:left;" | |||
|- style="vertical-align:top;" | |||
|[[File:PruneHealingBETA0001.png|thumb|201x201px|left]] | |||
| | |||
* Cooldown doesn't begin until all syringes have been thrown. | * Cooldown doesn't begin until all syringes have been thrown. | ||
* Syringes will stay on Prune through death. | * Syringes will stay on Prune through death. | ||
* These needles pierce, meaning if they touch the gate or teammate, they will keep going and heal any allied structure/player it comes in contact with. | * These needles pierce, meaning if they touch the gate or teammate, they will keep going and heal any allied structure/player it comes in contact with. | ||
* Since the syringes have a wide hitbox, you are able to stand on the north or south part of your base, and fire a syringe facing away from the base to heal both the base and the gate. | * Since the syringes have a wide hitbox, you are able to stand on the north or south part of your base, and fire a syringe facing away from the base to heal both the base and the gate. | ||
|} | |||
<br /> | |||
<br /> | |||
<br /> | |||
---- | |||
[[File:SKILL BLOCK STUN POISON.png|left|thumb|214x214px]] | |||
'''Stun Poison(スタンポイズン) - Alt Skill #1'' ''' | |||
Stun the enemy in front of you. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Team | !Rank | ||
!Damage(Status) | !0 | ||
!1 | |||
!2 | |||
!3 | |||
!4 | |||
!5 | |||
!6 | |||
!7 | |||
!8 | |||
!9 | |||
!10 | |||
|- | |||
|Cooldown | |||
|6s | |||
|5.94s | |||
|5.88s | |||
|5.82s | |||
|5.76s | |||
|5.7s | |||
|5.64s | |||
|5.58s | |||
|5.52s | |||
|5.46s | |||
|5.4s | |||
|} | |||
{| class="wikitable" | |||
!Team lvl | |||
!Damage (Status) | |||
!Stun Duration | |||
!Range | !Range | ||
!Cast time | !Cast time | ||
!Cooldown | |||
!I-frame(s) | |||
|- | |- | ||
|2 | |2 | ||
|0(Stun) | |0 (Stun) | ||
|1.5s | |||
|1.7 Radius | |1.7 Radius | ||
|1.5s | |1.5s | ||
|6s | |||
|No | |||
|} | |} | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
{| style="text-align:left;" | |||
[[File:PruneStunPoisonBETA0001.png| | |- style="vertical-align:top;" | ||
|[[File:PruneStunPoisonBETA0001.png|thumb|201x201px|left]] | |||
| | |||
* Can be obtained from Gacha (or Events) | * Can be obtained from Gacha (or Events) | ||
* The stun is very short, with a long cast animation, and a long recovery. All of this means Prune cannot take advantage of the stun by herself. | * The stun is very short, with a long cast animation, and a long recovery. All of this means Prune cannot take advantage of the stun by herself. | ||
* Using this is not recommended unless you are disrespecting your opponent. | * Using this is not recommended unless you are disrespecting your opponent. | ||
* Seriously, there is not even a niche reason to use this! Even in an all Prune game, you're better off with blocks and syringes. | * Seriously, there is not even a niche reason to use this! Even in an all Prune game, you're better off with blocks and syringes. | ||
|} | |||
==''' | <br /> | ||
<br /> | |||
<br /> | |||
=='''Strategy and Tactics'''== | |||
* Prune has a special technique that allows you place blocks just as a bomb explodes, further increasing her stall abilities. A video demonstration is here. | * Prune has a special technique that allows you place blocks just as a bomb explodes, further increasing her stall abilities. A video demonstration is here. | ||
* Be wary rush time can be triggered from heals. Before casting a heal, make sure to note the health difference, and ideally make sure it is when you can toss all of the syringes at once to start the CD on them rolling. | * Be wary rush time can be triggered from heals. Before casting a heal, make sure to note the health difference, and ideally make sure it is when you can toss all of the syringes at once to start the CD on them rolling. | ||
* If you feel rush time is inevitable, it's best to have Prune's syringes out before rush time begins. This way, you can immediately throw the syringes and take advantage of the decreased cooldowns from rush time. | * If you feel rush time is inevitable, it's best to have Prune's syringes out before rush time begins. This way, you can immediately throw the syringes and take advantage of the decreased cooldowns from rush time. | ||
Revision as of 21:03, 25 April 2023
Prune(プルーン)
The leader of the Pretty bombers! Prune is the blocker with Purple hair.
Prune is a genius doctor, who holds two jobs, but uses her smarts to be lazier.
Gameplay-wise, Prune is somewhat unorthodox since she generates blocks away from her, and her heal is projectile based.
THE SKILLS
Prune Wall(ウォール・プルーン) - Default Skill #1 Generate 3 horizontal blocks a little further forward.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 5s | 4.95s | 4.9s | 4.85s | 4.8s | 4.75s | 4.7s | 4.65s | 4.6s | 4.55s | 4.5s |
Team lvl | Range | Cooldown | I-frame(s) |
---|---|---|---|
1 | 2 Ahead, 3x1 | 5s | No |
|
Healing Injection Voice(癒しのお注射ボイス) - Default Skill #2 Charge 3 syringes. Fire 1 syringe at a time to restore your team's players' HP and structures' durability.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 35s | 34.65s | 34.3s | 33.95s | 33.6s | 33.25s | 32.9s | 32.55s | 32.20s | 31.85s | 31.5s |
Team lvl | Heal for Structures(Characters) | Range | Cast time | Cooldown | I-frame(s) |
---|---|---|---|---|---|
5 | 120(80)x3 Syringes | 5.5 Infront | 3s | 35s | Yes |
|
Stun Poison(スタンポイズン) - Alt Skill #1 Stun the enemy in front of you.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 6s | 5.94s | 5.88s | 5.82s | 5.76s | 5.7s | 5.64s | 5.58s | 5.52s | 5.46s | 5.4s |
Team lvl | Damage (Status) | Stun Duration | Range | Cast time | Cooldown | I-frame(s) |
---|---|---|---|---|---|---|
2 | 0 (Stun) | 1.5s | 1.7 Radius | 1.5s | 6s | No |
|
Strategy and Tactics
- Prune has a special technique that allows you place blocks just as a bomb explodes, further increasing her stall abilities. A video demonstration is here.
- Be wary rush time can be triggered from heals. Before casting a heal, make sure to note the health difference, and ideally make sure it is when you can toss all of the syringes at once to start the CD on them rolling.
- If you feel rush time is inevitable, it's best to have Prune's syringes out before rush time begins. This way, you can immediately throw the syringes and take advantage of the decreased cooldowns from rush time.