MediaWiki:Common.js

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Revision as of 12:20, 29 April 2023 by Meowmaster (talk | contribs) (Created page with "→‎Any JavaScript here will be loaded for all users on every page load.: // ************************************************** // Experimental javascript countdown timer (Splarka) // Version 0.0.3 // ************************************************** // // Usage example: // <span class="countdown" style="display:none;"> // Only <span class="countdowndate">January 01 2007 00:00:00 PST</span> until New years. // </span> // <span class="nocountdown">Javascript disab...")
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  • Firefox / Safari: Hold Shift while clicking Reload, or press either Ctrl-F5 or Ctrl-R (⌘-R on a Mac)
  • Google Chrome: Press Ctrl-Shift-R (⌘-Shift-R on a Mac)
  • Internet Explorer / Edge: Hold Ctrl while clicking Refresh, or press Ctrl-F5
  • Opera: Press Ctrl-F5.
/* Any JavaScript here will be loaded for all users on every page load. */


// **************************************************
// Experimental javascript countdown timer (Splarka)
// Version 0.0.3
// **************************************************
//
// Usage example:
//  <span class="countdown" style="display:none;">
//  Only <span class="countdowndate">January 01 2007 00:00:00 PST</span> until New years.
//  </span>
//  <span class="nocountdown">Javascript disabled.</span>

function updatetimer(i) {
  var now = new Date();
  var then = timers[i].eventdate;
  var diff = count=Math.floor((then.getTime()-now.getTime())/1000);

  // catch bad date strings
  if(isNaN(diff)) { 
    timers[i].firstChild.nodeValue = '** ' + timers[i].eventdate + ' **' ;
    return;
  }

  // determine plus/minus
  if(diff<0) {
    diff = -diff;
    var tpm = ' ';
  } else {
    var tpm = ' ';
  }

  // calcuate the diff
  var left = (diff%60) + ' seconds';
    diff=Math.floor(diff/60);
  if(diff > 0) left = (diff%60) + ' minutes ' + left;
    diff=Math.floor(diff/60);
  if(diff > 0) left = (diff%24) + ' hours ' + left;
    diff=Math.floor(diff/24);
  if(diff > 0) left = diff + ' days ' + left
  timers[i].firstChild.nodeValue = tpm + left;

  // a setInterval() is more efficient, but calling setTimeout()
  // makes errors break the script rather than infinitely recurse
  timeouts[i] = setTimeout('updatetimer(' + i + ')',1000);
}

function checktimers() {
  //hide 'nocountdown' and show 'countdown'
  var nocountdowns = getElementsByClassName(document, 'span', 'nocountdown');
  for(var i in nocountdowns) nocountdowns[i].style.display = 'none'
  var countdowns = getElementsByClassName(document, 'span', 'countdown');
  for(var i in countdowns) countdowns[i].style.display = 'inline'

  //set up global objects timers and timeouts.
  timers = getElementsByClassName(document, 'span', 'countdowndate');  //global
  timeouts = new Array(); // generic holder for the timeouts, global
  if(timers.length == 0) return;
  for(var i in timers) {
    timers[i].eventdate = new Date(timers[i].firstChild.nodeValue);
    updatetimer(i);  //start it up
  }
}
addOnloadHook(checktimers);

// **************************************************
//  - end -  Experimental javascript countdown timer
// **************************************************