Silver

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Revision as of 19:24, 6 May 2023 by Aisu (talk | contribs) (fx)
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ContructionWIP.png

Silver
Birthday September 19th
Type Shooter
V.A. Yukiyo Fujii (藤井 ゆきよ)

Silver(シルヴァ)

Lap Pillow

She became available to unlock on the PC version with the premier of the 04/26/2023 banner.

Stat decrease priority
Icon bomb.png
Icon fire.png
Icon speed.png
6
5
4
3
2
1
Team Level Max HP
Lv Max HP
1 110
2 120
3 130
4 140
5 150
Character stats
Stat Min Max
Bombs 2 3
Fire 1 6
Speed 2 3

THE SKILLS

Epsilon Barrett

Epsilon Barrett(εバレット) - Default Skill #1 Load 5 bullets into your gun. pew pew pew.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 17s 16.83s 16.66s 16.49s 16.32s 16.15s 15.98s 15.81s 15.64s 15.47s 15.3s
Team lvl Damage Range Cast time Angle I-frame(s)
1 20x5 Shots 1x5.5 + Self ~0.15s 360 No





Epsilon Barrett area of effect
  • Press the skill button once to chamber 5 bullets, press the skill button again to fire(up to 5 times)
  • Cooldown starts after all 5 shots are fired.
  • Bullets can travel over (blocks/walls/allies/ally structures).
  • Damage is halved against enemy structures.
  • Bullets will get sucked if it damages an enemy player/minbo/structure.





Omega Destroy

Omega Destroy(Ωデストロイ) - Default Skill #2 Pull out the big guns and destroy everything in front of you.

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 45s 44.55s 44.1s 43.65s 43.2s 42.75s 42.3s 41.85s 41.4s 40.95s 40.5s
Team lvl Damage Range Cast time Angle I-frame(s)
5 10x21 tics 5x8 Ahead ~1.66s 4 Directions Yes





Omega Destroy area of effect
  • After the initial 1.66 seconds cast time, keeps firing bullets for 3 seconds.
  • If Silver gets damaged after Gatling Guns stop firing, damage will be taken after animation ends.
  • Damage is halved against enemy structures.
  • Bullets goes over everything. (no worries of it getting sucked)
  • Bullets Penetrates. (All enemies/structures in the path of the beam gets harmed)





Sigma Barrett

Sigma Barrett(Σバレット) - Alt Skill #1 Loads a big bullet into the chamber, and PEW!

Rank 0 1 2 3 4 5 6 7 8 9 10
Cooldown 21s 20.79s 20.58s 20.37s 20.16s 19.95s 19.74s 19.53s 19.32s 19.11s 18.9s
Team Lvl Damage Range Cast time Angle I-frame(s)
4 50 1x5.5 + Self ~0.15s 360 No





Sigma Barrett area of effect
  • Can be obtained from Gacha (or Events)
  • Works a lot like Emera's Sigma Thread
  • Cooldown starts after the bullet shots has been fired.
  • Damage is halved against enemy structures.
  • Bullets can travel over (blocks/walls/allies/ally structures)
  • Bullets will get sucked if it damages an enemy player/minbo/structure




Strategy and Tactics

  • TBD