Shiro |
Birthday | April 6th |
Type | Bomber |
V.A. | Nao Tōyama (東山 奈央) |
Shiro(シロ)
The main character and based on White Bomber.
Shiro is very dumb but she does her best.
Gameplay-wise, she is an all rounder with dependable and straight forward skills.
Stat decrease priority
|
|
|
|
5
|
②
|
①
|
④
|
4
|
⑤
|
③
|
⑦
|
3
|
⑧
|
⑥
|
⑩
|
2
|
|
⑨
|
|
1
|
|
|
|
|
Team Level Max HP
Lv
|
Max HP
|
1
|
120
|
2
|
130
|
3
|
140
|
4
|
160
|
5
|
190
|
|
Character stats
Stat
|
Min
|
Max
|
Bombs
|
2
|
5
|
Fire
|
1
|
5
|
Speed
|
2
|
5
|
|
THE SKILLS
Screw Bomb!(スクリューボム!) - Default Skill #1
"Press this skill to become a master digger!"
Rank
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Cooldown
|
10.00s
|
9.90s
|
9.80s
|
9.70s
|
9.60s
|
9.50s
|
9.40s
|
9.30s
|
9.20s
|
9.10s
|
9.00s
|
Team lvl
|
Damage (Far)
|
Range
|
Cooldown
|
Angle
|
I-frame(s)
|
Gate Hits
|
2
|
100(100)
|
Stat dependant
|
10.00s
|
4 directions
|
No
|
Mutliple
|
Screw Bomb! area of effect
|
- Shiro places a special bomb that pierces through soft blocks, towers, and items; depending on fire stat.
- Bombs and hard blocks are not penetrated.
|
Super Ultra Bomb!!(スーパーウルトラボム!!) - Default Skill #2
"Everyone knows it's coming, but they just don't know when."
Rank
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Cooldown
|
38.00s
|
37.62s
|
37.24s
|
36.86s
|
36.48s
|
36.10s
|
35.72s
|
35.34s
|
34.96s
|
34.58s
|
34.20s
|
Team lvl
|
Damage (Far)
|
Range
|
Cooldown
|
Angle
|
I-frame(s)
|
Gate Hits
|
5
|
200(200)
|
7x7
|
38.00s
|
Everywhere
|
Yes
|
Once
|
Super Ultra Bomb!! area of effect
|
- Can be primed to go off instantly with your bombs or enemies' bombs.
- Big AoE causes players to flee. You should flee too because hitting yourself with this skill is too common. A crafty opponent may set traps on their escape so be careful.
- Useful to clear massive amounts of soft blocks.
|
Soaring Bomb!(飛んでけボム!) - Alt Skill #1
"Fuck it. We ball."
Rank
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Cooldown
|
7.00s
|
6.93s
|
6.86s
|
6.79s
|
6.72s
|
6.65s
|
6.58s
|
6.51s
|
6.44s
|
6.37s
|
6.30s
|
Team lvl
|
Damage (Far)
|
Range
|
Cooldown
|
Angle
|
I-frame(s)
|
Gate Hits
|
4
|
Bomb dependent
|
2 ahead
|
7.00s
|
4 directions
|
No
|
Bomb dependent
|
Soaring Bomb area of effect
|
- Shiro hurls a bomb a space ahead.
- Can be used on Super Ultra Bomb.
- Can't send bombs over double walls.
- Bombs thrown will have their fuse reset.
|
Super Ultra Fake Bomb♪(スーパーウルトラなんちゃってボム♪) - Alt Skill #2
"Wait a second... this isn't a bomb..."
Rank
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Cooldown
|
10.00s
|
9.90s
|
9.80s
|
9.70s
|
9.60s
|
9.50s
|
9.40s
|
9.30s
|
9.20s
|
9.10s
|
9.00s
|
Team lvl
|
Damage (Far)
|
Range
|
Cooldown
|
I-frame(s)
|
4
|
Psychological
|
None
|
10.00s
|
No
|
- Inflict psychological torture on your enemies, allies and yourself with this bomb!
- Allies can tell its a fake but have no way of warning the opponent.
- Shiro is NOT invincible while casting this skill. Enemies can deal damage to you while your casting it, which will let them know it's a fake.
- This skill takes up one of your limited and precious skill slots for something that may not be effective. This skill is not recommended, but it may be useful in niche scenarios. Such as against brats.
- It can be used to block enemy bomb explosions.
|
Strategy and Tactics
- Super Ultra Bomb has a wide radius, which often results in Shiro getting stunned. It's very difficult to prevent this during in-base fighting. You can circumvent most of the stun by priming bombs, then using Super Ultra Bomb away from the planted bombs. This will stun you, but since the primed bombs hit you first, you will suffer from a shorter self-stun.
- It's important to know when to switch from Screw Bomb! to Soaring Bomb! as the game progresses.
Fun Facts
Birthday: April 6th