Prune
Prune(プルーン)
The leader of the Pretty bombers! Prune is the blocker with Purple hair.
Prune is a genius doctor, who holds two jobs, but uses her smarts to be lazier.
Gameplay-wise, Prune is somewhat unorthodox since she generates blocks away from her, and her heal is projectile based.
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THE SKILLS
Prune Wall(ウォール・プルーン) - Default Skill #1
Skill Description: Generate 3 horizontal blocks a little further forward.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 5s | 4.95s | 4.9s | 4.85s | 4.8s | 4.75s | 4.7s | 4.65s | 4.6s | 4.55s | 4.5s |
Team lvl | Range | Cooldown | I-frame(s) |
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1 | 2 Ahead, 3x1 | 5s | No |
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Healing Injection Voice(癒しのお注射ボイス) - Default Skill #2
Skill Description: Charge 3 syringes. Fire 1 syringe at a time to restore your team's players' HP and structures' durability.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 35s | 34.65s | 34.3s | 33.95s | 33.6s | 33.25s | 32.9s | 32.55s | 32.20s | 31.85s | 31.5s |
Team lvl | Heal for Structures(Characters) | Range | Cast time | Cooldown | I-frame(s) |
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5 | 120(80)x3 Syringes | 5.5 Infront | 3s | 35s | Yes |
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Stun Poison(スタンポイズン) - Alt Skill #1
Skill Description: Stun the enemy in front of you.
Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Cooldown | 6s | 5.94s | 5.88s | 5.82s | 5.76s | 5.7s | 5.64s | 5.58s | 5.52s | 5.46s | 5.4s |
Team lvl | Damage (Status) | Stun Duration | Range | Cast time | Cooldown | I-frame(s) |
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2 | 0 (Stun) | 1.5s | 1.7 Radius | 1.5s | 6s | No |
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Strategy and Tactics
- Prune has a special technique that allows you place blocks just as a bomb explodes, further increasing her stall abilities. A video demonstration is here.
- Be wary rush time can be triggered from heals. Before casting a heal, make sure to note the health difference, and ideally make sure it is when you can toss all of the syringes at once to start the CD on them rolling.
- If you feel rush time is inevitable, it's best to have Prune's syringes out before rush time begins. This way, you can immediately throw the syringes and take advantage of the decreased cooldowns from rush time.